GGG should continue ignoring PVP
" Im sorry, but what in blue hell are you talking about? Again, il use D2 as an example. PVP pretty much drove that economy and was pretty balanced. Its not hard to do. There will always be a cycle of endless QQ on every subject. PVP included. Honestly, you need to relax. Or just quit now. BTW its PVM and PVP. Not PVE. Last edited by Vooodu#7002 on Jun 10, 2013, 9:38:01 AM
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Implement it, don't balance for it, let the QQ flow.
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" Qouted for truth IGN: lVlage (96 Witch)
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This game is balanced around silly end game monster damage. PvP needs balancing of its own to the extent of a separate passive tree and separate gem leveling mechanics altogether. Anyone who has ever seen the video of Kripp and Invalesco standing toe to toe and bashing each other in the face while achieving absolutely nothing would quickly realize this.
You also need to look at nuances like mele ability cast times, it's kind of retarded to watch cutthroat races where the time it takes to stop and cast glacial hammer, is enough time for someone to simply step out of range. |
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" in d2 its balanced because everything is imbalanced !! |
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" D2's PvP had zero balance, but that was fine in that application. There were tons of useless builds + gear that were perfectly good against critters, but perfectly useless against PvP builds, but it didn't matter because nobody build a Ribcracker barb or a Kuko sorceress to go PvP with, everyone had their farmer, their "fun" builds like that, and then a Smiter (or maybe V/T or Liberator) a WWBarb, a CSZon, and a Trapsin, maybe a Wind Druid, and 99.9% of PvP games were about managing matchups between those builds based on their strength, or just flat-out being more skilled at the minor details involving combat, which also let you take oddball builds in AND WIN (see also: Plaguezon, Volcano Druid, WoF/Bowsin etc etc etc.) But for the uninspired or grown-ups too busy to farm farm farm all the time, you could reasonably assemble a PvP-ready build with minor effort due to the availability of cheating-ass duped gear, and then go have fun in the community. PoE probably won't ever have this aspect - PvP will probably always be limited to absolute top-tier min/maxed gear due to the nature of drops & the economy - At least in Standard, I have high hopes for the League economies being better. Last edited by Ununquadium#3104 on Jun 10, 2013, 3:08:23 PM
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" Wait what? Why does the game need a separate passive tree and gem leveling mechanics? That makes no sense. Again look at D2. D2 pvp is simple which is what made it so popular. And when I say D2 pvp I mean D2 in its prime. Before Enigmas. |
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