Mouse click movement is frustrating

I was just coming on the forum to make my first post of feedback that a keybinding for "Move" is absolutely nessacery. Especially for ranged classes or people using ranged weapons.

Example. You are nearly about to be over run by undead in the Prisons as a ranger, there would ordinarily be enough room to run through them to get out there's around 4 feet between them relatively so far and you are not boxed in. The necromancer type NPC keeps ressing these undead and you should have a way out, but you keep targeting them and staying in place with your bow.

I'm playing Hardcore! This is not good strategy and gives me a near heart attack everytime, when I should be able to manage to weave my way out of there.

We need to have this key binding so that we can survive, the simple mechanic would be to hold the key + leftclick for an over riden strictly move binding.

This does not strictly work for defense retreat.. Some skills are useful to try and get to a center of a crowd for some builds; skills like Ice Nova and Sweep.

Please include this.
Reach for the Sun and be thrilled to touch the Moon.

I’d be satisfied with a ‘move to the mouse position’ key. It avoids the really frustrating ‘move when I meant to attack’ or ‘attack when I meant to move’. With the current system what is under the mouse at that click moment determines what happens. Mobs do move fast. A mob can suddenly be in the spot you meant to move to and you end up getting stuck in an attack animation.

To me the ideal is a source of movement that has nothing to do with mouse pointer position.

Thanks for finding and linking to the interview. 37:40 is about the time he talks about the movement mechanic. The reasoning is understandable. The reality is the workaround will be to implement an autohot key like method of doing rapid mouse clicks a fixed number of pixels from center screen in a direction determined by key press/joystick. This defeats the intention of not having all the mini-movement inputs suffering from lag issues. Bring it back into the game engine where it can determines how often joystick position is polled. The engine can then still make the pathing predictions to reduce lag issues.

Like any program it is a choice. I respect this is the developer’s choice. I appreciate that balancing what is difficult to code with technology limitations and what offers the game play the designers intend is not always easy. Our job as the beta players is to express what we think would make a better game play experience. Our opinions can then be incorporated into the decision process. Opinions for the status quo as well as for a change are always a good thing when respectfully offered.

Only a few days playing and I enjoy the game. Keeping the movement mechanic as is would not be a deal breaker for me. Because how a player moves around is a huge part of the game play experience I think more options would result in significant return for the effort to implement.
On one hand I am sure GGG can implement another option to set to left mouse instead of current move unless you target something that would always only move (to the target if selected and stand there).

On the other hand the current system kind of simulates the panic and situation as if you were actually there in 1st person. If you found yourself suddenly surrounded by enemies that also block your vision you would have problems finding a quick way out. Just like your character would start stumbling around looking for a safe direction, you as a player use your mouse cursor to find a safe way to click and get out :D

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Torin wrote:
On one hand I am sure GGG can implement another option to set to left mouse instead of current move unless you target something that would always only move (to the target if selected and stand there).

On the other hand the current system kind of simulates the panic and situation as if you were actually there in 1st person. If you found yourself suddenly surrounded by enemies that also block your vision you would have problems finding a quick way out. Just like your character would start stumbling around looking for a safe direction, you as a player use your mouse cursor to find a safe way to click and get out :D


so in real life, you would say "ahhhh fuck im surrounded i need to get the fuck out of here!!!!! time to stand still and shoot."
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leroyyrogers wrote:
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Torin wrote:
On one hand I am sure GGG can implement another option to set to left mouse instead of current move unless you target something that would always only move (to the target if selected and stand there).

On the other hand the current system kind of simulates the panic and situation as if you were actually there in 1st person. If you found yourself suddenly surrounded by enemies that also block your vision you would have problems finding a quick way out. Just like your character would start stumbling around looking for a safe direction, you as a player use your mouse cursor to find a safe way to click and get out :D


so in real life, you would say "ahhhh fuck im surrounded i need to get the fuck out of here!!!!! time to stand still and shoot."
Ever heard of people just standing there frozen when a vehicle is coming towards them?
Different people react differently.

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leroyyrogers wrote:
so in real life, you would say "ahhhh fuck im surrounded i need to get the fuck out of here!!!!! time to stand still and shoot."

LOL this is funny!

Even though Torin is right about how fear and shock can make you freeze, I agree it is not how the game should work. If there is something happening in the game, it should freeze the player unable to click, not somehow make it difficult to click when you decide to do so. It actually makes different people react the same way, not differently.

I believe GGG will give us the option to force movement one day.
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I am new to PoE but a veteran of this style of ARGP from D1 onwards. Firstly, I must say I am enjoying PoE greatly and look forward to continuing my experience. However, having come across this thread in the forum I have to say that whilst I have never considered it that much before (shift function always worked fine for ranged characters) the duality of left mouse function CAN be an issue.

This is usually when there are a large number of mobs on the screen. Often you will want to retreat to safer ground and try to pick the mobs off. However, a busy screen can often lead to move clicks accidentally becoming attacks which keep you in place often leading to a frustrating death.

IMHO having a separate move function that will ALWAYS move the character regardless of mob proximity to the 'click' would be something worth considering.
+1

its not about full WASD movement. one simple move key is enough to make us happy. u still have to "steer" your char with your mousepointer.

do it! :-)
Last edited by NomadFX#0730 on Aug 17, 2012, 10:10:14 AM
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HeroOfExile wrote:
its not about full WASD movement.
Well, it was about that...
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
Chris interview is about WASD but not this topic?

whatever ...

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