Mouse click movement is frustrating
"Maybe we're not reading the same original post? Poisoniv is clearly asking why there is not a joystick- or keyboard-based movement option. He's not asking why there isn't a "hold to force move" button, which is what the discussion moved towards. Closed Beta/Alpha Tester back after a 10-year hiatus. First in the credits! Last edited by WhiteBoy#6717 on Aug 17, 2012, 10:57:59 AM
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" I agree with this, although I'd rarely use it. A move key is a basic ARPG feature and there's no reason why PoE shouldn't have one. As for WASD.... Thanks for the laugh, OP. :D "I have never yet met anyone who did not think it was an agreeable sensation to cut tinfoil with scissors." -- Georg Christoph Lichtenberg |
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Reach for the Sun...
A source of movement input that has nothing to do with mouse pointer position. I am suggesting this as an added feature. ...touch the Moon. Move towards the mouse pointer regardless of what it is hovering over. After reading the responses and listening to the audio interview this modification of my original suggestion would better fit with the game design. It is also potentially simpler to code.* *Off topic but can never be said enough. I have never worked on the PoE code. I would never be so arrogant as to say I know something is easy or simple to implement in the PoE code. It is one thing to write a stand-alone subroutine. It is significantly different to add that subroutine to an existing code base. |
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