remove trading from priority and focus thing that people actually care about:fun

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iHiems#0168 wrote:
My fun is trade


thats fine, but "ggg fun is fresh trade" isnt.
Last edited by TOP_BOMJIK#4977 on Feb 12, 2026, 7:19:18 AM
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sirgijoe#9059 wrote:
Everything the OP said is valid. Can you play without trade? Yep, but 90 percent of the players dont want that grind.

The average player gets 2 hours of play time a day. This game is tuned for People that play far more like streamers and try hards. This is why players counts dropped. People are literally playing for weeks just to get one upgrade. Thats not a feel good experience.

I max out every season because im retired and can play all day, but all my friends left for other games long ago for the reason the OP said. So i'll eventually follow because soloing sucks


i have like 6 friends in poe ,only one is active at all

that grind is so miserable, its even worse then in some korean rpgs... you get high challenge but rewards aint matching it at all, dedicated drops barelly exist
since chances are so low (i tried to farm for em)

ggg just pushes same giant mistake on second game kek
Last edited by TOP_BOMJIK#4977 on Feb 12, 2026, 7:18:29 AM
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stkmro#2432 wrote:
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so much nerfs are being pushed on game because of "UH OH MUH FRESH ECONOMY IS DYING" most people that play poe do not care care about vaal street stock is crashing because someone figured out cool build interaction or figured out mechanic (aka temple) and that must be punished by all costs by jonh ggg: "the fresh trade asset value guard".

Throw down trading priority in trash can and let traders adapt by themselves instead of constantly catering to them while sacrificing fun of players.

like do you think why people like so much diablo 1-2 (and its mods) grim down and such rpgs?

answer is simple: those game dont force on you terrible systems, miserable loot rates, terrible fodder unique gear that exist so high tier stuff harder to get (go trading you farming looser) currency (that actually MUST be called crafting materials) that drop in miserable quantity so you dont get rich too fast and ruin MUH ECONOMY and constant build nerfs (some deserved tho) to keep trading going because why you wont need to trade when you got best stuff possible for your build

instead those games were finished experiences from start to end that you could play solo or with friends and get stuff you need in reasonable amount of time.


so ggg if you want your game to be relevant and successful,remove root sin of poe 1 and stop pushing players in trading forcibly let economy handle itself out or burn down because fighting your own customer will always resulting in you loosing no mater the outcome


Ok, I hear you.

So, what's your proposed solution?



stop focusing trade and let it burn , rebalance most uniques to allow for more niche builds, rename currency in crafting materials and allow it to scale properly, maybe even bring back trading up crafting materials from npcs (excluding indentification scrolls trade to orbs) , do reasonable nerfs instead of nuking builds down in to oblivion. stuff that people asked since 0.1 basically
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Xzorn#7046 wrote:
Unfortunately PoE has made trade a front and center part of the game, so it does matter when something breaks or an exploit occurs. It affects everyone's ability to make builds.

Personally I find the concept of making game economy important in any game were gear isn't lost kinda stupid. League resets are the scape goat so when it goes wrong it goes very wrong.

I don't know if anyone remembers but you can lose your gear in Diablo 1. It was rare since you'd get help at worst but it did happen. That game wasn't even built around multiplayer economy either. It was simply punishment. The difference being gearing to beat the game wasn't hard.

Not to be confused with perfect gearing which actually took a very long time.

To this day the best multiplayer economy still goes to Ultima Online IMO. To claim any modern online game having an "economy" is a bit of a stretch since nothing needs to be replaced. It's more a grueling race to get those irreplaceable items quickly before everything folds in on itself.


yeeee i remeber that wierd thing about corpse run to get your gear back in diablo 1, horrible feature. i used to mod it out.

economy make sense if it managed by people without ggg involvement, since this involvement takes time from developing cycle and makes game balancing miserable to simple people that dont have much time (like some dudes mentioned above) ....

poe 2 need to stray away from trading focus otherwise how its different from poe 1 then??? if ggg continue poe 2 will just crumble on itself eventually unless they shift focus of the game to build sandbox where you can come up with insane stuff
Last edited by TOP_BOMJIK#4977 on Feb 12, 2026, 7:15:42 AM
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sirgijoe#9059 wrote:
Everything the OP said is valid. Can you play without trade? Yep, but 90 percent of the players dont want that grind.

