Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" this is wrong assumption. because studies around the globe have show that disastiffied consumers DO NOT speak about their problem in a service they just move their money out of it. So if even a small minority as you say talks negative about a service there are plenty more that they wont' bother discuss it but they will get their money out of it... you cant' assume that if they do not talk they are ok with it When you judge another, you do not define them, you define yourself
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"Actually, no. This isn't how it works. Yes, generally people are going to speak up more when they have a complaint. The problem is is that there is a HUGE number of people who do complain but do it entirely through other channels, such as complaining to their friends or in global chat. And there are still others who do not enjoy it but simply stop grouping or quit the game outright rather than say anything. This is why having players take surveys is extremely important as it lets the developers really get a strong sense of exactly what their players are feeling without worrying about confirmation and self-selection biases and the like. It's also worth noting that worthless complaints are generally squelched in very short order when there is a very clear-cut consensus on a matter (for example, most players are generally going to be pretty favorable towards the passive skill tree, the skill gem system, or the currency items). " YES, THIS. WTF IS THIS?! WHY CAN OTHER PLAYERS PHYSICALLY BLOCK ME FROM PICKING UP ITEMS?! This is one of those things that is absolutely indefensible. Fix it! Last edited by Zyrusticae#6262 on Jan 28, 2013, 4:49:35 AM
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the lootsystem now is rubbish, i dont play in groups anymore, most time people standing around and waiting for ninja others loot
makes a game based only on items (thats the term you use i think) broken, fix it mfg |
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Play with friends, FRIENDS. If you play with randoms then there will and should be that chance that they will undermine you for there own benefit.
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" I'm not realy happy as I am one of the players who follow the unwritten law: FIRST kill THEN loot! The timers force you to stop fighting enemys and run to "your" loot :(. Which ends more often then not in a death (and maybe if you are the tank in a full wipe). This ultra short timers are my personal reason, why I don't join random groups. Let the timer start when everyone in group is out of fight and please make it longer (10 to 15 seconds). I play to relax, not for competition :). ^ with this I would be happy :D. Last edited by Schakar#4083 on Jan 28, 2013, 6:08:03 AM
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How about we make it so that when the timer expires the item emits a shockwave that knocks nearby players away?
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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" But that's circular logic. Unless you have IRL friends that are going to play this game, the only way to find in-game mates is to play in public groups. At the end of the day, the choices still are: a) Solo play exclusively b) Go into the random ninja fest Which again is what this is all about. FFA loot is about nothing else but to steal items, to enjoy the feeling of having people leaving a one hour dungeon grind without anything of value while you portal away with the valuables. Closed beta player, August 2011 Last edited by BitmapFrogs#6778 on Jan 28, 2013, 7:16:43 AM
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I dropped grouping because of the loot system sadly
as summoner (auramancer) I need to stay back to not die and I like to be supportive, if I am not intrested to run like a idiot into the frey(a gem I needed droped, 2 sec to grab it before my teammate swarm it but need to placemyself in range fo 6 kamikaze mobs...) and putmyself in serious danger because of danger of the tankier classes just take everything can't we just simple round-robbing? or set the timer with slider self? right now I find it more of a disadvantage to go in group than solo and sadly not many friends is into PoE Last edited by Freakymudcrab#4773 on Jan 28, 2013, 7:20:11 AM
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you ignore the only step D3 made forward xP
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