Gold farmer

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EomMage wrote:
Could i get one cogent explanation why rmt is demonized by ggg and some players?

If some dude spends 40 hrs playing a computer game and gets an exalt to sell for realbux - who gives a bleep?


Hey there,

The reason that RMT is take so seriously is because GGG is very much against the 'Pay to Win' mentality that some games have. RMT is a way for people to get an unfair game advantage based on how much money they can spend.

This is really disheartening to players who legitimately work hard in game for their item and character wealth. Over all it's a strategy that dampens the competitive nature of the game and goes against this strong ethic that GGG stands for.
thx for the reply

I'm honestly not trying to be argumentative about this, and this is not a complaint of any kind, as I've never had any use for rmt, but this game isn't pvp.
I guess there's a hardcore ladder, which involves keeping your own guy alive, and races are self explanatory, but I just play default -- what impact does rmt have on me?

and as for the races, wouldn't bro deals be just as much an issue as rmt?
kripp seems like a cool dude, and I'm not trying to slander him, but I can't name another streamer -- let's say kripp is in a race and his entourage, or some random kripptonian, floats him stuff to give him a leg up -- that's just the same thing.
maybe all races should be self found?

again, this isn't argumentative as much as curiosity -- if gg just came out and said it pisses them off that somebody else makes a buck off their hard work and intellectual property, I'd understand.


thx for an awesome free game ggg
Like you, in standard league I couldn't care less about RMT's effect on the economy, etc.

My issue is that the people profiting from PoE should be GGG.
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Herpy_Derpleson wrote:
Like you, in standard league I couldn't care less about RMT's effect on the economy, etc.

My issue is that the people profiting from PoE should be GGG.


that's fair enough, but it kind of depend son your perspective.

you make it sound like these people profit off ggg, but i could make the case that they profit off their own time.
they spend countless hours of their time playing a game, and cash some of this time in for realbux, just like people do at jobs all over the world.
in the process, it probably helps to have extra stash tabs which they might even buy from ggg.

in any event, it seems more players playing the game, rather than less, wouldn't hurt ggg in any way.

but I'm not going to be the rmt advocate in ggg's house when they've expressly presented a negative opinion about it -- I was just curious as to the reasoning, as I'm a casual gamer, and about all I know of rmt is from this game.

"
EomMage wrote:

I'm honestly not trying to be argumentative about this, and this is not a complaint of any kind, as I've never had any use for rmt, but this game isn't pvp.
I guess there's a hardcore ladder, which involves keeping your own guy alive, and races are self explanatory, but I just play default -- what impact does rmt have on me?



1) Whether it's PvP, Hardcore or Default, RMT effects the availability of mid to higher level trade items, making them much less available or higher priced in terms of in-game currency.

2) As above, but with low level trade items - twinking uniques for instance - become devalued as RMT farmers sell those off for low or mid level orbs that they can more readily get cash for.

3)If there is enough real world money available to the RMT farmers, there will be a significant number of them clogging up the servers - adding more latency, more desync and more game crashes to the legitimate players. The percentage of RMT farmers will be a multiple function of the number of RMT transactions and the value of real life currency per transaction MULTIPLIED by the number of farming bots necessary to readily gather the needed items or orbs.


As an example, let's say a Kaom's Heart armor is selling for a LOT and selling quickly. How many games does a bot with decent MF need to play to obtain one? Put another way, how many bots are needed to find a new Kaom's to sell every single day?

When bots can trade small currencies upward, they can just have a few thousand bots farm for minor blue items, turn them into alts, then fuses or alchs and then have some spam bots trade those up to GCPs, Exalts and what have you. The RMT bot farmers won't care if they are trading 1200 alts for a GCP and then 50 GCPS for an exalt, so long as they can turn those exalts into real money directly, or trade those exalts for items like Kaoms that people will buy.

Which brings us to:

4)in game currency is greatly skewed distorting efforts by legitimate players to turn their much more meager findings into items or higher currencies.

5) Crafting for many players becomes throttled as the availability of crafting currencies is compromised by RMT actions.


In short - RMT ruins the game for a lot of people.

Self-found, solo only players of course wouldn't be affected, but other than those, almost anyone playing PoE will be negatively impacted by it.

The whole pay to win aspect is separate but in addition to the above. Since GGG doesn't allow it, P2W is like having someone with a motorcycle competing in the 100 meter dash in the Olympics. It's just a matter of degree of ethical infraction and degree of impact - its still cheating.

