0.4.0g Patch Notes

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XghosT7#0159 wrote:
People, stop complaining this quickly. I hate the fact that you all complain immediately WITHOUT having any tech-infrastructure knowledge at all. Before AI, I could understand that this type of knowledge had to be researched and taught overtime but now you can literally just prompt an AI "I'm playing a game called Path Of Exile and every new league their servers suffer leading players like myself getting disconnected, rolling back the loot i've found etc. What is happening behind-the scenes and it almost always happens when a new league (season) is started. I'm also curious on how does GGG not learn from their mistakes? is this something they dont have 100% control of? write me a very detailed behind-the-scenes analysis."

Why does no one does this? with this you wil gain temporary knowledge which will make you understand. Even with AI people slack, unbelievable.


I really don't think AI is the answer to humanities stupidity. People never have not researched shit bc it is "to hard" or "difficult to understand". They just don't want to. It is so much easier to cry than to think.

Besides that, I think stating here that that happens after a patch is perfectly fine. Not every PoE2 player is aware of what is happening in PoE1. I could imagine some even missed the league start entirely. In that perspective wouldn't it be obvious to post these problems here? Similarly with the patch size. If you were not aware there a lots of mtx coming to the game by PoE1 how would you know from PoE2? The client doesn't tell you. These patch notes neither. Stating confusing problems right after a patch seems fine to me. Bitching about it doesn't. I cannot understand why ppl always think they are entitled to some virtual shit in a video game. If you lose temple progress or loot or maps that sucks, yes. But bugs happen. More in EA but this will occure also in a full released game. It is just the nature of programming. And if GGG would be refunding everyone who cries about anything, there would not be time nor resources for developing. If you like playing the game, why is there a problem in playing the game more? Unless you just saw a mirror drop and couldn't pick it up. Don't know what to tell you then. Never gamble i guess...
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Neylana#0298 wrote:
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XghosT7#0159 wrote:
People, stop complaining this quickly. I hate the fact that you all complain immediately WITHOUT having any tech-infrastructure knowledge at all. Before AI, I could understand that this type of knowledge had to be researched and taught overtime but now you can literally just prompt an AI "I'm playing a game called Path Of Exile and every new league their servers suffer leading players like myself getting disconnected, rolling back the loot i've found etc. What is happening behind-the scenes and it almost always happens when a new league (season) is started. I'm also curious on how does GGG not learn from their mistakes? is this something they dont have 100% control of? write me a very detailed behind-the-scenes analysis."

Why does no one does this? with this you wil gain temporary knowledge which will make you understand. Even with AI people slack, unbelievable.


I really don't think AI is the answer to humanities stupidity. People never have not researched shit bc it is "to hard" or "difficult to understand". They just don't want to. It is so much easier to cry than to think.

Besides that, I think stating here that that happens after a patch is perfectly fine. Not every PoE2 player is aware of what is happening in PoE1. I could imagine some even missed the league start entirely. In that perspective wouldn't it be obvious to post these problems here? Similarly with the patch size. If you were not aware there a lots of mtx coming to the game by PoE1 how would you know from PoE2? The client doesn't tell you. These patch notes neither. Stating confusing problems right after a patch seems fine to me. Bitching about it doesn't. I cannot understand why ppl always think they are entitled to some virtual shit in a video game. If you lose temple progress or loot or maps that sucks, yes. But bugs happen. More in EA but this will occure also in a full released game. It is just the nature of programming. And if GGG would be refunding everyone who cries about anything, there would not be time nor resources for developing. If you like playing the game, why is there a problem in playing the game more? Unless you just saw a mirror drop and couldn't pick it up. Don't know what to tell you then. Never gamble i guess...


This is not a bug
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XghosT7#0159 wrote:
People, stop complaining this quickly. I hate the fact that you all complain immediately WITHOUT having any tech-infrastructure knowledge at all. Before AI, I could understand that this type of knowledge had to be researched and taught overtime but now you can literally just prompt an AI "I'm playing a game called Path Of Exile and every new league their servers suffer leading players like myself getting disconnected, rolling back the loot i've found etc. What is happening behind-the scenes and it almost always happens when a new league (season) is started. I'm also curious on how does GGG not learn from their mistakes? is this something they dont have 100% control of? write me a very detailed behind-the-scenes analysis."

Why does no one does this? with this you wil gain temporary knowledge which will make you understand. Even with AI people slack, unbelievable.


Should we all open support tickets? What is your point? People are frustrated...
Because of this "out of control" situation i can´t save my temple from destroying 9 rooms at least...

And yes, i work in IT software company and have pretty good knowledge about tech-infrastructure because hospitals are dependant on our servers. Shoould i tell them: People, stop complaining this quickly

haha what a Holten Abuser


If you really do work in IT, then you should of already understood that after a certain point of posts like this, making a similar post just because you feel entitled and want your money's worth is 100% pointless and dumb. GGG already knows after a small amount of volume and is trying to identify and fix ASAP as this is costing them MONEY. Plus, they dont need this many outcries, server logs exist (as you should of known already). In the end, they are not charity to give us a good time, they are a business.

Edit: I just checked your post history.

