Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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iamstryker wrote:
Half? Really? Since you added up each individual player please post the numbers.




Why, someone already did, I think he stopped counting because people stupid enough to just not read his count just like you did not reading, so there is no point to showing you the numbers if you don't care about people that already did the count.

I'm not saying the loot is perfect, but it isn't all wrong either, thats my point of view, when I read someone posting in this thread that EVERYBODY HATES THE LOOT SYSTEM, now thats wrong, not everybody hates it, take your facts right, a post count doesn't say anything.
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fevgatos wrote:
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BitmapFrogs wrote:

Then why does it bother you if GGG takes care that customers with high ping and or low fps can still enjoy the game.
Did I say i'm bothered? It's just stupid for any game to make BALANCE changed to cater those with bad PC's. It's entirely different actually making the game ligther to actually be playable in low end machines and entirely different to actually balance the game based on teh assumption that everyone is gonna have a bad pc. It's like locking fps to 20 for everybody, cause some people have bad GPU's.

Putting an optional toll booth on an optional toll road does not equate to putting a 20mph max governor on a Ferrari.

(letting the game maker choose loot options = booth + road. Forcing everyone to 20fps = governor on a Farrari)
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naranek wrote:


Why, someone already did, I think he stopped counting because people stupid enough to just not read his count just like you did not reading.


I am stupid because I didn't see someone post numbers that would take days to add up? Maybe I have better things to do that read every single post in this ridiculously long thread. I don't know your exact postion on the issue but right now the way you communicate here is consistent with FFA supporters though who think their version of whats fun should be forced onto everybody. I can't take much that you say seriously if you immediately resort to school yard insults.

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naranek wrote:

I'm not saying the loot is perfect, but it isn't all wrong either, thats my point of view, when I read someone posting in this thread that EVERYBODY HATES THE LOOT SYSTEM, now thats wrong, not everybody hates it, take your facts right, a post count doesn't say anything.


I never said everyone hates the loot system either. But if someone wants to make the case that half in this thread is fine with the loot system the way it is I am going to question that. And that comes from more experience reading and posting in this very thread than any other player that I know of.
Standard Forever
Last edited by iamstryker#5952 on Feb 3, 2013, 6:45:11 PM
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fevgatos wrote:
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BitmapFrogs wrote:

Then why does it bother you if GGG takes care that customers with high ping and or low fps can still enjoy the game.
Did I say i'm bothered? It's just stupid for any game to make BALANCE changed to cater those with bad PC's. It's entirely different actually making the game ligther to actually be playable in low end machines and entirely different to actually balance the game based on teh assumption that everyone is gonna have a bad pc. It's like locking fps to 20 for everybody, cause some people have bad GPU's.


You appear to be very hot and bothered about this issue... pretty obviously.

Second, as you clearly stablished you don't go out to ninja stuff since you have your party of 3 farming orbs no stop.

So... what's your problem? If they give a party leader the option to pick between instanced, timer or pure FFA... how's that gonna hurt what you do in the game? Heck since you always play with friends, you might end up being able to go pure FFA since there's an obvious trust and your runs will be even faster!

Fev, after you stablish that you do not play in pubs (which is what this is all about)... who cares what the devs do? Chosing to have balance fixes for customers with high ping or low fps is a dev privilege that will most likely not change your day to day PoE experience.

So again, other than calling the dev team stupid, what is your point. How does it hurt you. You still did not answer the question.

You did not answer the question: why are you so invested in this thread? What is at stake for you?

Answer the damn question. Because otherwise, the only option is to imply you have hidden motives that you do not wish to reveal.

Answer the damn question. What's in this for you.
Closed beta player, August 2011
Last edited by BitmapFrogs#6778 on Feb 3, 2013, 6:45:51 PM
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BitmapFrogs wrote:

You appear to be very hot and bothered about this issue... pretty obviously.

Second, as you clearly stablished you don't go out to ninja stuff since you have your party of 3 farming orbs no stop.
I actually do ninja staff, I'm only playing with 1 friend, so when he is offline I have to go public party.

