0.4.0d Hotfix 2
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The reduction in temple lock drops is enough to prove that your team lacks the capability to make a game.
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Hey GGG, big fan.
Could you take a look at adding a door to the architect that only the party leader can open for the party. People are joining others temples and killing the architect on purpose to grief their temples. Completely toxic behaviour that a door that the host has to open could solve. |
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I want to start the game on a new character, but I don't want to rebuild the temple. Please add the "continue in your temple" feature. There should be one temple for all characters, or at least a choice.
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Normal temples built naturally are dropping plenty of locks and hyper min-maxed sheep brain temples with 15 spymasters dropping almost none LOL!
Thank you GGG, whatever you did worked. Listening to the meltdowns is hilarious :) Normal gameplay rewarded. All is well. |
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" You must be very smart if you think that after all this time there's normal gameplay xd. Economy is destroyed and it's gonna remain the same until 0.5 fyi. So rip normal gameplay. if you want "normal gameplay" try again in 0.5 P.S Temple was and still remains the most fun thing they added in poe 2. Last edited by acelogic#1244 on Jan 19, 2026, 12:32:36 PM
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Locks basically have barely been dropping since hot fix 24. There are like 100+ posts on this at this point. Does GGG even read these?
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Monitoring reports of players, I have a theory.
Dev wants us to have 2x Spymaster rooms at max. Those who have less, there are drops of Spymaster rooms/medallions. Once you achieve 2 Spymaster rooms, other Spymaster rooms stop dropping. You won't be able to have more. 2 or less Spymaster rooms, locks drop often. Literally it is enough to have 2 Spymater rooms to receive at least 1 lock per Temple. If you have more than 2(?) Spymaster rooms, devs force you to lose several Spymaster rooms by not dropping locks, until certain amount of Spymaster rooms is achieved, I mean locks will start dropping again once you downgrade to 2 Spymaster rooms. I'm not saying the threshold is exactly 2 Spymaster rooms, but I see those with horde of Spymaster rooms not receiving locks at all, those with 2 Spymaster rooms receiving locks but not another Spymaster rooms, and those starting their temple to drop Spymaster rooms and also locks. Your opinion? |
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Day 9 million of posting temple lock stats until GGG communicates with the community.
72 Room temple, 9xT3 Spymaster #of lock from type of room 1spy1legion 3spy1legion 1spy1sac 1legion 2spy1legion 2spy1legion 1spy 1legion zero 1spy1alch Sincerely, someone who has spent thousands supporting this company, community and game when they were some of the best communicators in the industry. Idk what happened but wake up GGG please, we need some comms. |
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I don't know. Sometimes the locks are dropped and sometimes they are not.
It looks like some servers are affected by this bug and others are not. In some runs I get a decent amount of locks, and sometimes the number of locks is zero. And I repeat, this has never happened before — only in the last two days. Configuration: 13× T3 Spymaster 16× T3 Garrison |
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" You certainly have some drawbacks on your reading capability, so maybe just look at the description of the room lol. There's also the fact that the "sheep brain temples" make 10 times the profit from your "normal gameplay" temple because they take x10 the amount of time to build, don't pretend like there's no difference between lazy temples and minmaxed temples or any game mode at all, that's why there's an outrage in the first place - because people are losing hundreds of hours of progression because of a stealth nerf, but you're clearly a selfish human being to come up with that kind of response in the first place, so my honest advice is to just be quiet if you are this challenged. Last edited by cachualnk#5864 on Jan 19, 2026, 1:52:04 PM
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