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Item Level vs. Level Requirement

I dont care, i've played 10 years of D2 under this kind of item generation and it was fun.
If the game is configured like D2 there are Ilvl (item level) which is an aray based on Mlvl (monster level) which is based on Alvl (Area level)+ Char Diff ( number of player in the instance, but very low impact). Not to mention Treasure class which determines the possibility of rare/unique to drop. but this is not the topic

The topic is that if we remove ilvl it will scrap the looting dynamic, even worse than D3's...
If we show Ilvl, we kill the randomness of the game... we will only seek Highest ilvl and craft out of them creating almost perfect stats everytime. Please Dev, leave the ilvl determination to the players experience and knowledge
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
item lvl should stay, but it should be visible on the item. eot.
that was the case with diablo 3 - they added item level on items with quite early patch, after community feedback.
I vote for Ilvl appearance only... if it can be trigered by a keystone
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
The first idea of having the item level be posted on the item itself I would be for. The second idea of making the item level the required level is just bad. The current system isn't exactly confusing and it doesn't need to be changed. Like others have said this would screw over low level 5 links and make finding twink items way less fun.

Part of the fun of this game is that it allows a little freedom as far as twinking and finding a weapon that is a little OP for its level. This suggestion would basically WoWify the item system.
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ernestus2001 wrote:
item lvl should stay, but it should be visible on the item. eot.
that was the case with diablo 3 - they added item level on items with quite early patch, after community feedback.


Diablo 3 did it so PoE should? Pretty bad logic imo.

I think it is perfectly fine as it stands.
The game does not adapt to you, you adapt to it.
I think item level should also be leveled. I mean like skill gems. They level. And make it harder... Or do they level?
Is there an list were I can see at what item level the level can roll better / higher stats?


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SL4Y3R wrote:
This destroys lower lvl PvP.

Since ilvl determines sockets. If item level were required lvl, you couldn't have a 5L in lvl28 PvP.


Yes you could by using another more straight forward system. You leave the items neatly and logically separated by usage level and then introduce costumes for example, or a special orb that increases the number of gems.
Level Requirement and Item Level serve different functions.

Level Requirement - relates to base item type and intrinsic stats
Item Level - relates to affix capabilities, and socket count/links

Sure they could make it 1-dimensional by combining these two things, but it's not like that would be without its own problems. I'm going to take an example of a Rustic Sash and walk through both methods of reducing it to 1-dimensional level, and show why both of them have problems.

Option 1) Suppose you overwrite Item Level with Level Requirement.
The issue here is that all items of the same type will be identical to each other in terms of their potential. So the Rustic Sashes you find in Act 1 Normal could be just as good as the Rustic Sashes you find in Act 3 Merciless. There is no progression. Once you get to a zone that can drop the item you want, there is no incentive to go to a higher zone to get a better version of that item. For things like jewelry and belts that is a big problem. But even for gear it can be an issue. Finding a weapon that is 1 tier back cannot possibly be useful once you've upgraded beyond it. There is literally no chance whatsoever that a lower tier item could ever compete because it is constrained by its lower level. So a higher percentage of items that you find will be garbage due to their incapability of improving beyond their base stats.

Option 2) Suppose you overwrite Level Requirement with Item Level.
Now the problem is when you find that Rustic Sash in Act 3 Merciless, and it has no mods on it, then it still has an equip requirement of Level 50+, even though equipping it as is, there is no difference between that sash and the one you found in Act 1 Normal. If it rolls with an awesome mod that is possible to roll at level 20 but you happened to find the item in Merciless.... too bad. You found it in Merciless so it can only be used in Merciless.

Both options of making the level 1-dimensional introduce new problems. Neither of these problems are interface problems- they are instead gameplay problems. Not displaying item level is an interface problem, and should be treated as such. Promoting an interface issue into a gameplay issue is not a good solution.
I would like to be able to see ilvl of items when I am shopping around, but other than when doing that, I really don't care. Having an ilvl and a required is great, and I wouldn't change that (it adds complexity and makes this game less homogenous).

If everyone would just post the ilvl of things they are selling on the forums, that would solve the issue for me lol!

Otherwise, I just have a macro for /itemlevel and its fine. Put it one of the thousands of buttons on your high-tech mouse... =P

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