Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Actually they said if there was enough demand that they would likely implement both features (provided they didn't bog down performance, etc.). But your post...perfect example of self-entitlement. |
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" you sir won the clueless award for today you are failing in whatever you say and pretty much you post the same BS like the rest and i will say only 1 serious sentence for you (you do not deserve it but ok) why not make the "cut throat pro playerz pk for lootz etc" league? you are so crappy that you want the rest of the community move away from the DEFAULT/HARDCORE league cause YOU (and few others) want a "cut throat" league When you judge another, you do not define them, you define yourself
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" +1 can't wait for cut-throat |
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" you werent' the one that proposed to all carebears move to a carebear league? you werent' the one that suggest to all of the carebears get the f*** out of the default leagues? (sc & hc) ? When you judge another, you do not define them, you define yourself
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so i have had difficulty picking up my loot simply because someone else was blocking my way. i'm pretty much on top of the item, only a space or two away, yet i can't pick it up. anyone else have this problem?
i was thinking that maybe the range for picking up an item should be ever so slightly increased to avoid this very frustrating problem. IGN: Skuzro
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Now that I've read they're changing FFA loot, I'm kind of sad. Hope they keep the option to have FFA loot in a party, my friends and I enjoy it.
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" Try just clicking and holding it till you pick it up. I constantly get drops trying to be blocked by others. I think the more you click on drops it just keeps reseting your path to the drop. |
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" I doubt that they are going to move to a fully instanced system. I expect them to extend the timers or prevent them from running when surviving monsters are around. I also expect them to tighten up the radius for the IIQ bonus to prevent boosters and the issue with team mates running ahead to grab chests. I could see them adding a full FFA system to the soon to be released Cut throat league. IGN: Wrathmar * Paulie * Client
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" I hope they don't move to a fully instanced system. They already said they wouldn't increase the timers because it slowed down progress greatly. I can imagine people will complain about something new with loot if they implement instanced loot anyway. I play this game for the Diablo-like feel to it, FFA loot included. It reminds me of the days of better games. I even tried playing Torchlight 2 the other day and that was just... well not the same. In any way, I like this game due to the vast amount of skills, the huge skill tree and the variety of builds this game has to offer. Also, Cut-Throat sounds great, FFA loot, PKing, etc. I absolutely loved playing Dark Souls and the whole invasion thing was great stuff. |
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" Why was progress slower? Was it because people were waiting longer to take loot that was nominally given to someone else, or was it because people were actually killing everything and then took a few seconds downtime on occasion to sort through a giant loot pile? Or was it because they had some genuine social interaction to trade around their nominally assigned loot for stuff they could use better? In any case, it sounds like our loot system is going to stay half-assed for the sake of the illusion of cut-throatness. Yeah, I just can't support GGG's attitude here. If you want to cater to one specific community then that's fine, but GGG is trying to half-ass a compromise between two communities that want to play the game in two distinct ways, and until they figure it out that enforcing one way to play onto a diverse community is just a terrible idea, I'm going to go play Torchlight 2. |
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