A few anomolies to know about

In a 3 party Anarchy group last night (6-29-13) leaving Lioneye's Watch and going into Cruel Terrace my Kiwi pet did not follow me and just stood there at the entrance to Lioneye. I went back into Lioneye and came back out to see if it was just a one time glitch and my pet still stayed and would not follow me. Turning my pet off and then back on took care of the problem. I just tried now in Cruel Lioneye solo and my pet followed me out ok. I'll check again tomorrow when we party play again.

Also, when starting a private party, I start and then invite my 2 friends to join and PoE never shows the 3 of us in the starting town. If we go out to a zone and come back then all is normal. Another beta issue that has always been there in party play (Anarchy League). Also had 2 occurrences where when we waypointed back to town 1 of our trio came in on a new instance so that the character was not visible to the other 2 and thus we couldn't trade. I verified this by waypointing out and doing a {control key} waypoint back to town (Cruel Lioneye) and sure enough, my other 2 party members were listed in different instances and they didn't deliberately do that.

I experience a flaw were the "always show" loot gets disabled and I have to go into the UI settings and turn it back on. Is there a hot key that toggles it on and off that I'm accidentally pressing?

Finally, I saw this in Cruel Terrace in Anarchy League:

I'm using an MSI ATI 6870 with 1 GB ram on Catalyst v13.10 running PoE on Windows 7 Pro 64-bit and 8 GB of ram. This is the first and only time I've seen a map tiling error but thought you'd like to know.

edit 7-2-13: Playing our Anarchy trio last night and our female player (http://www.pathofexile.com/forum/view-thread/428803/page/3#p3799574) who now has the cute Green Frog pet had 1 time after waypointing to the Rocky Climb that her pet failed to follow her. She did the same as I had done to turn it off and back on to get it to follow her so what I saw a few days ago with my kiwi happened to her so that's another bug hunt for the devs to fix.

It's good that one of the messages that cycles through when waypointing to a zone says "there will be bugs" but this is beta so reporting these "bugs" is necessary for the devs to know, track down, and fix before the October full release.

Oops... my bad. I have 3 minor items here. this is a copy/paste from my post in the 0.11.1d patch from Monday. Next time I'll not be lazy and make each one a separate post. Sorry, just having coffee here in sunny... oops again... rainy SW Florida. We've have 5+ inches of rain since last Saturday and it's raining now as I type this (7-2-13 at 9:00 am EST). The summer tropical moisture flow is at max right now. Hope you're having a sunny day down under. :)
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous#3097 on Jul 2, 2013, 9:12:44 AM
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I start and then invite my 2 friends to join and PoE never shows the 3 of us in the starting town.


Normal. You always need to rejoin instance to appear together. Server wont just switch to another area after joining party. Imagine problems with maps/other zones etc.

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Also had 2 occurrences where when we waypointed back to town 1 of our trio came in on a new instance so that the character was not visible to the other 2 and thus we couldn't trade. I verified this by waypointing out and doing a {control key} waypoint back to town (Cruel Lioneye) and sure enough, my other 2 party members were listed in different instances and they didn't deliberately do that.


Also works as intended. If instance is full (not sure about the number but it takes more than 6) game ports a char which was last to port to another instance. Why you ask? Server issues probably. Its way easier to calculate tracks of 10 players instead of 500. Especialy when PoE doesnt allow to walk on another char as d2 allowed.

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I experience a flaw were the "always show" loot gets disabled and I have to go into the UI settings and turn it back on. Is there a hot key that toggles it on and off that I'm accidentally pressing?


Probably the instance was created before you got to a party. Allocation is made when entrance is created no matter party or not. So if i ever joined Strand and didnt let it expire default short allocation is maintained.

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