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BitmapFrogs wrote:

So... what's your problem? If they give a party leader the option to pick between instanced, timer or pure FFA... how's that gonna hurt what you do in the game? Heck since you always play with friends, you might end up being able to go pure FFA since there's an obvious trust and your runs will be even faster!
Did I ssay it's gonna hurt me? I didn't even mention the loot system when I talked about the fps / connection problems. All I says is, it doesn't make sense TO ME (so its my opinion) making ANY balance to ANY game (im not talking about POE and its loot system) based on computer performance. Actually I'm positive on giving an option regarding the loot system, but NOT because people have bad computers or lag. Just because FFA is stupid.


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BitmapFrogs wrote:

Fev, after you stablish that you do not play in pubs (which is what this is all about)... who cares what the devs do? Chosing to have balance fixes for customers with high ping or low fps is a dev privilege that will most likely not change your day to day PoE experience.
I didn't say I don't play pubs. I said not usually.

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BitmapFrogs wrote:

So again, other than calling the dev team stupid, what is your point. How does it hurt you. You still did not answer the question.

You did not answer the question: why are you so invested in this thread? What is at stake for you?

Answer the damn question. Because otherwise, the only option is to imply you have hidden motives that you do not wish to reveal.

Answer the damn question. What's in this for you.
So, in order to give feedback or have a discussion in a fucking forum (which is all about discussions!!) I should have a hidden agenda? Man, you are paranoid. I DONT CARE WHAT THE DEVS GONNA DO TO DEFAULT LEAGUE. But that doesn't mean that I don't have an opinion.
Last edited by fevgatos#0992 on Feb 3, 2013, 7:04:47 PM
I understand that this is a very hot topic

it's probably been talked to death but I still want to say what I have to say.

ffa loot and cut-throat feel sounds great, but people trying to loot stuff like crazy and running into deadly mobs in the process only rewards tanky characters for they can freely run around the battlefield and loot stuff

rangers and witches usually giveaway their safe position to reach the loot, and most likely die in the process

This really hurts the gameplay and breaks the team's synergy and its not fun.

now, I'm not proposing a need/greed system, ffa loot is great but it needs to be on the same level.

Regards.
+1 for giving the party leader basic looting options.

This way everyone is happy since they can join their desired groups with desired looting option.
I just wish to say, there is not ultimate solution

1. If you go with FFA, there will be unfair to certain players who is away from the loots
2. If you go timer (longer or shorter), we gonna wait and seriously, it doesnt solve the issue, and i hate the timer.
3. Instant, i dont like it either as i like the feeling that everyone saw the same loots and shout howay!!! there is a 6 slots!

So the solution is

1. Play alone, loots all be yours, no griever, no complaint
2. Play with people you know, friends, relatives, people who share items, and take away the timer for god sake.

That all i can say, i dont do public unless i need to solve a boss which i cant beat, otherwise, i stick with solo or with my friends :)
So, I just "beat the game" finishing Act III merciless. I soloed the entire journey. My only group experience was with an IRL friend on an alt. Having finished, I just tried my first map, and under the advice of another player, I joined a 6 person group. Here's my biggest problem with the whole loot system. It's one thing for it to be cut-throat, but it's another thing for it to be massively inequitable.

As a ranged squishy type character that relies on summons + a totem + running away, I'm at a huge disadvantage compared to a beefier character. Let's say we're fighting a big group of mobs and the beefy character is in there swinging away and I'm standing out of melee range nuking everything down and then a really good item drops and it's assigned to me. What do I now?

I either have to charge in while there are still lots of mobs around which is both

A) Bad for me because I'll get 2 or 3 shot by most of the mobs because my build is about doing high damage and avoiding being hit as opposed to tanking.

And

B) Bad for the group because by forcing me to play in a, frankly stupid manner, I'm being less effective. By forcing me, a semi-glass cannon witch to charge into a group of mobs I'm going to be doing a lot less damage and also putting myself at risk of death, both of these being clearly deleterious to the group.

Why not just have the loot timer begin once the last mob in the pack it is associated it with dies? This still makes it cut-throat without it being massively inequitable to certain builds.
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Crizaig wrote:
The game promotes lootwhoring and shitting on your group members. How exactly can this be considered a good mechanic?


Quite true, but that's not the most egregious part of it.

The worst part is that the devs know this and want this.

Yep.

The devs of this game wanted a game that promotes shitting on your group members. You know, the ones who are supposedly fighting by your side?
In a very grind heavy game the death penalty equates to...more grinding.

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