New player mentality is weird
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I don't think anyone cares about anything you're talking about.
I think the issue is when there's quite obviously some playstyles and builds (cough energy shield cough ranged) that are way stronger than others right from the start, allowing those players to exponentially scale their wealth. This wouldn't be as much of an issue if they just did a simple balance pass across underused abilities and ascendancies. There's a reason nobody is using them. |
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" Literally exactly what i talk about: comparing builds, chasing div/h. Last build i played and build i played the most this league was melee chronomancer with 2 maces. Properly built life builds are tanky, usually more tanky than es builds. While low-mid budget ES builds seems to be slightly more tanky than Life/Armor. Game isn't released, spending much time and resources on balance doesn't make much sense with how much new stuff they add each league and plan to add, which will require to rebalance everything again and again. www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster |
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" You fail to see how 'new' players function. Not all of them want to dedicate time to manage excel sheets. The game is not 'new' player friendly. Looking up videos and guides for the next build is half the time spent. My expectation is to have my time respected. There is no way I can get 'better' simply playing the game. I am lel 91 now. For example, I have gotten multiple Divine Orbs from drops, maybe around 6 or 7 but 0 Perfect Exalts. Before you go around saying I'll need to juice maps and shit, stop and think. Tier 2 and Tier 3 currency specifically drops at t13 maps. I needed to research a damn build I like to play so that I can 'explode' maps. I don't have to research shit to get better in Elden Ring or Monster Hunter, Well, MH Wilds is another rant, but meh. I just needed to get better. Hell even in ARC Raiders, the most annoying shit is other players, and not the game itself. I just can't understand why does a game expect players with limited time, to limit themselves because it needs offline reading (off game reading). In short, grinding feels like work instead of actually gaming. Example, the Bone pit boss with earthquake or earth shatter. Fucking annoying when there ground is off by some pixels and you 'cant' hit it. I have no idea how many time I had to experiment with that shit because the damn boss is at an edge where you can't hit the ground. I have just rerolled another Warrior, and can't decide if I want a Smith or Warbringer. Also, I can't for the life of me figure out why I can't create fissures with Shield Charge, but Stampede can. Maybe you are right, I'll just need to spend a good afternoon to read up on all those Tiers and possible combinations. Or just fade out, saying this isn't the game. I am not saying the game should be for everyone. I am saying that the game is unnaturally skewed to players who want to play the system rather than the game. Probably just annoyed that I can't do shit in game without researching 2 hours outside of the game lol. Anyways, here's to the next league starting soon, hopefully. |
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People compare because they do not want to waste their time. If you start fresh on a league and you make a warrior and find yourself struggling then you see everyone that went some form of ranger posting EZ, git gud, and crap you wonder if it is just you, maybe your not playing well, maybe your not doing something within your control that would help you move forward better to be somewhat comparable to them. After playing a while longer, struggling to make currency because it does not drop since warrior is MUCH slower does less damage much less range more positioning. You then get fed up and play a ranger, realizing that holy hell the game is actually easy, you dont have to worry about maxing your armor and resists every single level, you can blast through stuff easier..... but sadly you wasted a week or two trying to league start a warrior, now you realize that you would have been so far ahead and could actually buy cool gear that would help you in the game but the people who went first are now blowing up the prices so you cant afford anything to progress your character. This is one of the huge reasons people compare.
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As others have said, the game is not at all new player friendly.
