Just found out you cannot dual wield a wand with a dagger...

"
Charan wrote:
Torchlight 1 managed it just fine.

Lack of wand+melee is a massive disappointment here.

If there's one thing PoE is missing, it's the concept of a true fighter-mage. Even the hybrids like the Templar and the Shadow ultimately pick one fairly specific path. We don't have weapon enchants or the like -- auras, yes, but they're not quite the same in my eyes.

And I don't quite know why. Even though we have Anger, I miss the sorceress' 'Enchant' spell quite a lot.

There was some hope that the 6th class would introduce real 'fighter-mage' style, and given its original name, 'Alchemist', I think there were plans for such.

Instead, and this with all love for my favourite class, we get a weird arcane assassin type who makes a decent caster, decent rogue, but definitely not a very good fighter-mage.

Meanwhile, the Templar, who is definitely Str-Int, should be the fighter-mage but in the end turns out to be better with things like elemental cleave.

'Tis an odd game sometimes.

Well, ele cleave is a sweep that have fire/lightning/ice magic attached to it. It's just that the cleave particle don't show the magic part. :3

I'm confident that GGG (Mark? I don't know how many people are doing skills) already tried "enchant weapon" skills... That ended up being mandatory for every non-spellcaster and worked better as the "Added fire/X damage" supports.
So it's just a matter of finding an effect that would be cool using as a "enchant weapon".

Also, melee-range spells would be nice for that playstyle, too.
Last edited by Faerindel#7173 on May 27, 2013, 11:02:32 AM
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slyme wrote:

because 1 is range and 1 is melee.


And when the last time you saw witch-ranger with wand?

Wands are absolutely retarted in this game, they don't scale and always roll some "90% increased physical damage" and nothing usefull. I had better blue wand in Act1 normal than all this rare trash from 66-69 maps
we should turn this thread into a petition to allow this. so many new builds will result from this...
studying for GGG's C++ technical exam...
I don't see any problems with the algorithms, it's even doable as it's done already.

It's just to use the barrel/pot algorithms, because even if you use a range wand or bow, the character is walking close and crushing it with a melee attack. If you instead would like to use a range attack, either SHIFT is hold down, or the attack is changed to another key.

I don't see any difference with a dagger + wand. Using dagger without SHIFT and using wand with SHIFT. Quite simple right?
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tawapah wrote:
I don't see any problems with the algorithms, it's even doable as it's done already.

It's just to use the barrel/pot algorithms, because even if you use a range wand or bow, the character is walking close and crushing it with a melee attack. If you instead would like to use a range attack, either SHIFT is hold down, or the attack is changed to another key.

I don't see any difference with a dagger + wand. Using dagger without SHIFT and using wand with SHIFT. Quite simple right?


Necro? Why? WHY?!!!!!!!???????!!?
The problem is not in the game engine, it's in the... UX(?).

If you select an attack that is usable by both (default attack, Frenzy), then your character either shoots with the wand or starts running toward the target to swipe with the dagger. It's pseudo-random which it's going to be unless you keep careful track of what you did at the end of the last pack, and with high attack speed, it looks totally buggy.

That being said, I wish that it were possible.
It would make for a fun set of skills that "require cross-dual-wielding".

---

Re: Fighter-Mage, it does exist in PoE. There is only one and its name is CoC. The reason why it's only one is that crit is the only universal scalar for damage. If there was a melee casting skill, then +skill scaling would technically work.

Also, Crown of Eyes is supposed to be a fighter-mage item, but in reality it's just a fighter-fighter-fighter item, squeezing the blood out of the balance stone. Pity.

---

EDIT: Oh cool a 2 year old necro. Well, it's still relevant. GGG game design hard at work I guess.
Last edited by pneuma#0134 on Mar 4, 2015, 11:02:13 AM
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DirkAustin wrote:
"
tawapah wrote:
I don't see any problems with the algorithms, it's even doable as it's done already.

It's just to use the barrel/pot algorithms, because even if you use a range wand or bow, the character is walking close and crushing it with a melee attack. If you instead would like to use a range attack, either SHIFT is hold down, or the attack is changed to another key.

I don't see any difference with a dagger + wand. Using dagger without SHIFT and using wand with SHIFT. Quite simple right?


Necro? Why? WHY?!!!!!!!???????!!?


I recently started playing this game, had the same problem, search the PoE forum and found this thread, didn't feel there was any logical or strait answers and non of them is directly from GGG. Thus I decided to give my input since I still didn't get why it wasn't possible.

@pneuma, thanks for pointing out the problem to this issue. Wouldn't this be easy solved with a little game rule? Like saying Frenzy wouldn't work if the two weapons wasn't either melee or ranged? There already skills that 'doesn't apply' if certain criteria isn't met.
Last edited by tawapah#5516 on Mar 4, 2015, 11:24:21 AM
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tawapah wrote:
"
DirkAustin wrote:
"
tawapah wrote:
I don't see any problems with the algorithms, it's even doable as it's done already.

It's just to use the barrel/pot algorithms, because even if you use a range wand or bow, the character is walking close and crushing it with a melee attack. If you instead would like to use a range attack, either SHIFT is hold down, or the attack is changed to another key.

I don't see any difference with a dagger + wand. Using dagger without SHIFT and using wand with SHIFT. Quite simple right?


Necro? Why? WHY?!!!!!!!???????!!?


I recently started playing this game, had the same problem, search the PoE forum and found this thread, didn't feel there was any logical or strait answers and non of them is directly from GGG. Thus I decided to give my input since I still didn't get why it wasn't possible.

@pneuma, thanks for pointing out the problem to this issue. Wouldn't this be easy solved with a little game rule? Like saying Frenzy wouldn't work if the two weapons wasn't either melee or ranged? There already skills that 'doesn't apply' if certain criteria isn't met.


Because its not logical? Run towards the enemy to hit or shoot from afar? What should be prioritized? And why should 1 take precedence? There is simply no logic to dual wielding a ranged weapon with a melee one. You dont read about people asking for dual wielding a bow and an axe.
Dirk your being unreasonable.

I rather people would necro threads relevant to there inquiry then constantly making duplicate threads.

Being a new player i could see how this was weird. I never understood why facebreakers did not work with ethereal knives when not holding a weapon for example.

We all had our own inquiry's when we just started and i am sure we all enjoyed the informative responses more then the WTF scrub WHY post's.

Peace,

-Boem-

tl;dr +1 for necrobump instead of making a duplicate threat.
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem wrote:
Dirk your being unreasonable.

I rather people would necro threads relevant to there inquiry then constantly making duplicate threads.

Being a new player i could see how this was weird. I never understood why facebreakers did not work with ethereal knives when not holding a weapon for example.

We all had our own inquiry's when we just started and i am sure we all enjoyed the informative responses more then the WTF scrub WHY post's.

Peace,

-Boem-

tl;dr +1 for necrobump instead of making a duplicate threat.


So you rather have all one desync and one legacy and one SFL thread brought back to discuss something to death that has been discussed already more than enough?

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