Switching Weapons

Just adding my 2c on this thread I'm absolutely loving the game so far, and this is probably the only negative thing I can find to say about it. :)

I actually have 2 related gripes and suggestions related to skill binds:

Gripe 1 is that I can equip far more skills than there are hot keys, particularly when one starts having 4 and 5 slot gear. Now I grant that without 6 fingers it becomes impractical to use much more than the allotted skill hotkeys, but what I would suggest is that an additional rolled up icon which groups together the 'support type skills' - i.e auras that one would only precast once when spawning in and do not require hotkey binding.

Gripe 2 is echoing the points already raised in this thread, we need a way to hard bind skill assignments to Weapon sets 1 and 2, perhaps this could be achieved by a ctrl click, or shift click on the skill button to indicate if you are setting the skill globally, or just for the equipped weapon set?

pls make it happen.

i think its a huge problem.
eg.
Weapon set I : shitty bow, so i socketet my main attack into my armor and a curse into my bow.
Weapon set II: i switch to melee, now my main attack is socketet into my weapons.

I have to use another hotkey for my mainattack. PLS change it, that we can assign skills manually to different hotkeys if we switch weapons!
Bumping an old thread...hope that's not a faux pas here.

I would really like this to be changed. With my pure melee characters, I manage OK. Switching between dual wield or 2H tand 1H + shield mostly works, if you coordinate your weapon types. But with a melee/ranged character, it just doesn't work. There are too many skills that only work with one or the other, and I end up with dead skills when I switch.
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BlueauraJosh wrote:
Bumping an old thread...hope that's not a faux pas here.


it is. create your own new thread.
Any intentions to get the hotkeys working with weapon switching? Right now I have to allocate the hotkeys again and again every time I want to use the secondary weapon set.

Please fix this.

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