One Handed vs Two handed - Why 1Hers needs a buff, and how to balance the two.
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sounds good to me, nice idea!
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@HipsterTea:
" The closer your mitigation comes to 100%, the more each percentage point is worth. For example, if you equip armor that raises you to 50%, halving the physical damage you take, and equip more armor that raises you to 75%, you just halved the physical damage again. If 100 damage is dealt, the 50% guy takes 50 and the 75% guy takes 25. He takes half of what the other guy took, despite there only being a 25% difference. Mitigation goes up by fewer and fewer percentage points the higher it is, but that's because each point is worth more. What you're seeing isn't diminishing returns, it's an approach to infinity. In any case, you probably don't need a shield. That doesn't make it useless, just unnecessary on your particular build. Other builds, like my summoner, benefit greatly from it. Though, even if your mitigation stat caps out at 90%, remember that it is just an estimate based on the average damage of a certain level of monster. If you want to tank boss hits, more armor is always better. (If you are not aware, mitigation scales based on received damage, with more damage resulting in less mitigation.) " Swap out your G and use another R support (Item Quantity comes to mine), or use a different single-target like Heavy Strike. " Easier to itemize, harder to link. The inverse for one-handers. @Japhesca: " How do you get that from my (jokingly) defending my position on D3's gear depth? I said, "D3's gear isn't very deep, here are the main choices"; you said, "You missed some"; and I responded, "Here are some of the more minor choices"; and now I stand accused of ignoring all of your tangents. =o( " Hey now, I used it as an example first! You can't just barge in here and steal my examples as your own! =oP Last edited by Hercanic#3982 on Jun 25, 2013, 11:23:46 PM
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