Possible change to how Chromatic orbs work?

Maybe it wouldn't be bad idea to be able to change item to roll the colours randomly somehow. Like, using orb of regret on it or something ;)
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malarix1222 wrote:
I guess I see your point. Maybe something like increasing the likelihood of sockets of different colors. I literally just used 3 stacks of chromatics and got 2 red sockets (not at the same time) out of all of them on the armor piece I'm trying to upgrade.
Just to throw another individual data point at this discussion, I was rerolling socket colours on a four-socket, three-link strength armour today, because I needed to test a bug which required a strength skill and two strength supports (hey, guys, if you can find it before 0.9.11i you can get a lot of extra damage for a little while - get looking!).

I used around 40 chromatic orbs (almost certainly more, I'm using a conservative estimate because I didn't count - the number matters a little less when you can generate them on command), before I manged to get three linked red sockets on an entirely str-aligned armour. I got 3 green, 3 blue, and most of the other combinations first. I saw almost as many sets of four sockets that didn't include any reds as I did those which had them. Sometimes luck just isn't with you - and I certainly don't feel that the tendency towards matching-alignment sockets is overly restrictive at this point. It's just that sometimes the RNG decides to have fun with you, and that does happen in both directions.
Last edited by Mark_GGG#0000 on Aug 13, 2012, 3:06:30 AM
what about using the chromatic on a single socket? this would randomize it, and require more gems the more you want to deviate from the standard, but it also allows you to make progress and not require hundreds of gems just to get the colors you want.

obviously you'd have to make chromatics harder to obtain if you did it this way, but it would be much more satisfying to be able to slowly build up your armor.
Or make it dual functioned by right-click and dropping onto a socket to randomly modify only that socket / right-click dropping onto the armor to randomly modify the socket(s).
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Mark_GGG wrote:
Critical strikes are associated with intelligence in all of PoE. They represent the ability to intelligently target weak points, etc to hit smarter, not harder.


I don't want to sound like a troll but...
How can you advocate this conception of critical hits while critical hits are rolled on the attack ? (not on each hit)
This is highly contradictory. The roll on the attack directly means "hit harder" for me. Why would I hit the weak points of my opponent all at the same time ? This is ridiculous...

It's frustrating me for a year now, I don't remember any justification for this.
Build of the week #2 : http://tinyurl.com/ce75gf4
Last edited by zriL#4590 on Aug 13, 2012, 7:33:27 AM
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Mark_GGG wrote:
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malarix1222 wrote:
I guess I see your point. Maybe something like increasing the likelihood of sockets of different colors. I literally just used 3 stacks of chromatics and got 2 red sockets (not at the same time) out of all of them on the armor piece I'm trying to upgrade.
Just to throw another individual data point at this discussion, I was rerolling socket colours on a four-socket, three-link strength armour today, because I needed to test a bug which required a strength skill and two strength supports (hey, guys, if you can find it before 0.9.11i you can get a lot of extra damage for a little while - get looking!).

I used around 40 chromatic orbs (almost certainly more, I'm using a conservative estimate because I didn't count - the number matters a little less when you can generate them on command), before I manged to get three linked red sockets on an entirely str-aligned armour. I got 3 green, 3 blue, and most of the other combinations first. I saw almost as many sets of four sockets that didn't include any reds as I did those which had them. Sometimes luck just isn't with you - and I certainly don't feel that the tendency towards matching-alignment sockets is overly restrictive at this point. It's just that sometimes the RNG decides to have fun with you, and that does happen in both directions.


I guess I'll start out by apologizing that you seem to have to be the one to read most of my belligerent sounding threads today.

I realize that RNG probably plays the largest part in determining your rolls on the sockets. However, I still think that if it requires you to use that number of orbs more than 50% of the time (as it seems to be for me) that at least Chromatic orbs should drop more frequently. I realize that they drop quite a bit right now, but if I do 10 runs of Pyramid or Fellshrine Ruins and find about 15-20, and then in turn have to use 50-70 chromatics to get 2 of a certain color (disregarding all other sockets and placement of sockets) it seems to me like the drop rate is proportionally extremely low.
I like the bias, it makes itemization deeper. If I want 2 red + 2 green, I will try with duelist gear because I have more chance.
Don't take Mark example as a very representative one. From my observations, 3 red sockets on a str piece of gear is the most likely roll. It's usually less than 3 rolls. His point was that it's not impossible to roll against the bias. Indeed, last time I was looking for a dagger with 2 blue and 1 red, it's not very likely but I still got it as a drop.

Again, RNG may be cruel sometimes, it's the same for everybody. There are really too many thread about this. When you have bad luck, try to remember all the times you had incredible luck, they are at least as numerous.
Build of the week #2 : http://tinyurl.com/ce75gf4
Hey RNG by its nature is not same for everybody, can't be, never will be. I'm not saying it is bad thing, just saying how it is.

Also as I read the replies I think it works as it should at the moment.

About the crit strike, it seems to me like if you are smart enough, you will be able to time and place your attack in a way that the hit will land on the right spot. Doesn't matter that much if it rolls on attack or on hit. If it was rolled on hit, it could just mean you happened to land a crit because of luck, which is not the case in PoE.
(As if this mattered since it is a fkin game mechanics, not philosophical question.)
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Last edited by wiggin#5896 on Aug 13, 2012, 3:08:24 PM

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