D3 insane legendaries buff!
So, thesse people create a game who play for us, whith the mechanic of a monster hunter but whithout any improves in the action system since 2000 and worst coop, and they boost a few uniques and a bunch of silver/gold/diamond suporters of poe love the game? awesome hahahaha
First of all this is planning since the beggining, this is a move to keep the rmah alive, and second... this abilitys who make their uniques... uniques, dont seen very very similar to the uniques of poe? maybe is just me. Sorry for my english dudes! D:
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I'm glad blizz took a step in the right direction.
I don't own Diablo 3. However, out of nostalgia for D2, I promised myself I'd give the game a go if Blizz adressed three things: 1-> Dull legendaries. It has nothing to do with their strength, for me. They might as well have had infinite DPS, I wouldn't play a game in which legendaries are stat sticks. I was waiting for them to have unique mods, and seem they're going that way, fair enough. 2-> Build diversity. It seems impossible for Diablo 3 to put together any meaningful build system due to the way skill respec and stats are implemented, but Legendaries may perhaps be the key for it. If the add enough Legendaries that give boosts to underused skills, they might add enough of a persistent component to builds. 3-> Mandatory AH. I can live with RMAH (I just won't use it in either direction) but I dislike the fact that it's pretty much necessary to advance at anything but snail pace at the endgame. Point 1 has been adressed, and the other two not so much, but seem to be mentioned. I'll keep an eye on that. Last edited by Falcord#4858 on Aug 18, 2012, 3:39:01 AM
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