Merge Gem(support)

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Novalisk wrote:
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MILKaddict wrote:
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Novalisk wrote:
While it seems like a cool idea, that would be incredibly hard to both implement and balance.


From what i propose is that it must have a high Mana Multiplier(maybe 200% is not enough, its for GGG to decide) and it would be pretty much like a 'Portal' gem on attribute base(Colorless)
and maybe rarity-like is 'Unique' too? just like 'Portal'. so it would be harder to find :)


I don't think you understand.

For every new skill GGG adds to the game, they have to spend a certain amount of time to test it for functional and balance issues.

Your idea would more than double the time needed for the above.


Sorry for not understaind :)

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ciel289 wrote:
i dont think it would be that hard to balance it
the question is
does it even need much balancing
most skills are getting realy strong when you add the 3ed/4th/5th
support gem (there are only 2 possible slots for 5-6linked items)
if you are useing that suggested merge support them that leaves you with a maximum of 3 additional sopport gems and 1 of those will mostlikely be a lifeleech/life on hit gem (maybe a manaleech gem for manausers as well)

ofc the merge gem may need a dmg modififer 10%less dmg or something like that but not as you may think


ahh oh yes i forget totally forget about the other skill, yea so it would have a maximum of 3 support if its 6L, and great thinking "reduce damage". mind if i add it in?
stuff like lightning strike + poison arrow ---> lightning shots would turn to "poison arrows2 and leave the poison area when they hit there targets

or

arc+ spark as soon as arc hits it chains(as long as it has charges) a 2-3 sparks would spawns on those hits as well

or fireball+ firetrap
fireball would live burning ground after explosion

ofc not all skills are suited for merging but there are some funny/intresting combos
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MILKaddict wrote:


ahh oh yes i forget totally forget about the other skill, yea so it would have a maximum of 3 support if its 6L, and great thinking "reduce damage". mind if i add it in?


do as you like ^^
i just thought the idea had some potential so helping that it might make it into the geme was the whole reason to write here anyway (i dont think they will implement it for some good reasons (may it be balance or "too much" work for there limited staff),but you never know until you try)
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ciel289 wrote:
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MILKaddict wrote:


ahh oh yes i forget totally forget about the other skill, yea so it would have a maximum of 3 support if its 6L, and great thinking "reduce damage". mind if i add it in?


do as you like ^^
i just thought the idea had some potential so helping that it might make it into the geme was the whole reason to write here anyway (i dont think they will implement it for some good reasons (may it be balance or "too much" work for there limited staff),but you never know until you try)


Thanks, and yes you are right. :)
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Daxora wrote:
Sry, i don't see why would you need 2 sets.
In the 3-6L gear you will put in 2 Active gems, the merge gem and 0-3 support gems. And they cast at the same time.


What i meant was you will need 2 combos in 2 items instead of just 1.

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Daxora wrote:
Or you put in 2 Active gems, Faster cast/attack and 0-3 support gems, all affecting both active gems. The only drawback is the colour of the faster cast/attack gem.


I tried doing the "rapid" cast that you talked about it doesn't actually work as well as you say.
Faster casting/attack would only improve on how fast it cast/attack, if you were able to cast both on a single keystroke you would actually eliminate the cast animation that you will have during the change of skills on "rapid" cast.
So on a overall basis, this would actually be faster than your "rapid" cast.

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Daxora wrote:
Most likely no, but i don't see this gem changing this. I guess it would be used 2 ways: the single and AoE skill both casted on a single keystroke. Therefore making the gameplay easier. Or casting the same gem twice, doubling the effect.


Didn't think as much to merging of the same gem, but from what GGG have been doing. i guess that would be out of the question since you can't stack any of the same gem even now.

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Daxora wrote:
there any skill combo that would highly benefit from being cast at the same time? None comes to my mind.


Not all the gem currently in game is benefiting anything. as to IF there is any any that would, it would probably be the best to test it in game. if they plan to accept the idea and release it.

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Daxora wrote:
Not sure it would be faster. For all the resources (passive points, gear mods) you would need to spend to supply the mana needs of this, you could simply take faster cast or damage nodes/mods.
you could always use a Mana Leech or Life Leech if you are on Blood Magic.

