Merge Gem(support)
" Sorry for not understaind :) " ahh oh yes i forget totally forget about the other skill, yea so it would have a maximum of 3 support if its 6L, and great thinking "reduce damage". mind if i add it in? |
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stuff like lightning strike + poison arrow ---> lightning shots would turn to "poison arrows2 and leave the poison area when they hit there targets
or arc+ spark as soon as arc hits it chains(as long as it has charges) a 2-3 sparks would spawns on those hits as well or fireball+ firetrap fireball would live burning ground after explosion ofc not all skills are suited for merging but there are some funny/intresting combos |
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" do as you like ^^ i just thought the idea had some potential so helping that it might make it into the geme was the whole reason to write here anyway (i dont think they will implement it for some good reasons (may it be balance or "too much" work for there limited staff),but you never know until you try) |
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" Thanks, and yes you are right. :) |
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" What i meant was you will need 2 combos in 2 items instead of just 1. " I tried doing the "rapid" cast that you talked about it doesn't actually work as well as you say. Faster casting/attack would only improve on how fast it cast/attack, if you were able to cast both on a single keystroke you would actually eliminate the cast animation that you will have during the change of skills on "rapid" cast. So on a overall basis, this would actually be faster than your "rapid" cast. " Didn't think as much to merging of the same gem, but from what GGG have been doing. i guess that would be out of the question since you can't stack any of the same gem even now. " Not all the gem currently in game is benefiting anything. as to IF there is any any that would, it would probably be the best to test it in game. if they plan to accept the idea and release it. "you could always use a Mana Leech or Life Leech if you are on Blood Magic. " Not really sure, i would like to test out Poison Arrow with Lightning Arrow/Explosive Arrow/Rain of arrow. |
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" True, but it would allow for extra support gems. So if you can go with 2 active + the same 3 support on them, you can fit them in 1 item. " But consider, your one animation would be slower than my animations. Also, faster animations allow for more utility, you are nailed in one spot for shorter periods of time. " Which would take the space from a potentially dmg dealing support. My point is, your mana regen is constant. It works way better with rapidly casted lower cost spells than with 1 double-spell with massive multiplier, even if you have to cast it less often. " " Might be interesting, but wouldn't add any bonus other than simplicity. My point is: If you go for multiple skills for your build, you usually want the first casted one to confer some bonus for the 2nd one. Should it be Elemental Equilibrium, or simply shocking mobs before your main attack, you need a little delay before the 2nd impact. To my knowledge, there is no mechanic in the game your gem could capitalise on. And that would be the main reason of adding such a support gem. imo. IGN: Maelifica
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why not makin it something like a glyph? you put this "glyph" on the secondary gem and it works.. well i have to use an example to explain that
lets say you have a 6link and use poison arrow lightning arrow LMP LoH Faster Attacks weap ele dmg or whatever you put the glyph on poison arrow. this kills the dmg of the hit of poison arrow itself but adds the effect of poison arrow to lightning arrow. means: the lightning arrow hits as usual and the 3 maintargets it hits, it produces a cloud. but not a poison cloud, maybe more of a lightning cloud. or if you put the glyph on lightning arrow.. then the 3 initial hits produce the poison cloud but it also has the side effect of LA, which in this case means 6 nearby targets also get hit by poison. is that too complicated? important for this would be that only the same gem types work together. aoe skills with aoe skills, melee with melee, bow with bow and spells with spells. another example maybe? firestorm and firetrap you put the glyph on firestorm and firetrap turns into something like a vulcano that shoots magma and stones from the ground up in the air or you put it on firetrap and the firestorm produces a ground fire without the initial explosion of firetrap righteous fire and shock nova glyph on shock nova means righteous fire turns into a castable spell that looks similar to shock nova but does use fire dmg glyph on righteous fire would mean you had a lightning circle around you. i hope i made it halfway understandable. casting to spells at the same time would be way to OP.. cuz then, everyone would combine a lightning gem with something else to have the chance to shock which would be.. just too much and make it too easy. edit: putting this glyph on the secondary gem kills the dmg of this gem but adds the effect of it to the main gem. so basically it turns into a support gem which dmg depends on the main skills dmg. would be interesting to get a GGG oppinion on this. ☆*:.。. o(≧▽≦)o .。.:*☆ Last edited by Milani#4424 on May 25, 2013, 7:08:22 PM
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" i wouldn't say that everyone have enough sockets for everything, so this gem come into play for players with limited sockets too, if they want 2 skills with the same support. " Shouldn't we consider this on average cast/attack speed, from what you say you probably have insane cast/attack speed which require some serious gear or many cast/attack speed nodes. and yes, faster casting/attack would result in faster animation that would be let you kite for a longer periods;shorter period on the same spot, but you have to stop twice for 2 cast compare to stopping once for just 1 dual cast. so it's somewhat like burst dmg vs cast/attack speed. " Yes, i agree. but the multiplier act as a balance for the gem itself. You wouldn't want an OP gem flying around in the game, would you? As said there's pros/cons in every gem, same goes for this. If i only suggest a GEM that only have pros but not the cons, it would be a OP gem that would never enter the game, wouldn't it? " simplicity? so what about LMP/GMP? its just addition projectile which somewhat is the same as merge gem which dual cast on single key. Would you not use it? since it doesn't really add bonus. you can just shoot 2/4 more arrows right after the first without LMP/GMP. " Your point is "how will this gem benefit a build in game" or should i say "how will this build benefit me in game" My point is "I didn't suggestion this gem because that i had a build in mind that could benefit from this gem", No one will know if this will benefit or not without testing it firsthand. From what you suggested, it should be more like Double strike than Dual Strike, am i right? That's a pretty good idea, could i use that in the description? " Sorry, my English is pretty bad... i don't understand this part of the sentence. |
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Auto double posted :|
Last edited by JustChil_on#5896 on May 25, 2013, 7:20:56 PM
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" It's pretty complicated, if they actually made a glyph gem that you suggested. They would have to make tons of other new skills due to the combination of different skills, that would defeat the purpose of a support gem. Instead of supporting it actually create a 'new' skill. better of suggesting new skills. imo. :) There's a thread on this merging of skills like what you mention but not of the same type. it sounded more like creation of new skills. You should try suggestion new skill gems, its probably as awesome as this glyph idea that you came up with.[/quote] Last edited by JustChil_on#5896 on May 25, 2013, 7:21:57 PM
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