New player mentality is weird

"
Comparing yourself to them

I see a lot of post here about unfairness, "why someone makes more currency than me", or something crazy like "i have to rmt to keep up with economy", or "why their build is better than my" and similar stuff.

PoE and any similar game made around character progression, like its literally entire point of playing, you start fresh, level, get gear, upgrades, it feels good, you have goal, you have reason to grind currency.

When you buy sh*t to skip it, you literally make playing this game pointless, what the point of playing when you have finished build, like pointlessly grinding currency to then keep it in stash for no reason?

Why you looking at someone that plays a lot more and knows a lot more than you and complain why they have more currency? It's like complaining that you can't build a rocket, but this guy that build rockets can.

Why you compare your build to someone elses build, obviously there always will be one build that is stronger than anything, and sadly too many people play that because they too obsessed with "div/h".

Play PoE for fun, not for div/h, and you will discover that there's actually a ton of cool builds that might be not as strong as best build, but then you could find something that is actually interesting or fun to play specifically for you.

Economy

I know that current economy is crazy, we've never had anything like this even in PoE1. But you can make advantage of it, there's a lot of guides on how to make currency, how to do basic crafting, you don't have to farm 999div/h to enjoy the game, you don't even need to care about "div/h" at all.

But it feels like a lot of people genuinely scared to do anything besides punching mobs to make currency. Or they refuse to spend any time learning anything.

If people that complain on forums about economy would spend same amount of time on learning crafting and economy, they wouldn't complain on forums.

There's a lot of ways to craft stuff, and it's not rocket science.

You can do something as simple as buying cheap 4-5 mod Rare Item, then use Desecrated Currency on it, find good mod and resell for good profit.

Literally using Currency almost always make you more currency, as long as you using it on right items, but not something random or something that noone uses.

Crafting from Magic Rarity item is also very simple, find/buy good Magic Item with 2 good mods, slam essence, Desecrate and slam 2 remaining mods.

For example, i was crafting Gloves upgrade for myself, i wanted high ES, Attack Speed and Resists.

So i bought bunch of Magic Rarity ES Gloves with either of ES mods + Attack Speed. Then slammed Resist Essence. Desecrated Suffix and slammed 2 remaining Prefixes. It costed me under 3 Div per attempt.

Took few tries to get. like 7 or so, but i also made bunch of good gloves some of them already sold.


Even if each attempt will cost me not 3 but 5 Div, for cost of those 2 gloves i can craft 80 MORE Gloves, not that it's good idea, just for you to understand how profitable low budget crafting is.

Flipping is even easier.

For example, you can visit poe2.ninja to check what unique Rings/Amulets are most commonly used. And what you can do with unique Rings besides vaaling them? Adding Quality with Catalysts.

So, you can check price of Ring or Amulet that has max roll of it's most valuable modifier, then check price of Catalysts, then add 20% to that max roll, and search that value. If buying Ring or Amulet and adding quality to it cost less than finished product, you literally make profit in one of simplest ways possible.

For example, Seed of Cataclysm with 46%+ for Crit Chance/Damage Mods and not corrupted goes for 5 Div. With 20% Caster Quality it goes from 46% to 55%, you might not need 20 Catalysts to get to 20% Quality, so it might be around 12 Div. And with 55%+ on each mod that ring cost 30 Div, so you making around 13 Div profit. It's decent, but it's crazy how expensive are Catalysts, while even with those prices it's still profitable.

Another simple flip, buying cheap uniques to vaal them, to hit either good enchanted corrupts or reroll above their normal values or +1 Socket.

For example, Andvarius Ring that normally roll 50-70% Rarity. Any roll, non corrupted, currently cost 10c (0.3 Div), and then vaal. If vaal reroll Rarity to 80%, you made 50 Div. This is more risk but more reward.

Cheaper and easier example, Plaguefinger or Maligaro's Virtuosity gloves, non corrupted go for 15 ex. Buy bunch of them, add socket and vaal. If vaal hit +1 Socket, you made 1 Div. For 1 Div you can buy 20 of those gloves. A lot of uniques increase a lot in value if you hit +1 socket with vaal, which has fairly high chance.

A lot of cheap uniques became a lot more expensive if you hit right corrupt.

There's a lot of easy ways to make currency besides punching mobs that literally anyone can do at any moment. But that anyone has to ever be interested or spend any time to learn or find it.

About Vaal Temple

Sure it's insane and all, it shouldn't be the way it is, insanely stupid amount of currency and gold, there was nothing even remotely close in PoE1 or PoE2 ever.

But i literally skipped it, takes too long to build, and i'm not really a fan of nonstop hours long grinding. When i play PoE i just chill, i don't give a single sh*t about div/h, watch some stuff while playing, or do whatever.

