0.4.0d Hotfix 1

For the 1000th times, please fix the deadlock and obs crashes for NVIDIA users on DX12
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Instead of addressing bugs, would it be possible to resolve the AMD driver 25.12.1 issues that are making the game unplayable?

POE 2 asks me to update to 25.9.2, which was released in September.
Current AMD drivers are 25.12.1.



I second this. With the latest drivers, I get around 3-5 clients crash per map under DX12 and infinite loading times (literally infinite) under Vulkan. I was forced to downgrade my drivers to be able to play in Vulkan, and I end up playing at 60 fps, or even less if there are a lot of monsters/effects, instead of 180 fps under DX12 (in addition to the inconvenience of having to play with outdated drivers, which not everyone can necessarily do if the latest drivers are required for another game).
how should we play when ping on any eu server drops and spikes like dancing ....
got overrun map +60% mobs hp +50% effectiveness ... not funny to freeze every second because of ping
it happens EVERY SINGLE DAY gosh ... i want to use rude words
i'm on Paris server atm .... ping spikes every second from 70 to 200
same time i p
Last edited by ungamer321#7175 on Jan 15, 2026, 2:29:08 PM
here is another thing for you guys to fix... Since the launch of this league I was plagued with eternal loading times, which was fixed, and now with 0.4.0 D that's now back again... but worse yet, I went to trade and a few people's hideout made my game close randomly before I could get there, I dismissed as being a bugged hideout or something... but now one of my characters, I went to teleport into Whakapanu Island in act 4, now I cannot go back into my character, the game just closes every time I try to go in
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enyao#5459 wrote:
I sacrificed the sac chamber early on in my temple build and have not seen it since. I have run over 600 temples, it just doesn't show up. I remember seeing the sac knife room cards for a couple runs after, even though it wasn't in my layout at that point. So much of my time has been spent trying to get the room to show up, using rerolls whenever possible, no luck. GGG I beg, please fix.
same thing happened to me please fix
After the hotfix, there seems to be a 100% reproducable bug for me concerning Azmeri spirits in maps:

- use Tablet with "Map contains # additional Azmeri Spirits"
- run map, Azmeri Spirits are displayed under minimap in "Map Content"
- There is no Azmeri Spirit on the map (only the occaisonal "Naturally" generated one).
- Even when map is cleared sufficiently to the point where all remaining Map content is highlighted on mini map (Rare monsters, League mechanics, etc) the spirit remains missing
- Azmeri Spirit tracker remains uncompleted even when there are 0 monsters remaining (it usually autocompletes here, because the spirit will vanish since it has no rare monster in map remaining to travel to), confirming that it was infact missing from the get go
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Pirean#3534 wrote:
After the hotfix, there seems to be a 100% reproducable bug for me concerning Azmeri spirits in maps:

- use Tablet with "Map contains # additional Azmeri Spirits"
- run map, Azmeri Spirits are displayed under minimap in "Map Content"
- There is no Azmeri Spirit on the map (only the occaisonal "Naturally" generated one).
- Even when map is cleared sufficiently to the point where all remaining Map content is highlighted on mini map (Rare monsters, League mechanics, etc) the spirit remains missing
- Azmeri Spirit tracker remains uncompleted even when there are 0 monsters remaining (it usually autocompletes here, because the spirit will vanish since it has no rare monster in map remaining to travel to), confirming that it was infact missing from the get go

yep, no spirits on a map, but icon is highlighted. even on maps where impossible to get spirits

wish we never had 0.4 and played all the time 0.3 version. was MUCH BETTER
not network lags ofc, but technically game was better
Last edited by ungamer321#7175 on Jan 15, 2026, 3:19:44 PM
Same, been doing like 10 maps in a row and nothing is loading up
Temple still bricks in Multiplayer, when you don`t lock your Chains before you go in, if you come out of the Temple still in a party, the temple will close automatically, if everybody leaves the party before, nothing happens, but you can`t pick up medaillons when you go in after that, they show up on the minimap, but they are not visible in the room, I don`t know if this is intended, but it sucks, please look into this and fix it.
why destabilzation medalions almost dont drop after patch ? 12 spy masters not even 1 in 2 run GG GGG

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