The RNG deception.

You should really learn what a pyramid scheme is... and what a lottery is... and why the two are not at all the same.

The only problem I have with this process is going at it without sufficient information to make a value judgement. They must release the numbers at some point.
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Shagsbeard wrote:
You should really learn what a pyramid scheme is... and what a lottery is... and why the two are not at all the same.

The only problem I have with this process is going at it without sufficient information to make a value judgement. They must release the numbers at some point.


A pyramid scheme is a non-sustainable business model that involves promising participants payment or services, primarily for enrolling other people into the scheme,rather than supplying any real investment or sale of products or services to the public.

What is the real product or service supplied by the business to lottery ticket buyers who don't win?

As the russians say: "bolshoi nihhuja".
Last edited by koppees#0118 on Jul 6, 2013, 7:43:26 PM
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Last edited by koppees#0118 on Jul 6, 2013, 7:40:26 PM
Somewhere in this thread I lost a IQ point.

I think I lost it somewhere in between lottery and pyramid scheme.

On Topic: Fusing a 6 Link was beefed up (through Quality) to improve your chances. Is that not enough? Or are you OP wanting to be handed everything?
There comes a time thief when jewels cease to sparkle, gold loses it's luster, throne room becomes a prison, and all that's left is a father's love for his child. - King Osric
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koppees wrote:
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Shagsbeard wrote:
You should really learn what a pyramid scheme is... and what a lottery is... and why the two are not at all the same.

The only problem I have with this process is going at it without sufficient information to make a value judgement. They must release the numbers at some point.


A pyramid scheme is a non-sustainable business model that involves promising participants payment or services, primarily for enrolling other people into the scheme,rather than supplying any real investment or sale of products or services to the public.

What is the real product or service supplied by the business to lottery ticket buyers who don't win?

As the russians say: "bolshoi nihhuja".


Did you miss that part about "promising participants payment or services"? Lottery is not a pyramid scheme, bromey.
I can't take someone who doesn't know that "alot" isn't a word seriously...
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DorenAlexander wrote:
Somewhere in this thread I lost a IQ point.

I think I lost it somewhere in between lottery and pyramid scheme.

On Topic: Fusing a 6 Link was beefed up (through Quality) to improve your chances. Is that not enough? Or are you OP wanting to be handed everything?


No, everyone in the world just wants to have a chance to get paid rather than a real reward.
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Idioticus wrote:
Let's say that the average amount of fusings someone has to use to get a 6L is 1500.

Is it not then, that 50% of those who try to get a 6L with this current system will spend less than 1500, and the other 50% spend more than 1500?
It indeed is not that. The median and the mean are two different things; under a geometric probability distribution like this, the median is less than the mean. You are starting things off already with a faulty assumption.
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Idioticus wrote:
Now think about this, but do know this just a raw assessment:
The middle 50%, spend close to the 1500 specified, 25% spend a little less, and 25% spend a little more fusings than the 1500 average. The difference in this middle group is small enough for it to be justifiably said that they essentially spend 1500 fusings to get their 6L.
This is assuming a normal distribution. Fusing use most definitely does not follow a normal distribution.
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Idioticus wrote:
How is this better than making the cost for a 6L the same as the average?
There actually is an obvious advantage to making the median less than the mean; "the majority of players get 6L for significantly cheaper than average" is actually a true statement.

But more to the point, I don't believe things like this should be guaranteed for anyone. Yes, if you work hard, you should get it, but the chances will never be 100%. And that's the right way to do it. Guarantees cheapen the game by making progression too linear.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 6, 2013, 9:40:51 PM
How about a system where after x amounts of fusing attempts, the item begins rolling twice with each added fusing, with the higher roll being chosen. After y amount of attempts, the item can roll three times, and so on and so forth.

By making x = >100, there can still be a sense of substantial difficulty and luck in attaining a 6l. However, this could ease the frustration felt when one applies hundreds of fusings and still has not made any progress.
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ScrotieMcB wrote:
"the majority of players get 6L for significantly cheaper than average" is actually a true statement.


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ScrotieMcB wrote:
But more to the point, I don't believe things like this should be guaranteed for anyone. Yes, if you work hard, you should get it, but the chances will never be 100%. And that's the right way to do it. Guarantees cheapen the game by making progression too linear.


These 2 don't go well together.
If the majority get theirs for cheaper than in the proposed fixed system, how would the new system "cheapen" the game?

If people already start their linking with at least the amount of fusings seemingly required (in this case, about 800), how would it be worse if they actually got what they wanted for that amount? Especially since if most of them are getting it with less than 800.

Why do you have to arbitrarily punish people? You'd think that not oppressing the minority in favor of the majority was something we have at least actively tried to achieve in the western world.

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