Crafting and mapping makes so much currency that i don't even know where to spend it. And crafting takes a lot less time to get me currency than building that snake and only then starting to make any currency from it.

Here's my "snake":


+1 :-)
I don't think anyone cares about anything you're talking about.

I think the issue is when there's quite obviously some playstyles and builds (cough energy shield cough ranged) that are way stronger than others right from the start, allowing those players to exponentially scale their wealth.

This wouldn't be as much of an issue if they just did a simple balance pass across underused abilities and ascendancies. There's a reason nobody is using them.

"
I don't think anyone cares about anything you're talking about.

I think the issue is when there's quite obviously some playstyles and builds (cough energy shield cough ranged) that are way stronger than others right from the start, allowing those players to exponentially scale their wealth.

This wouldn't be as much of an issue if they just did a simple balance pass across underused abilities and ascendancies. There's a reason nobody is using them.



Literally exactly what i talk about: comparing builds, chasing div/h.

Last build i played and build i played the most this league was melee chronomancer with 2 maces.

Properly built life builds are tanky, usually more tanky than es builds. While low-mid budget ES builds seems to be slightly more tanky than Life/Armor.

Game isn't released, spending much time and resources on balance doesn't make much sense with how much new stuff they add each league and plan to add, which will require to rebalance everything again and again.
www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster
"
Comparing yourself to them
Great explanation.


You fail to see how 'new' players function.
Not all of them want to dedicate time to manage excel sheets.

The game is not 'new' player friendly.
Looking up videos and guides for the next build is half the time spent.

My expectation is to have my time respected.
There is no way I can get 'better' simply playing the game.

I am lel 91 now.
For example, I have gotten multiple Divine Orbs from drops, maybe around 6 or 7 but 0 Perfect Exalts.
Before you go around saying I'll need to juice maps and shit, stop and think.

Tier 2 and Tier 3 currency specifically drops at t13 maps.
I needed to research a damn build I like to play so that I can 'explode' maps.

I don't have to research shit to get better in Elden Ring or Monster Hunter, Well, MH Wilds is another rant, but meh.

I just needed to get better.
Hell even in ARC Raiders, the most annoying shit is other players, and not the game itself.

I just can't understand why does a game expect players with limited time, to limit themselves because it needs offline reading (off game reading).

In short, grinding feels like work instead of actually gaming.
Example, the Bone pit boss with earthquake or earth shatter. Fucking annoying when there ground is off by some pixels and you 'cant' hit it. I have no idea how many time I had to experiment with that shit because the damn boss is at an edge where you can't hit the ground.

I have just rerolled another Warrior, and can't decide if I want a Smith or Warbringer.
Also, I can't for the life of me figure out why I can't create fissures with Shield Charge, but Stampede can.

Maybe you are right, I'll just need to spend a good afternoon to read up on all those Tiers and possible combinations.

Or just fade out, saying this isn't the game.

I am not saying the game should be for everyone. I am saying that the game is unnaturally skewed to players who want to play the system rather than the game. Probably just annoyed that I can't do shit in game without researching 2 hours outside of the game lol.

Anyways, here's to the next league starting soon, hopefully.
People compare because they do not want to waste their time. If you start fresh on a league and you make a warrior and find yourself struggling then you see everyone that went some form of ranger posting EZ, git gud, and crap you wonder if it is just you, maybe your not playing well, maybe your not doing something within your control that would help you move forward better to be somewhat comparable to them. After playing a while longer, struggling to make currency because it does not drop since warrior is MUCH slower does less damage much less range more positioning. You then get fed up and play a ranger, realizing that holy hell the game is actually easy, you dont have to worry about maxing your armor and resists every single level, you can blast through stuff easier..... but sadly you wasted a week or two trying to league start a warrior, now you realize that you would have been so far ahead and could actually buy cool gear that would help you in the game but the people who went first are now blowing up the prices so you cant afford anything to progress your character. This is one of the huge reasons people compare.
As others have said, the game is not at all new player friendly.

That on its own is fine but then you have the MANY balance issues and the absurdity of the "crafting" system.

I played on release of EA and as a new player rolled out a titan with mace skills. After 2k hours sunk into the game I quit because I reached a point where I realised EVEN IF I was to RMT and buy the best gear for my titan, he would still perform like trash compared to any of the cast on X meta builds.


I come back about a month ago and it seems mace skills/melee are still in the same state and actually a lot worse in several cases like the nerf to Giants blood. Seeing Giants Blood nerfed (half life bonus from str) really makes me think the devs are completely clueless. Meanwhile cast on X builds are even stronger.

