0.4.0d Hotfix 2

I now understand GGG's current operational strategy. At the start of the season, they prey on us, the lowly players, by selling supporter packages. Once we've bought them, we're no longer of any use to them, and any bugs like lock not dropping are none of GGG's concern.
GGG: We intentionally weakened the locks just to get you out of the way. You'd better not put any more pressure on the server, so we can save some money on server maintenance.
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Impos27#6450 wrote:
fix temple please..somehow it always auto closed if u play with party..


yeah, its an issue, I had to abandon party play because I usually have to lock the chains before the run, but since I recently only get the locks I need during the run its not possible, it worked when all the party members leave the group before you open the console again, but I am so far advanced in this build now, that I‘m too scared to even risk this now.
Ggg, we still waiting for statement about medalions
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W1n#3108 wrote:
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Impos27#6450 wrote:
fix temple please..somehow it always auto closed if u play with party..


yeah, its an issue, I had to abandon party play because I usually have to lock the chains before the run, but since I recently only get the locks I need during the run its not possible, it worked when all the party members leave the group before you open the console again, but I am so far advanced in this build now, that I‘m too scared to even risk this now.


Hi,

i solved this Problem, you need to use your own Portal to get back to your temple and not others Portal, if somebody other opens a Portal the game ports them to their Temple and if you go then to the control unit you see a closed Temple because now you are in their instance and not in yours!

I hope this post helped you a little, you can use also the normal exit with the checkpoint
GGG, the temple that closes automatically is not our fault, but your fault, therefore, restore the temple to its maximum improved condition, I no longer have the patience to fight against this with a constant shortage of locks.
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ksevik#3755 wrote:
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W1n#3108 wrote:
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Impos27#6450 wrote:
fix temple please..somehow it always auto closed if u play with party..


yeah, its an issue, I had to abandon party play because I usually have to lock the chains before the run, but since I recently only get the locks I need during the run its not possible, it worked when all the party members leave the group before you open the console again, but I am so far advanced in this build now, that I‘m too scared to even risk this now.


Hi,

i solved this Problem, you need to use your own Portal to get back to your temple and not others Portal, if somebody other opens a Portal the game ports them to their Temple and if you go then to the control unit you see a closed Temple because now you are in their instance and not in yours!

I hope this post helped you a little, you can use also the normal exit with the checkpoint


Maybe, but if someone enter the game while u're temple is already open, i also get temple closed using my portal...
Locks arent a problem…the problem is doing 25 temples and not getting a single spymaster. Anyone else?
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Locks arent a problem…the problem is doing 25 temples and not getting a single spymaster. Anyone else?


Trust me once you get them it wont matter because they don't do what they say they should do.
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Apex#2052 wrote:
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Locks arent a problem…the problem is doing 25 temples and not getting a single spymaster. Anyone else?


Trust me once you get them it wont matter because they don't do what they say they should do.


Idk I current have 9 lvl 3 spymasters, looking for 2 more to complete my chain. I’m getting 3-4 locks per run but haven’t seen a spymaster in 2 days of grinding
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Locks arent a problem…the problem is doing 25 temples and not getting a single spymaster. Anyone else?



300 runs and not getting a single sac chamber. anyone else ?

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