Make Leveling from 96 to 100 more meaningful-Add some small additional reward/motivation
Why should we suggest things that should have been in priority implemented by Devs. I mean what type of game force people to a madness loop without rewarding at least their painfully efforts for... nothing? 1 passive for every level is mediocre reward. Addable content unlock should raise curiosity and fun for further push into .... madness!
Why should we suggest things that should have been in priority implemented by Devs. I mean what type of game force people to a madness loop without rewarding at least their painfully efforts for... nothing? 1 passive for every level is mediocre reward. Addable content unlock should raise curiosity and fun for further push into .... madness!
No one is forcing you to write in this thread lol.
There have been plenty of pro arguments for why 95-100 should feel more rewarding, but I haven't seen a proper counterargument here. Mostly it's been personal attacks and bashing instead of defending the system on its merits.
No one is forcing you to write in this thread lol.
There have been plenty of pro arguments for why 95-100 should feel more rewarding, but I haven't seen a proper counterargument here. Mostly it's been personal attacks and bashing instead of defending the system on its merits.
Thats.... because you are ignoring them and dismissing what was said as personal attacks.
95-100 has the same rewards as 80-85 or 60-65 or 1-5
A passive point. There is no difference. And should be no difference.
The suggestion by the OP consistently thinking even 95 takes any time, telling us excuses on top of excuses on why they struggle to level ie:
"
The OP plays off-meta because it's more fun to do my own builds (a pretty good one if I say so myself that handles everything in single player comically easily) and the OP does not leech or group to get exp and didn't do any serious temple building till about 90.
Died about 40 times on the way to 98, probably half of those lag deaths.
2) As if thinking anything but their own build issues is the problem. Blaming 20 of their 40 deaths to lag as if thats even the games fault at that point.
Has no idea im guessing that effectiveness exists as a mod on tablets. Or cant run them or t16 maps.
Mash the clean
Last edited by Mashgesture#2912 on Mar 5, 2026, 4:41:11 AM
The suggestion by the OP consistently thinking even 95 takes any time, telling us exuses on top of excuses on why they struggle to level ie:
And just straight up lying too:
Spoiler
"
The OP plays off-meta because it's more fun to do my own builds (a pretty good one if I say so myself that handles everything in single player comically easily) and the OP does not leech or group to get exp and didn't do any serious temple building till about 90.
Died about 40 times on the way to 98, probably half of those lag deaths.
2) As if thinking anything but their own build issues is the problem. Blaming 20 of their 40 deaths to lag as if thats even the games fault at that point.
Has no idea im guessing that effectiveness exists as a mod on tablets. Or cant run them or t16 maps.
Essence drain contagion energy shield player
Ice strike monk ES/EV hybrid
.... complaining about progression.
All in HCSSF or SSF.
The posts really write themselves at this point. Stuff like this just needs to be available on the first page to save everyones time.
Thank you for checking my monastry, i am not the OP and i dont want more reward past lvl 95 as i explained already.
I dont know why my character page is here in the middle of quote from someone else. Guess it's just your thing right.
The suggestion by the OP consistently thinking even 95 takes any time, telling us exuses on top of excuses on why they struggle to level ie:
And just straight up lying too:
Spoiler
"
The OP plays off-meta because it's more fun to do my own builds (a pretty good one if I say so myself that handles everything in single player comically easily) and the OP does not leech or group to get exp and didn't do any serious temple building till about 90.
Died about 40 times on the way to 98, probably half of those lag deaths.
2) As if thinking anything but their own build issues is the problem. Blaming 20 of their 40 deaths to lag as if thats even the games fault at that point.
Has no idea im guessing that effectiveness exists as a mod on tablets. Or cant run them or t16 maps.
Essence drain contagion energy shield player
Ice strike monk ES/EV hybrid
.... complaining about progression.
All in HCSSF or SSF.
The posts really write themselves at this point. Stuff like this just needs to be available on the first page to save everyones time.
Thank you for checking my monastry, i am not the OP and i dont want more reward past lvl 95 as i explained already.
I dont know why my character page is here in the middle of quote from someone else. Guess it's just your thing right.
Sorry stupid phone quoted you out of nowhere and then made everything line up from there.
EDC and ice strike monk are neither of those things
I've never played any ARPG before and i've never followed any guide. I'm extremely proud of what i achieved in this game by myself. It was an insane learning curve.
If you think 2h mace warrior is original i'm afraid you're hanging too much on this forum.