So yeah it really seems like the options for a new player are smash you head against the wall until you get lucky drops to trade for the most bare minimumly adequate gear, RMT to play the build you want and be semmi viable or play a cookie cutter cast on x build that needs 0 investment in defense and only requires moving forward as entire screens are wiped effortlessly.

And of course everyone who enjoys the imbalance and plays the cast on X builds has no issue with the game, the people who get lucky crafting have no issue with the game. To them its just "l2p, i bought a winning lotto ticket you can too hur dur git gud"


Anyway like before I'll be back in a few seasons and see if the games gotten any better but after returning this time only to see melee having been made worse than it was at launch.... I don't expect things will improve and I have NEARLY no faith in the dev team.

Here's to holding out hope that melee gets some attention.
"


You fail to see how 'new' players function.
Not all of them want to dedicate time to manage excel sheets.

The game is not 'new' player friendly.
Looking up videos and guides for the next build is half the time spent.

My expectation is to have my time respected.
There is no way I can get 'better' simply playing the game.

I am lel 91 now.
For example, I have gotten multiple Divine Orbs from drops, maybe around 6 or 7 but 0 Perfect Exalts.
Before you go around saying I'll need to juice maps and shit, stop and think.

Tier 2 and Tier 3 currency specifically drops at t13 maps.
I needed to research a damn build I like to play so that I can 'explode' maps.

I don't have to research shit to get better in Elden Ring or Monster Hunter, Well, MH Wilds is another rant, but meh.

I just needed to get better.
Hell even in ARC Raiders, the most annoying shit is other players, and not the game itself.

I just can't understand why does a game expect players with limited time, to limit themselves because it needs offline reading (off game reading).

In short, grinding feels like work instead of actually gaming.
Example, the Bone pit boss with earthquake or earth shatter. Fucking annoying when there ground is off by some pixels and you 'cant' hit it. I have no idea how many time I had to experiment with that shit because the damn boss is at an edge where you can't hit the ground.

I have just rerolled another Warrior, and can't decide if I want a Smith or Warbringer.
Also, I can't for the life of me figure out why I can't create fissures with Shield Charge, but Stampede can.

Maybe you are right, I'll just need to spend a good afternoon to read up on all those Tiers and possible combinations.

Or just fade out, saying this isn't the game.

I am not saying the game should be for everyone. I am saying that the game is unnaturally skewed to players who want to play the system rather than the game. Probably just annoyed that I can't do shit in game without researching 2 hours outside of the game lol.

Anyways, here's to the next league starting soon, hopefully.


Noone need to do excel sheets, in almost 10 years of playing poe, i made it once recently because i started making my own builds, that sheet was only for explaining where recoup comes from and how much i need to sustain life/es, made it because i could, not because i need.

You can get better by simply playing the game, it took more time to learn for old players because there was much fewer sources, guides and tools for everything, and it was best time imo, learning new, trying new, discovering new.

You don't need to rush that learning/discovering period ever, because it's best time frame in games like PoE. My first league in PoE1 which was Prophecy League, i got single Exalted Orb dropped (before GGG switched Divines and Exalts), and it was cool.

I didn't give a sh*t about ex/h or div/h, i was just playing the game, and still to this day i just play the game without optimizing farming strats or monitoring my div/h like a maniac. But because now i know a lot more, making currency for me is like effortless, i can play any build, do anything in game, but no matter what i will always have more currency than i need.

Game not expect you to go read off game, because you don't need to, unless you've been told by popular streamer that you have to play this best build to make most currency, and do this and that for that farming strategy. Once you stop bothering with div/h, you will stop bothering with meta, farming strats, and reading about them.

Any new player will have no problems doing their own build, even if it will be something generic, like caster sorc or melee warrior, simply by choosing recommended supports and keeping skills they liked.

What does it even mean that you can't decide between Smith and Warbringer, just choose one already and move on.

Only support that work to make Fissures with Stampede is Crater. It says "Supports Melee Skills that leap into the air, causing them to create Fissures when you land", Stampede says "At the end of your charge, a massive leaping Slam damages enemies". Shield Charge is not Slam, it has no Leaping part, which kinda obvious why Crater support doesn't work for Shield Charge. You don't need guides, reading something off game, you only need to read skill/support description.

You over complicate things that already explained in game, you just have to read them IN GAME.
www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster
"
zakular#1879 wrote:
As others have said, the game is not at all new player friendly.

That on its own is fine but then you have the MANY balance issues and the absurdity of the "crafting" system.

I played on release of EA and as a new player rolled out a titan with mace skills. After 2k hours sunk into the game I quit because I reached a point where I realised EVEN IF I was to RMT and buy the best gear for my titan, he would still perform like trash compared to any of the cast on X meta builds.


