Melee Crit Builds Feedback

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Mark_GGG wrote:
Crit is not designed only for spells, but it is designed to be primarily for int.

Each of the three attributes has one main way of increasing their dps:
Str hits harder, dealing more damage per hit.
Dex hits faster with more attack speed (and slowing the other guy down).
Int hits smarter, targeting weak points to cause critical strikes.

This is why the crit gems are blue and the crit nodes tend to be in the north of the tree - crit is an int-aligned stat, just as attack speed and evasion are dex aligned, and life and melee damage are str aligned


And why accuracy is int-aligned. Right? ;)
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
I Just wanted to take some time to update my post here. With the re-introduction of diamond flasks, as well as the new unique crit rings in onslaught/anarchy which are/will be coming into the economy my outlook on cit builds has definitely improved. Melee crit builds still aren't "easy' to pull off by any means, but the right dagger makes all the difference in the world
IGN EnderInExile

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