That on its own is fine but then you have the MANY balance issues and the absurdity of the "crafting" system. I played on release of EA and as a new player rolled out a titan with mace skills. After 2k hours sunk into the game I quit because I reached a point where I realised EVEN IF I was to RMT and buy the best gear for my titan, he would still perform like trash compared to any of the cast on X meta builds. I come back about a month ago and it seems mace skills/melee are still in the same state and actually a lot worse in several cases like the nerf to Giants blood. Seeing Giants Blood nerfed (half life bonus from str) really makes me think the devs are completely clueless. Meanwhile cast on X builds are even stronger. So yeah it really seems like the options for a new player are smash you head against the wall until you get lucky drops to trade for the most bare minimumly adequate gear, RMT to play the build you want and be semmi viable or play a cookie cutter cast on x build that needs 0 investment in defense and only requires moving forward as entire screens are wiped effortlessly. And of course everyone who enjoys the imbalance and plays the cast on X builds has no issue with the game, the people who get lucky crafting have no issue with the game. To them its just "l2p, i bought a winning lotto ticket you can too hur dur git gud" Anyway like before I'll be back in a few seasons and see if the games gotten any better but after returning this time only to see melee having been made worse than it was at launch.... I don't expect things will improve and I have NEARLY no faith in the dev team. Here's to holding out hope that melee gets some attention. |
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" Noone need to do excel sheets, in almost 10 years of playing poe, i made it once recently because i started making my own builds, that sheet was only for explaining where recoup comes from and how much i need to sustain life/es, made it because i could, not because i need. You can get better by simply playing the game, it took more time to learn for old players because there was much fewer sources, guides and tools for everything, and it was best time imo, learning new, trying new, discovering new. You don't need to rush that learning/discovering period ever, because it's best time frame in games like PoE. My first league in PoE1 which was Prophecy League, i got single Exalted Orb dropped (before GGG switched Divines and Exalts), and it was cool. I didn't give a sh*t about ex/h or div/h, i was just playing the game, and still to this day i just play the game without optimizing farming strats or monitoring my div/h like a maniac. But because now i know a lot more, making currency for me is like effortless, i can play any build, do anything in game, but no matter what i will always have more currency than i need. Game not expect you to go read off game, because you don't need to, unless you've been told by popular streamer that you have to play this best build to make most currency, and do this and that for that farming strategy. Once you stop bothering with div/h, you will stop bothering with meta, farming strats, and reading about them. Any new player will have no problems doing their own build, even if it will be something generic, like caster sorc or melee warrior, simply by choosing recommended supports and keeping skills they liked. What does it even mean that you can't decide between Smith and Warbringer, just choose one already and move on. Only support that work to make Fissures with Stampede is Crater. It says "Supports Melee Skills that leap into the air, causing them to create Fissures when you land", Stampede says "At the end of your charge, a massive leaping Slam damages enemies". Shield Charge is not Slam, it has no Leaping part, which kinda obvious why Crater support doesn't work for Shield Charge. You don't need guides, reading something off game, you only need to read skill/support description. You over complicate things that already explained in game, you just have to read them IN GAME. www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster |
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" As i said, stop comparing yourself to someone else, and game magically will become a lot more enjoyable. There are guides everywhere for crafting, Even i have my own Guide, super simple super basic crafting that doesn't even need guide, and very profitable because cost per craft attempt is very low, while result can make you x50-100 as much as cost of 1 attempt. Or you want currency to be given you for free? Why even playing then? Idk what even say about rmt, its insanity that you think you need to rmt to play the game. I have couple thousand divs in my stash, i could play spark coc comet or other meta crap, but i play melee chronomancer with two 2h maces, because i don't give a sh*t about div/h or doing temple, or doing best most optimized farming start and playing build that does it fastest, im not rushing anywhere. Everything makes more currency than i will ever need, all i did this league was abyss and most basic crafting that explained in guide i linked above, literally most basic sh*t: 1. Get good magic rarity item. 2. Slam Essence. 3. Desecrated. 4. Slam 2 exalts. If someone need guide for this, how they even managed to use computer to open browser, make account, create forum thread and complain about economy. www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster |
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" What does it even mean "people compare because they do not want to waste their time"? Are yall rushing somewhere so much? I started on mace build in 0.1 - 0.3, in 0.4 i went cold caster only because i had to update my own build. Now im playing melee chronomancer with maces. I do not care that it's slower than bows or spells, gameplay is way more enjoyable and interesting, progression as well, literally pressing buttons on mace build is more interesting. That's what i care about when playing games - GAMEPLAY. Not clear speed, not div/h, not other garbage clickbait metric that some fubgoons bait people with. Thats what people should care about when playing games - gameplay and having fun. www.youtube.com/@PaintMasterPoE mobalytics.gg/poe-2/profile/paintmaster Last edited by PaintMaster#2396 on Feb 9, 2026, 8:47:41 AM
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This discussion is framed from the perspective of a very specific kind of "new" player - one that is treating the game as some sort of derivative pvp economy simulator straight out of the gate instead of a pve arpg.
I think this perspective is born out of FOMO and online influence. If your first exposure to POE is a guy who plays 14hrs/day for the last 13yrs who's currently blasting a temple that took 50hrs to build who doesn't use a single piece of gear with anything less than a T2 mod and good corruption outcomes and who talks about his builds through the lens of tinks/minute - it's an issue of misrepresentation and expectations, not game design. It's the equivalent of watching Jeff Bezos on stream talk about his income strategies while he orbits earth in his space dildo counting his AWS dividends and then you, a "new player", inspired, open up your own online bookstore for the first time and 2 weeks later feel misled when you find out you're not going to space with Katy Perry any time soon. Last edited by karsey#2995 on Feb 9, 2026, 9:00:48 AM
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