What could GGG do?

So from what I saw, GGG have been working a lot on rebalancing the game in general.

But, the problem of ES / CI beeing overpowered doesn't come from the nodes, but from the armors with 800+ES. A lot of people think that the solution would be to reduce the ES from the armors and not nerf the nodes, so people who can't afford a 800+ES chest don't get nerfed too. (already hard enough for them)

The problem is the same with KAOM's and Shavronne, resulting in Nerfing life and ES nodes, because it is true, that they are OP. But once you don't have one, your survability is pretty low.

The price of these items is very high, if not way too high. When we see the drop rates of orb, like ex/divine/gcp... How do you want a player to get 40ex before reaching lvl 95? The only solutions left are to flip items or RMT, sadly.

Then the economy is bad, even if it's getting a better (talkin about standard).

So the real question now is do GGG want to create a game for nolifers or also for casual players?

Or maybe they could nerf high ES arm / kaoms / shavronne. People owning that kind of armor (me included) could get pretty mad, and the relative value of the arm will drop, but yea ? Maybe it worth it for the gaming experience of everyone?

And Im not even talking about the desync that got worse and worse these last days (at least for me and some friends).
"Si vis pacem, para bellum"
Last edited by diebymee#2768 on Jul 17, 2013, 4:05:17 AM
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I agree, it seems they're making sweeping balance changes to make endgame gear less powerful, effectively giving the dick to people already struggling.
sry ive seen godly and godlys dont lose hp wich wuold pretty much be a smiter with life tap
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Seems like most of their balance changes have been geared towards the top 1% of players.
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antsea wrote:
Seems like most of their balance changes have been geared towards the top 1% of players.


And this 1% doesnt really care, coz they can afford to switch to something else OR buy better gear to compensate :))

Love it how GGG forced my friends to spend cash on RMT and not on the game :(





ps. This game sucks even for medihardcore players.
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antsea wrote:
Seems like most of their balance changes have been geared towards the top 1% of players.

I have to agree with this statement. I looked into going CI when I rerolled and decided against it since I cannot afford the gear to make it save. And I'm using that term loosely...

The last patches moved the survivability away from the skill tree to better gear. You need more life, ES, armour or evasion on gear while spike damage, reflect and desync become more problematic.

While this might be an acceptable challenge for geared players it will absolutely destroy players who are late to the party.
Just imagine you are completely new to PoE. You have no experience which mobs do what kind of damage, you have no leveling gear in your stash from your last character and you will be broke. Recipe for frustration once they hit the gear wall at level 50. Go cookie cutter or go home.
PoE needs better social features... and more cats!
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antsea wrote:
Seems like most of their balance changes have been geared towards the top 1% of players.


exactly my words the es nerf does nothing to the 8-10k es player watch kripps video he even mocks the nerfs " so what my char has only 7,800 es left omg how bad"

to nerf the overall ci node was a really bad move and only hit the little ppl who struggle hard to get decent es

this game goes more and more in the direction rmt exalts or gtfo

cant wait for the discharge nerf and what stupid decision the will make i bet they will change endurance charges and critbase instead of nerfing searing and burn and discharge max radius

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Last edited by ventiman#1405 on Jul 17, 2013, 5:22:23 AM
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ventiman wrote:
"
antsea wrote:
Seems like most of their balance changes have been geared towards the top 1% of players.


exactly my words the es nerf does nothing to the 8-10k es player watch kripps video he even mocks the nerfs " so what my char has only 7,800 es left omg how bad"

to nerf the overall ci node was a really bad move and only hit the little ppl who struggle hard to get decent es

this game goes more and more in the direction rmt exalts or gtfo

cant wait for the discharge nerf and what stupid decision the will make i bet they will change endurance charges and critbase instead of nerfing searing and burn and discharge max radius



To me it looks like for them, having added twitch to the website will make it for the loss of players related to real problems. The thing is that on the long run, they won't be able to keep a lot of people, even though this game was/is/could be (it depends haha) a masterpiece.

I have a lot of ES, and enough money to buy good enough ES stuff for my noobs acc, but for a new player, hitting as you said 50-55, and especially merciless, he won't be able to progress, especially if he is already CI. Unless, of course, he uses RMT, which is, the exact oposite of what we/I and GGG want.
"Si vis pacem, para bellum"
Last edited by diebymee#2768 on Jul 17, 2013, 6:15:24 AM
I think an important step would be to enable players to spec into more life/ES/resistances with nodes which they can remove once they have found good enough gear in late game.

This would reward you with more freedom to take damage nodes after you farmed better gear instead of punishing you for having bad RNG luck during Cruel.
PoE needs better social features... and more cats!
I think the problem is there is no diminishing returns. One +6 or +8 node is as good as the 20th +6 or +8 node, this means stacked multiplicative bonuses can create dangerously high numbers on top of a large base.

This makes a high base insanely good. It is why Life is left for dead, the Life base value is way too small compared to ES.

One change they should do is remove ES from quality bonus, people will rage but it is why you are getting 1k+ chest pieces, 800 for helm and shield and 350+ for gloves and boots. If your base ES is 3k+ then you don't need a lot of multipliers to get to a 8k+ ES.

If you have 500 strength as a Life base then that is going to increase your base Life by 250, that is good but it is not a lot in the grand scheme of things. If you have 3k ES base and 500 Intelligence then that is going to increase your ES by 100% so you go from 3k ES to 6k from Intelligence alone. Same number gives you very different results due to the nature of the base variances and the effect on multipliers.

High base plus high multipliers = out of control numbers.

Life has an extremely small base by comparison even if you are in a league that has Kaoms and you have 30 odd Exalteds to plough into it.

GGG nerfed multipliers so it hurt Life based builds which had a much smaller base value before multipliers.

You have to be careful with balance though, ES can get insane ES values with 20 quality plus 3 good prefix rolls, it is not something that is going to be dropping on every piece of gear, it is much easier to get a very good Life based piece of armour with resists. Getting 3 good prefix ES rolls plus resists is a lot harder which is why those pieces are a lot more expensive.
Last edited by Zvim#3037 on Jul 17, 2013, 6:54:30 AM
you forgot how easy it is to get armor values on the str character and how hard it is to get on an int character who cares if i have 6 k es when i have a dmg reduction of under 15% for physical

i had map rhoas hit me for 6,5k es on my summoner with no armor
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