I come back about a month ago and it seems mace skills/melee are still in the same state and actually a lot worse in several cases like the nerf to Giants blood. Seeing Giants Blood nerfed (half life bonus from str) really makes me think the devs are completely clueless. Meanwhile cast on X builds are even stronger.

So yeah it really seems like the options for a new player are smash you head against the wall until you get lucky drops to trade for the most bare minimumly adequate gear, RMT to play the build you want and be semmi viable or play a cookie cutter cast on x build that needs 0 investment in defense and only requires moving forward as entire screens are wiped effortlessly.

And of course everyone who enjoys the imbalance and plays the cast on X builds has no issue with the game, the people who get lucky crafting have no issue with the game. To them its just "l2p, i bought a winning lotto ticket you can too hur dur git gud"


Anyway like before I'll be back in a few seasons and see if the games gotten any better but after returning this time only to see melee having been made worse than it was at launch.... I don't expect things will improve and I have NEARLY no faith in the dev team.

Here's to holding out hope that melee gets some attention.


As i said, stop comparing yourself to someone else, and game magically will become a lot more enjoyable.

There are guides everywhere for crafting, Even i have my own Guide, super simple super basic crafting that doesn't even need guide, and very profitable because cost per craft attempt is very low, while result can make you x50-100 as much as cost of 1 attempt.

Or you want currency to be given you for free? Why even playing then?

Idk what even say about rmt, its insanity that you think you need to rmt to play the game.

I have couple thousand divs in my stash, i could play spark coc comet or other meta crap, but i play melee chronomancer with two 2h maces, because i don't give a sh*t about div/h or doing temple, or doing best most optimized farming start and playing build that does it fastest, im not rushing anywhere.

Everything makes more currency than i will ever need, all i did this league was abyss and most basic crafting that explained in guide i linked above, literally most basic sh*t:
1. Get good magic rarity item.
2. Slam Essence.
3. Desecrated.
4. Slam 2 exalts.
If someone need guide for this, how they even managed to use computer to open browser, make account, create forum thread and complain about economy.
www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster
"
Judicas#5519 wrote:
People compare because they do not want to waste their time. If you start fresh on a league and you make a warrior and find yourself struggling then you see everyone that went some form of ranger posting EZ, git gud, and crap you wonder if it is just you, maybe your not playing well, maybe your not doing something within your control that would help you move forward better to be somewhat comparable to them. After playing a while longer, struggling to make currency because it does not drop since warrior is MUCH slower does less damage much less range more positioning. You then get fed up and play a ranger, realizing that holy hell the game is actually easy, you dont have to worry about maxing your armor and resists every single level, you can blast through stuff easier..... but sadly you wasted a week or two trying to league start a warrior, now you realize that you would have been so far ahead and could actually buy cool gear that would help you in the game but the people who went first are now blowing up the prices so you cant afford anything to progress your character. This is one of the huge reasons people compare.


What does it even mean "people compare because they do not want to waste their time"? Are yall rushing somewhere so much?

I started on mace build in 0.1 - 0.3, in 0.4 i went cold caster only because i had to update my own build. Now im playing melee chronomancer with maces. I do not care that it's slower than bows or spells, gameplay is way more enjoyable and interesting, progression as well, literally pressing buttons on mace build is more interesting.

That's what i care about when playing games - GAMEPLAY. Not clear speed, not div/h, not other garbage clickbait metric that some fubgoons bait people with.

Thats what people should care about when playing games - gameplay and having fun.
www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster
Last edited by PaintMaster#2396 on Feb 9, 2026, 8:47:41 AM
This discussion is framed from the perspective of a very specific kind of "new" player - one that is treating the game as some sort of derivative pvp economy simulator straight out of the gate instead of a pve arpg.

I think this perspective is born out of FOMO and online influence.

If your first exposure to POE is a guy who plays 14hrs/day for the last 13yrs who's currently blasting a temple that took 50hrs to build who doesn't use a single piece of gear with anything less than a T2 mod and good corruption outcomes and who talks about his builds through the lens of tinks/minute - it's an issue of misrepresentation and expectations, not game design.

It's the equivalent of watching Jeff Bezos on stream talk about his income strategies while he orbits earth in his space dildo counting his AWS dividends and then you, a "new player", inspired, open up your own online bookstore for the first time and 2 weeks later feel misled when you find out you're not going to space with Katy Perry any time soon.
Last edited by karsey#2995 on Feb 9, 2026, 9:00:48 AM

Report Forum Post

Report Account:

Report Type

Additional Info