Summon Elemental Spirits/Ghosts or whatever
A long while ago, I suggested a change to the entire minion / summon system, whereby each existing type of summon would be correlated to a minion "Tier" by adding the appropriate tag to the skill, and replace all instances of that minion's name on the passive skill tree with its corresponding tier. This would create the room necessary to add new minion types to the game without cluttering the tree with several different"+1 Max Skeletons" and "+1 Max Celestial Badgers (or w/e)" nodes, but instead occupy the same space via "+1 Max Tier III Minions" Would also force specialization, by preventing players from having a massive horde of both Skeletons and Celestial Badgers (or w/e).
Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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Aren't druids the ones who summon elementals? Hrm, and the higher quality the gem level, the better chance you could summon a Prince of a plane. Imix, be my bitch!
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" Yes that would definitly be better than now, and so they can just add more different types of minions. And with this system there would be some more ways to just make pure summoners. ❝ Wraeclast SAIN†S ❞
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