Reward the Player - Gem Slots

post deleted by Scruff260
Last edited by Scruff260#7287 on Aug 2, 2012, 2:10:13 AM
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Scruff260 wrote:
The biggest contributors to making unique and viable builds are support gems. Since support gems and the skill gems they are modifying would have to be socketed correctly, wouldn't this allow the item hunt to be just as rewarding?
Also, since skill gems would have to be socketed correctly to receive experience, wouldn't players favor items that allow for correctly socketed skill gems?

Please focus on responding to these questions. Thanks!


Try to focus on continuing an intelligent conversation. So far, the resistance I'm running into in my suggestions is a form of "if it ain't broke, don't fix it." I agree that the system isn't broken. But I believe there are simple steps that can be made to make a richer, more rewarding system that solves small issues such as character class definition and interaction between the characters, passive tree, skill gems, and sockets. Some of them interact, but they should all interact with one another earlier and in a more meaningful way. If you disagree, please post why this is, and how the current system achieves what it needs to achieve.

Thanks!

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