Permanent Loot Allocation ... for .. why?

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Sickness wrote:
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LostForm wrote:
I just know partying got a whole lot more advantageous, and made the game a lot easier, a lot more faceroll. I am sorry, I just do not agree that the only point of playing an arpg is to sit at max level with the best gear in game. I get that is what the nu-diablo fans desire. But they have forsaken pretty much the entire game, to sit at the very end and play pixel-stock broker, buying low and selling high, feeding RMT sites for real money or forum gold. The play style was the motivating factor behind the auction house in diablo 3, and the motivating factor behind needing 'loot options'. It removes a large part of the gamesmanship (a dying idea) while playing PoE, and moves it to the auction house and trade chat. Path of Wall Street.


I agree with pretty much all that! ARPGs are not about sitting at max level with one character with the best gear. Trading should barely exist. I am all for self found!
But that has nothing to do with the loot system. It's ridiculous to make that connection, your argument is a logical fallacy, deliberate or not.. If you truly believe that PA leads to that stuff then you can now finally relax, because it doesn't! You have been misinformed.


i disagree with you. they are very much connected. permanent allocation strongly buffs the most efficient road to end game. To say the desire for the two things are not correlated is just ignorant, blind, and/or misleading.
Hey...is this thing on?
Last edited by LostForm#2813 on Jun 19, 2013, 11:49:24 AM
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LostForm wrote:

i disagree with you. they are very much connected. permanent allocation strongly buffs the most efficient road to end game. To say the desire for the two things are not correlated is just ignorant, blind, and/or misleading.


First of all, correlation does not imply causation.
You can have PA loot without endgame-only mindset and without designing the game for trading.
It's simply not logical to say that because some want all of that, implementing one thing will lead to the rest.


Didn't even finish reading because I'm playing Onslaught in the Merciless difficulty and as a squishy ranged I can't stand in melee to get my loot. I already miss out on all the tri-colors now because of the distance I must keep in order to prevent myself from dying. I'm thankful that GGG implemented the system.

Oh btw, it actually increases clear time because people aren't wasting their time trying to ninja other people's items. GGWP

*edit, Quote from Chris in the Official Loot thread started 2 years ago...

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It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them.


Shit
Last edited by cypherrage#6683 on Jun 19, 2013, 12:23:28 PM
"
LostForm wrote:
"
Sickness wrote:
"
LostForm wrote:
I just know partying got a whole lot more advantageous, and made the game a lot easier, a lot more faceroll. I am sorry, I just do not agree that the only point of playing an arpg is to sit at max level with the best gear in game. I get that is what the nu-diablo fans desire. But they have forsaken pretty much the entire game, to sit at the very end and play pixel-stock broker, buying low and selling high, feeding RMT sites for real money or forum gold. The play style was the motivating factor behind the auction house in diablo 3, and the motivating factor behind needing 'loot options'. It removes a large part of the gamesmanship (a dying idea) while playing PoE, and moves it to the auction house and trade chat. Path of Wall Street.


I agree with pretty much all that! ARPGs are not about sitting at max level with one character with the best gear. Trading should barely exist. I am all for self found!
But that has nothing to do with the loot system. It's ridiculous to make that connection, your argument is a logical fallacy, deliberate or not.. If you truly believe that PA leads to that stuff then you can now finally relax, because it doesn't! You have been misinformed.


i disagree with you. they are very much connected. permanent allocation strongly buffs the most efficient road to end game. To say the desire for the two things are not correlated is just ignorant, blind, and/or misleading.


Well call me ignorant, blind, and/or misleading because that is a croc of shit.

Allocated loot doesn't help you get to max level. It doesn't cause people to start flipping items. To say that it does is ignorant, blind, and/or misleading....
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thepmrc wrote:

Well call me ignorant, blind, and/or misleading because that is a croc of shit.

Allocated loot doesn't help you get to max level. It doesn't cause people to start flipping items. To say that it does is ignorant, blind, and/or misleading....


it absolutely does help you get to max level, or are you going to argue that having no loot tension somehow makes the game more dangerous for hardcore characters or any character for that matter?
are you going to argue that having stronger items does not directly help your character reach max level? , and while allocation doesnt guarantee stronger items from drops, it does up your chances.
Please do, it could be entertaining.
Hey...is this thing on?
Last edited by LostForm#2813 on Jun 19, 2013, 1:20:25 PM
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LostForm wrote:
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thepmrc wrote:

Well call me ignorant, blind, and/or misleading because that is a croc of shit.

Allocated loot doesn't help you get to max level. It doesn't cause people to start flipping items. To say that it does is ignorant, blind, and/or misleading....


it absolutely does help you get to max level, or are you going to argue that having no loot tension somehow makes the game more dangerous for hardcore characters or any character for that matter?
are you going to argue that having stronger items does not directly help your character reach max level? , and while allocation doesnt guarantee stronger items from drops, it does up your chances.
Please do, it could be entertaining.


For many players (myself included), PA typically reduces drops not the other way around. I am not a slow looter. I played D2 for nearly 10 years and I have a great connection. I think your assumption of having stronger items due to PA is silly. Some people might benefit more from it than others, but in the end RNG controls your drops.

I am not going to argue that not having loot tension makes it more dangerous for a HC character, but I will argue that having PA does not decrease the game difficulty in any tangible fashion. The only way that PA will help you reach max level is due to the fact that PA parties are much faster than SA parties (which I am sure you would disagree with) due to people not camping other people's drops. FFA, however is faster than both.

PA helps you reach max level about as much as options to adjust screen brightness or resolution.

Really, saying that PA ups your chances for stronger drops is just ludicrous. FFA increases your chances for stronger drops because you have the potential to pick up every fucking item that dropped.
Last edited by thepmrc#0256 on Jun 19, 2013, 1:35:05 PM
Care to explain why you constantly bring up FFA eventhough the main argument has been about PA and SA since page one?
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nynyny wrote:
Care to explain why you constantly bring up FFA eventhough the main argument has been about PA and SA since page one?


Care to post something relevant?

Thought not.

If you actually read them you would see I speak of all three allocation options, and simply try to illustrate that all three have merit.
Last edited by thepmrc#0256 on Jun 19, 2013, 2:08:56 PM
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thepmrc wrote:
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nynyny wrote:
Care to explain why you constantly bring up FFA eventhough the main argument has been about PA and SA since page one?


Care to post something relevant?

Thought not.

If you actually read them you would see I speak of all three allocation options, and simply try to illustrate that all three have merit.

Reading comprehension at its finest.

Hint: That wasnt the question.
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nynyny wrote:
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thepmrc wrote:
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nynyny wrote:
Care to explain why you constantly bring up FFA eventhough the main argument has been about PA and SA since page one?


Care to post something relevant?

Thought not.

If you actually read them you would see I speak of all three allocation options, and simply try to illustrate that all three have merit.

Reading comprehension at its finest.

Hint: That wasnt the question.


Let me answer that very simply. There are 3 loot options. PA/SA/FFA. I bring up FFA because it is one of the loot options. There ya go. Care to answer my questions from the other thread? Thought not.

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