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Daxora wrote:
But it's highly theorycrafting, can't really know until tested. But what gems would you use together with merge?

Not really sure, i would like to test out Poison Arrow with Lightning Arrow/Explosive Arrow/Rain of arrow.
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What i meant was you will need 2 combos in 2 items instead of just 1.


True, but it would allow for extra support gems. So if you can go with 2 active + the same 3 support on them, you can fit them in 1 item.

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I tried doing the "rapid" cast that you talked about it doesn't actually work as well as you say.
Faster casting/attack would only improve on how fast it cast/attack, if you were able to cast both on a single keystroke you would actually eliminate the cast animation that you will have during the change of skills on "rapid" cast.
So on a overall basis, this would actually be faster than your "rapid" cast.


But consider, your one animation would be slower than my animations.
Also, faster animations allow for more utility, you are nailed in one spot for shorter periods of time.

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you could always use a Mana Leech or Life Leech if you are on Blood Magic.


Which would take the space from a potentially dmg dealing support.
My point is, your mana regen is constant. It works way better with rapidly casted lower cost spells than with 1 double-spell with massive multiplier, even if you have to cast it less often.

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Not all the gem currently in game is benefiting anything. as to IF there is any any that would, it would probably be the best to test it in game. if they plan to accept the idea and release it.

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Not really sure, i would like to test out Poison Arrow with Lightning Arrow/Explosive Arrow/Rain of arrow.


Might be interesting, but wouldn't add any bonus other than simplicity.
My point is: If you go for multiple skills for your build, you usually want the first casted one to confer some bonus for the 2nd one. Should it be Elemental Equilibrium, or simply shocking mobs before your main attack, you need a little delay before the 2nd impact.
To my knowledge, there is no mechanic in the game your gem could capitalise on. And that would be the main reason of adding such a support gem. imo.
IGN: Maelifica
why not makin it something like a glyph? you put this "glyph" on the secondary gem and it works.. well i have to use an example to explain that
lets say you have a 6link and use
poison arrow
lightning arrow
LMP
LoH
Faster Attacks
weap ele dmg or whatever

you put the glyph on poison arrow. this kills the dmg of the hit of poison arrow itself but adds the effect of poison arrow to lightning arrow. means: the lightning arrow hits as usual and the 3 maintargets it hits, it produces a cloud. but not a poison cloud, maybe more of a lightning cloud.

or if you put the glyph on lightning arrow.. then the 3 initial hits produce the poison cloud but it also has the side effect of LA, which in this case means 6 nearby targets also get hit by poison.

is that too complicated?

important for this would be that only the same gem types work together. aoe skills with aoe skills, melee with melee, bow with bow and spells with spells. another example maybe?

firestorm and firetrap
you put the glyph on firestorm and firetrap turns into something like a vulcano that shoots magma and stones from the ground up in the air
or you put it on firetrap and the firestorm produces a ground fire without the initial explosion of firetrap

righteous fire and shock nova
glyph on shock nova means righteous fire turns into a castable spell that looks similar to shock nova but does use fire dmg
glyph on righteous fire would mean you had a lightning circle around you.

i hope i made it halfway understandable.
casting to spells at the same time would be way to OP.. cuz then, everyone would combine a lightning gem with something else to have the chance to shock which would be.. just too much and make it too easy.

edit: putting this glyph on the secondary gem kills the dmg of this gem but adds the effect of it to the main gem. so basically it turns into a support gem which dmg depends on the main skills dmg.

would be interesting to get a GGG oppinion on this.
☆*:.。. o(≧▽≦)o .。.:*☆
Last edited by Milani#4424 on May 25, 2013, 7:08:22 PM
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Daxora wrote:
True, but it would allow for extra support gems. So if you can go with 2 active + the same 3 support on them, you can fit them in 1 item.


i wouldn't say that everyone have enough sockets for everything, so this gem come into play for players with limited sockets too, if they want 2 skills with the same support.

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Daxora wrote:
But consider, your one animation would be slower than my animations.
Also, faster animations allow for more utility, you are nailed in one spot for shorter periods of time.


