0.4.0d Hotfix 2
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Today, this league is over for me. Dobby is free. In four runs of the 65+ room temple, only two lock medalions dropped. A lot of absolutely trashy medallions dropped. A location reset was performed during the last run, but it didn't help. There's definitely either a bug or a hidden nerf to the drop rate based on the number of rooms. But now I don't care anymore. The temple concept is good, but the execution is GGG-level. Now it's just a room of waiting for patch 0.5. Zzzzzzzzzzzzzzzzzzzzzz -.-
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why my temple AUTO closed again..i just when out for use lvl up room and its closed...and when i play party its auto closed in 80% runs...do something with it...
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vibe coded temple
joever |
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Is this some kind of joke?
The more Spy rooms there are, the less chance there is of getting a medallion? Can you please announce such changes in your updates? Why the hell should I waste my time on a construction project that is doomed to failure? |
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I cant even build the second turn bro... medallion lock is not dropping at all with 5 or 6 spy
and everytime my rooms are deleted it's the wrong one... |
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" Ahh thats why it takes so long for me to launch game. |
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Is there a shadow nerf on lock drop?
My friend finished his temple yesterday in the day and during the night 5 runs without any lock (10 spymaster lvl 3), spend all his backup one and his temple collapse because he didnt get any. On my side im trying a new temple stup, I have 17 spymaster, and yesterday at night did 8 runs and dropped an average of 0.5 lock per runs, just finished my 9th runs and my temple collapsed... is it just back luck or there was an undocumented change? | |
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I can attest that once you hit 60 rooms the lock medalians will barely drop. Was getting 3-6 locks per run for a while (with 4 spymasters) and the moment I passed 60 I have barely gotten any until it destabilizes enough again
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" cmon..always have 2 locked room and 6 locks in inv...no problem with locks..sometimes super rare 1-2 run can be without locks...but 90% time u are full of locks... |
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Im writing my impression here. I had a 73-room temple and it got wasted because of a single mistake. I ran dozens of maps just to be able to start over.
honestly, I think there are two different worlds inside GGG. there’s one team that created the temple mechanic, and in my opinion it’s one of the best mechanics Ive ever seen in an ARPG. so thanks to the people who came up with it. but there also feels like another team whose job is to think “how do we ruin this.” this team can delete a temple you built over days with one wrong move, with no “are you sure” prompt, no warning, nothing. one accidental key press and it’s over. ok, you say, it happened, you start again. then something else happens: in the 73-room temple, I kept waiting for a quipolatl medallion and it never showed up. now Im in a fresh temple with like 2 rooms placed, and quipolatl starts dropping constantly. I barely have 5 rooms in a decent state, but quiplatl keeps showing up nonstop. spymaster never shows up. and without spymaster you can’t really progress, so you just get stuck. this feels like a very masochistic design. and I don’t believe the people who created the temple idea are the same people who made it this punishing, because it’s not smart design. whoever created the temple mechanic, respect again. you made something great. Im sure blizzard will copy it too. |
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