The average player gets 2 hours of play time a day. This game is tuned for People that play far more like streamers and try hards. This is why players counts dropped. People are literally playing for weeks just to get one upgrade. Thats not a feel good experience.

I max out every season because im retired and can play all day, but all my friends left for other games long ago for the reason the OP said. So i'll eventually follow because soloing sucks


Agree with OP and same here. Most of my IRL friends have left cause all busy with jobs and family. This game requires massive amount of time and knowledge. This will be my last league as well, I realized how good it feels to actually get loot and items you need and about to hit level 100. Actually had a mirror drop. But I won't play in future poverty leagues. And also campaign is too slow and a slog and then getting atlas points again, it's just torture. You have to find nexuses that is all RNG, then cleanse for atlas points and also find all citadels so that you can kill arbiter where there is massive power hidden behind (crafting tablets). Too much RNG nd no player agency is not fun.


that is main issue with going full rng: there is no solid floor for people to stand on since its constantly shifting and artificially extends time spent on unfun things. same thing with loot and crafting that is locked behind artificial scarcity so most people cant interact with main mechanic that allows then to actually scale in power like you constantly feel robbed of your own time
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Darosius#3984 wrote:
ehm, my fun is trading AND grinding (I want both)


well seems ggg likes only trading despite grinding and trading cant coexist without undercutting each other
This isn't going to happen for the main part of the game. Trade is a core aspect and I doubt GGG will budge an inch on that regard.

You'd probably have better luck pushing for this change in SSF which has all methods of trade disabled. It makes the most sense to have these changes here as the game will be balanced for those who only wish to play the game and not have to worry about maximizing profit nor if something will ruin the economy.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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yeeee i remeber that wierd thing about corpse run to get your gear back in diablo 1, horrible feature. i used to mod it out.

economy make sense if it managed by people without ggg involvement, since this involvement takes time from developing cycle and makes game balancing miserable to simple people that dont have much time (like some dudes mentioned above) ....

poe 2 need to stray away from trading focus otherwise how its different from poe 1 then??? if ggg continue poe 2 will just crumble on itself eventually unless they shift focus of the game to build sandbox where you can come up with insane stuff


It really wasn't that bad and like I said. Kinda rare. All you needed was to grab a basic white weapon / shield. Mages didn't need anything. You'd play safe to get your stuff and that was it.

It was a punishment. Not an economical choice however without loss there's no real economy.

The point I was kinda pushing is how different itemization has become in pretty much any game with RPG mechanics. Items used to make up maybe 50% of your overall power. Less in Diablo 1 if you're talking "Perfect Gearing" which is actually more character progression. A Warrior who spent time to get level 20 Teleport and Stone Curse was an an entirely different level than a basic "I killed Diablo Warrior". Likely not intended but that was the end-game we made for ourselves.

Even using just PoE 1 as comparison levels meant a lot back in the day because passives were stronger. You were fine with one roll off gear. Now it's 8 rolls deep and all this artificially stretched content like Umbers, chase items and just dumb map modifiers to shut down builds and force currency spending. It went from like 50/50 to 80/20 gearing power.

A large part of that is simply herding but also giving access to player stats and builds.

In short it's the excessive weight on gear instead of character or alternate progression.
"Never trust floating women." -Officer Kirac
Some people perceive the carrot on the stick to be too far away to grasp and become discouraged, and say why bother.

Some people then might get mad at whoever put the carrot way out there, or angry at the fact that the carrot is perpetually out of reach.

Some people have no idea what a carrot is and just play the game because they like slamming maces onto monsters. These are usually the same people who at one point open up their stash and realize, "wow, look at all these carrots".


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karsey#2995 wrote:
Some people perceive the carrot on the stick to be too far away to grasp and become discouraged, and say why bother.

Some people then might get mad at whoever put the carrot way out there, or angry at the fact that the carrot is perpetually out of reach.

Some people have no idea what a carrot is and just play the game because they like slamming maces onto monsters. These are usually the same people who at one point open up their stash and realize, "wow, look at all these carrots".



Poe endgame is for gambling addicts
Exploit early exploit often bozos.

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