Lance Armstrong is to P2W in PoE as the 1918 Spanish Flu is to any given case of the flu - they are both bad, both have negative effects, and are differentiated only by magnitude of impact.

There is a permanent, simple "solution" to P2W for PoE or any online only game. Make the game available offline and allow it to be hacked easily so people can cheat to their hearts content. This makes all items and currency worthless, which is why there wasn't any Diablo 1 RMT for instance.

For many PoE players, including myself - the cure would be worse than the disease.

TLDR version - allowing RMT in PoE is like letting kids play with fire.





































Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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Bex_GGG wrote:
"
EomMage wrote:
Could i get one cogent explanation why rmt is demonized by ggg and some players?

If some dude spends 40 hrs playing a computer game and gets an exalt to sell for realbux - who gives a bleep?


Hey there,

The reason that RMT is take so seriously is because GGG is very much against the 'Pay to Win' mentality that some games have. RMT is a way for people to get an unfair game advantage based on how much money they can spend.

This is really disheartening to players who legitimately work hard in game for their item and character wealth. Over all it's a strategy that dampens the competitive nature of the game and goes against this strong ethic that GGG stands for.


What about S2W (stream to win) that poe has? In p2w games like conquer online at least everyone could pay to win in them.. or in diablo 3 the game has an auction house which is fair to everyone (although really bad but better than no trading system). In poe though you are at a huge disadvantage if you do not stream because you can not trade even 10% as easily as a streamer can. I am forced to sell things cheap if I do not want to spend days focusing on bumping threads, posting in trade chat, keeping shop threads updated etc while a streamer just says "Selling this"

I have found a few good items that I am 100% sure I couldve got 2-3 times more currency from selling if I wasted lots of time trying to sell them. But I did not want to spend all my time trying to sell an item. I want to actually play the game.....
General Racing Guide for Act 1
http://www.pathofexile.com/forum/view-thread/366585
Last edited by Powster#4710 on Jun 24, 2013, 12:05:22 AM
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sannsiyus wrote:
Administrator Hello recently goldsmith farmers use 25 grade trading restrictions began to brush the expert mode for each account as long as there is a 25 trumpet account other modes can deal


hi

please go to google and type translator
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
"
Bex_GGG wrote:
"
EomMage wrote:
Could i get one cogent explanation why rmt is demonized by ggg and some players?

If some dude spends 40 hrs playing a computer game and gets an exalt to sell for realbux - who gives a bleep?


Hey there,

The reason that RMT is take so seriously is because GGG is very much against the 'Pay to Win' mentality that some games have. RMT is a way for people to get an unfair game advantage based on how much money they can spend.

This is really disheartening to players who legitimately work hard in game for their item and character wealth. Over all it's a strategy that dampens the competitive nature of the game and goes against this strong ethic that GGG stands for.


This! + Dont forget that you play FREE! to play game, and why someone who make game worse must take money and make game more worse?

But GGG please stop nerf Life and other survive possible node... more harder will new players and HC players lost imterest if they will die so easy and so many. Its very hard vs reflect + Thorn + Chaos dmg + Chain rangers and much much more. Balance vs DMG mobs and Survives nery bad, not for players.
And still thanks for this awesome game :)
"
tobes111 wrote:
"
sannsiyus wrote:
Administrator Hello recently goldsmith farmers use 25 grade trading restrictions began to brush the expert mode for each account as long as there is a 25 trumpet account other modes can deal


hi

please go to google and type translator


They did, that's the problem.
"
Bex_GGG wrote:


Hey there,

The reason that RMT is take so seriously is because GGG is very much against the 'Pay to Win' mentality that some games have. RMT is a way for people to get an unfair game advantage based on how much money they can spend.

This is really disheartening to players who legitimately work hard in game for their item and character wealth. Over all it's a strategy that dampens the competitive nature of the game and goes against this strong ethic that GGG stands for.


The problem here, Bex..

..while I accept that ethically GGG are against P2Win.
Creating a game that REQUIRES a single person invest several times more (several being an understatement) orbs per xtime - than drop by the game - per person per xtime. Given that one would expect every player to be progressing, in a progression game; just where did GGG think the orbs would come from, if not botting, hacking, exploiting and RMT?

Serious question, it simply doesn't add up, it isn't a viable, sustainable design, without the undesirable inputs that GGG are so against.
Casually casual.

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