Shouldn't we consider this on average cast/attack speed, from what you say you probably have insane cast/attack speed which require some serious gear or many cast/attack speed nodes.
and yes, faster casting/attack would result in faster animation that would be let you kite for a longer periods;shorter period on the same spot, but you have to stop twice for 2 cast compare to stopping once for just 1 dual cast. so it's somewhat like burst dmg vs cast/attack speed.

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Daxora wrote:
Which would take the space from a potentially dmg dealing support.
My point is, your mana regen is constant. It works way better with rapidly casted lower cost spells than with 1 double-spell with massive multiplier, even if you have to cast it less often.


Yes, i agree. but the multiplier act as a balance for the gem itself. You wouldn't want an OP gem flying around in the game, would you? As said there's pros/cons in every gem, same goes for this.

If i only suggest a GEM that only have pros but not the cons, it would be a OP gem that would never enter the game, wouldn't it?

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Daxora wrote:
Might be interesting, but wouldn't add any bonus other than simplicity.


simplicity? so what about LMP/GMP? its just addition projectile which somewhat is the same as merge gem which dual cast on single key. Would you not use it? since it doesn't really add bonus. you can just shoot 2/4 more arrows right after the first without LMP/GMP.

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Daxora wrote:
My point is: If you go for multiple skills for your build, you usually want the first casted one to confer some bonus for the 2nd one. Should it be Elemental Equilibrium, or simply shocking mobs before your main attack, you need a little delay before the 2nd impact.


Your point is "how will this gem benefit a build in game" or should i say "how will this build benefit me in game"
My point is "I didn't suggestion this gem because that i had a build in mind that could benefit from this gem", No one will know if this will benefit or not without testing it firsthand.

From what you suggested, it should be more like Double strike than Dual Strike, am i right?
That's a pretty good idea, could i use that in the description?

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Daxora wrote:
To my knowledge, there is no mechanic in the game your gem could capitalise on. And that would be the main reason of adding such a support gem. imo


Sorry, my English is pretty bad... i don't understand this part of the sentence.


Auto double posted :|
Last edited by JustChil_on#5896 on May 25, 2013, 7:20:56 PM
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Milani wrote:
why not makin it something like a glyph? you put this "glyph" on the secondary gem and it works.. well i have to use an example to explain that
lets say you have a 6link and use
poison arrow
lightning arrow
LMP
LoH
Faster Attacks
weap ele dmg or whatever

you put the glyph on poison arrow. this kills the dmg of the hit of poison arrow itself but adds the effect of poison arrow to lightning arrow. means: the lightning arrow hits as usual and the 3 maintargets it hits, it produces a cloud. but not a poison cloud, maybe more of a lightning cloud.

or if you put the glyph on lightning arrow.. then the 3 initial hits produce the poison cloud but it also has the side effect of LA, which in this case means 6 nearby targets also get hit by poison.

is that too complicated?

important for this would be that only the same gem types work together. aoe skills with aoe skills, melee with melee, bow with bow and spells with spells. another example maybe?

firestorm and firetrap
you put the glyph on firestorm and firetrap turns into something like a vulcano that shoots magma and stones from the ground up in the air
or you put it on firetrap and the firestorm produces a ground fire without the initial explosion of firetrap

righteous fire and shock nova
glyph on shock nova means righteous fire turns into a castable spell that looks similar to shock nova but does use fire dmg
glyph on righteous fire would mean you had a lightning circle around you.

i hope i made it halfway understandable.
casting to spells at the same time would be way to OP.. cuz then, everyone would combine a lightning gem with something else to have the chance to shock which would be.. just too much and make it too easy.

edit: putting this glyph on the secondary gem kills the dmg of this gem but adds the effect of it to the main gem. so basically it turns into a support gem which dmg depends on the main skills dmg.

would be interesting to get a GGG oppinion on this.


It's pretty complicated, if they actually made a glyph gem that you suggested. They would have to make tons of other new skills due to the combination of different skills, that would defeat the purpose of a support gem. Instead of supporting it actually create a 'new' skill. better of suggesting new skills. imo. :)

There's a thread on this merging of skills like what you mention but not of the same type. it sounded more like creation of new skills. You should try suggestion new skill gems, its probably as awesome as this glyph idea that you came up with.[/quote]
Last edited by JustChil_on#5896 on May 25, 2013, 7:21:57 PM

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