{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

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peterchao789 wrote:
Hey matt. Im testing a new summoner build and im wondering which auras u would pick if u can choose two more?


If I had to choose two more auras I would go with determination and haste.

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I replaced faster attack for added fire dmg since flesh offering + multistrike is already overkill for attack speed.


Hmm I will have to try that too

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As for the early-mid game, am using flameblast and searing bond to level my ambush summoner.

Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
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mattc3303 wrote:
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peterchao789 wrote:
Hey matt. Im testing a new summoner build and im wondering which auras u would pick if u can choose two more?


If I had to choose two more auras I would go with determination and haste.

"
I replaced faster attack for added fire dmg since flesh offering + multistrike is already overkill for attack speed.


Hmm I will have to try that too

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As for the early-mid game, am using flameblast and searing bond to level my ambush summoner.



what do you think about raging spirits? I can't really find a decent use for them. fire trap/searing bond/flameblast/spark/ice nova/just about anything clear faster than them early game, they don't make good boss tank/bombs like skels, but I've honestly never tried them late game....where I hear they actually get even worse
hey guys,

did some tests with Burning Miscreations and their clear speed is not bad at all.
I only did piety runs, but I dont see that huuuge change everyone is talking about at all.
I think there was like +2 sec of burning before piety died. Its nothing. Its weaker but not that much.
Maybe its more apparent in 72+ maps or something but I doestnt seem that build breaking.
AM I missing something?
Its very noticeable in high level maps. Burning miscreation really aren't that viable anymore.

So i gave evangelist a try they are quite good with flesh offering

remote mine, addedfire, minion damage, Iaoe, faster casting if 6l

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I also been thinking about using necromantic aegis

I think 75 atk block/ 75 spell block is achievable with Rathpith Globe

10% + |skullhead
35% + |bone
30% + |shield
75%

75 * .55(at least 55 spell block) = 41.25 + |spell conversion
+34% + |bone
75.25%

netting 75/75 block, this is worth dropping my shield for my minions imo. Might let me run the hardest of hard bosses.

60% spell damage for your minions and 10% hp
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Mar 9, 2014, 6:48:53 PM
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mattc3303 wrote:
Its very noticeable in high level maps. Burning miscreation really aren't that viable anymore.

So i gave evangelist a try they are quite good with flesh offering

remote mine, addedfire, minion damage, Iaoe, faster casting if 6l

------------

I also been thinking about using necromantic aegis

I think 75 atk block/ 75 spell block is achievable with Rathpith Globe

10% + |skullhead
35% + |bone
30% + |shield
75%

75 * .55(at least 55 spell block) = 41.25 + |spell conversion
+34% + |bone
75.25%

netting 75/75 block, this is worth dropping my shield for my minions imo. Might let me run the hardest of hard bosses.

60% spell damage for your minions and 10% hp


Im not sure if faster casting is good for evangelist. Last i checked they draw their circles faster but there is a cooldown before they can actually set it off after the last attack. It was a while ago since i last used them but i think its still the same.
If u use Increased Duration for evangelists can they keep theirs bubbles up 100% of time? Also will it make their explosions actually longer to blow up?
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peterchao789 wrote:
"
mattc3303 wrote:
Its very noticeable in high level maps. Burning miscreation really aren't that viable anymore.

So i gave evangelist a try they are quite good with flesh offering

remote mine, addedfire, minion damage, Iaoe, faster casting if 6l

------------

I also been thinking about using necromantic aegis

I think 75 atk block/ 75 spell block is achievable with Rathpith Globe

10% + |skullhead
35% + |bone
30% + |shield
75%

75 * .55(at least 55 spell block) = 41.25 + |spell conversion
+34% + |bone
75.25%

netting 75/75 block, this is worth dropping my shield for my minions imo. Might let me run the hardest of hard bosses.

60% spell damage for your minions and 10% hp


Im not sure if faster casting is good for evangelist. Last i checked they draw their circles faster but there is a cooldown before they can actually set it off after the last attack. It was a while ago since i last used them but i think its still the same.



Na man, I have faster casting on my evangelists, and when combined with flesh offering they spam those explosions like madmen its insane.
are summoners viable on invasion league? there are so many 1 shot mechanic bosses that can just spawn on top of you all of a sudden and rape your minions you spend 5min snap shotting.

I got a 67 summoner in invasion at the moment feels like I hit a wall I just use level 18 zombies when they die to help tank and a bit of damage with searing bond I dont think 2 extra gem levels will help them go from dieing in seconds to surviving easily. then with spectre still kind of depresed about bm they were kind of op but with the amount of minion damage passives plus linking them with only damage support gems they can not even kill white mobs in lvl 61 zone in a reasonable amount of time.

about the summon flame skull things. it says "max amount 50" but how is that even remotely possible to get to leveling it does not seem to give increased duration most I can get out is 4/5 faster casting could probably get 2 more out but 50?
Last edited by mayainverse on Mar 9, 2014, 9:49:27 PM
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mayainverse wrote:
are summoners viable on invasion league? there are so many 1 shot mechanic bosses that can just spawn on top of you all of a sudden and rape your minions you spend 5min snap shotting.

I got a 67 summoner in invasion at the moment feels like I hit a wall I just use level 18 zombies when they die to help tank and a bit of damage with searing bond I dont think 2 extra gem levels will help them go from dieing in seconds to surviving easily. then with spectre still kind of depresed about bm they were kind of op but with the amount of minion damage passives plus linking them with only damage support gems they can not even kill white mobs in lvl 61 zone in a reasonable amount of time.


Am currently working on something that might be of help. (Trying to beef my minions up to be able to take on any boss in the game, hopefully)

This is with a 55spell block rathpith globe + necro aegis.

you'll be able to achieve 75 atk/spell block with bone offering and skullhead

75% of the time they will not take damage. 25% of the time they will get instantly owned by invasion mobs. Worth a try thou
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
just curious but does cast on death still work on minions? also if you put mine + trap onto minions will they double dip into the trap/mine damage nodes near necro aegis?

what is a end game summoners clear speed like with zombies?

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