1: "3 times in a row, every time in temple run and you can´t continue, so GGG please give us all 6 locks we lost because of this". You claim to be in IT and keep running temple(s) when there is a serious server issue crashing and destroying instances with some rollback and you feel entitled for GGG to restore your locks HAHAHAAH. Imagine being in IT and not stopping for a little bit after your first encounter with this issue for them to fix it HAHAHAH.
Gotta love this game meng.
Last edited by XghosT7#0159 on Mar 6, 2026, 5:34:51 PM
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XghosT7#0159 wrote:
"
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XghosT7#0159 wrote:
People, stop complaining this quickly. I hate the fact that you all complain immediately WITHOUT having any tech-infrastructure knowledge at all. Before AI, I could understand that this type of knowledge had to be researched and taught overtime but now you can literally just prompt an AI "I'm playing a game called Path Of Exile and every new league their servers suffer leading players like myself getting disconnected, rolling back the loot i've found etc. What is happening behind-the scenes and it almost always happens when a new league (season) is started. I'm also curious on how does GGG not learn from their mistakes? is this something they dont have 100% control of? write me a very detailed behind-the-scenes analysis."

Why does no one does this? with this you wil gain temporary knowledge which will make you understand. Even with AI people slack, unbelievable.


Should we all open support tickets? What is your point? People are frustrated...
Because of this "out of control" situation i can´t save my temple from destroying 9 rooms at least...

And yes, i work in IT software company and have pretty good knowledge about tech-infrastructure because hospitals are dependant on our servers. Shoould i tell them: People, stop complaining this quickly

haha what a Holten Abuser


If you really do work in IT, then you should of already understood that after a certain point of posts like this, making a similar post just because you feel entitled and want your money's worth is 100% pointless and dumb. GGG already knows after a small amount of volume and is trying to identify and fix ASAP as this is costing them MONEY. Plus, they dont need this many outcries, server logs exist (as you should of known already). In the end, they are not charity to give us a good time, they are a business.


I didn´t say i want money back (where did you get that). I also mentioned in post above that this is not a bug and it doesn´t have anything to do with patch. No, never mind, GGG will fix server issue, some people will be frustrated and yeah.... Shit happens and nobody can do anything about it and nobody cares :)
Last edited by 0o_franula_o0#1606 on Mar 6, 2026, 5:37:22 PM
The support stone does not copy the level of the curse. If the curse is level 31 with +1 level for desecration, then the Doedre support stone remains level 30, it does not copy the level +1 for desecration from the curse. This problem applies to any support stone that copies the level of the curse.
Party members cannot access the same trade hideout instance

Hello,

I wanted to report what appears to be a restriction or possible bug related to hideout access while trading. Party members cannot access the same trade hideout instance.

When attempting to buy items listed on the market, I sometimes try to travel to the seller’s hideout to complete the trade. However, the game displays the message:

"You cannot currently access this player's area."

What makes this behavior confusing is that it seems tied to **who initiated the hideout access** rather than normal party rules.

For example:

• I play in a party with my partner
• My partner can access a seller’s hideout from the trade listing
• If I try to enter the same hideout instance, I receive the message that I cannot access the player's area
• Even if I can see my partner inside the hideout on their screen, I still cannot join that same instance

It appears that hideout access may be restricted to the player who clicked the listing, which prevents party members from entering the same trade instance.

This creates a few problems:

* Party members cannot assist with trades
* Only the player who initiated the visit can access the seller
* It adds unnecessary friction to trading and the player economy

I'm not sure if this behavior is intentional or a bug, but I wanted to provide visibility because it can make trading confusing when playing in a party.

Thank you for your time and for all the work on the game.
5gb to this? IDK
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Party members cannot access the same trade hideout instance

Hello,

I wanted to report what appears to be a restriction or possible bug related to hideout access while trading. Party members cannot access the same trade hideout instance.

When attempting to buy items listed on the market, I sometimes try to travel to the seller’s hideout to complete the trade. However, the game displays the message:

"You cannot currently access this player's area."

What makes this behavior confusing is that it seems tied to **who initiated the hideout access** rather than normal party rules.

For example:

• I play in a party with my partner
• My partner can access a seller’s hideout from the trade listing
• If I try to enter the same hideout instance, I receive the message that I cannot access the player's area
• Even if I can see my partner inside the hideout on their screen, I still cannot join that same instance

It appears that hideout access may be restricted to the player who clicked the listing, which prevents party members from entering the same trade instance.

This creates a few problems:

* Party members cannot assist with trades
* Only the player who initiated the visit can access the seller
* It adds unnecessary friction to trading and the player economy

I'm not sure if this behavior is intentional or a bug, but I wanted to provide visibility because it can make trading confusing when playing in a party.

Thank you for your time and for all the work on the game.


I thought it´s intentional as is. It makes sense for only player who initiates trade can access.... but i don´t know
"Game server lost contact with the realm"

Thank you for destroying my temple
nice... just run half of a map, got disconnected from the realm, immediately connected back - no portal, 1 tablet use for 3 expensive tablets gone...
there were nice mobs spawn for 3 rituals and i cleared them...
nice game , no way i will pay you again.
Last edited by ungamer321#7175 on Mar 7, 2026, 5:55:56 AM

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