Why Casual Gamers Don't Play POE2

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Sure my story probably does not go with my statement but my statement is still correct. I crafted one item off handedly with pure arsed luck. I am not saying don't engage with the crafting system but you don't have to methodically craft end game worth gear. Throw a few greater exalts around when you get a good base. If I get a really good base say 35% move speed boots I just sell them.

You can sell most of the crafting currency you earn and buy anything you want without using a single one, the game does not require you to craft anything whatsoever.

The game has multiple ways to earn currency. The guys that sell 4th Floor Sekhemas ascendency for 1-2 div each are probably making a decent amount. Farming Soul Cores can actually be viable and the fate tokens are also worth some currency, especially early league.

I farmed the special maps that guarentee a lineage drop and got a couple high price lineage gems that I sold, these can be done with 1-2 portal maps so you can even play it safe if you think the boss will give you a hard time, also remember you can switch toons without losing a portal now so you can actually have clear toon and boss toon as well.

The temple is decent currency if done right, some of those corruption based currency items are selling for a decent amount, and you can get the currency vaults which have good chance of dropping rare currency.

Then you got the basic Abyss/Ritual/Breach content as well. (Not sure about expedition).

Hell even T15 waystones are selling for a good chunk now. Focus on getting massive drops of waystones and sell them off is another viable option. Some of the waystones are highly valuable.

None of this content requires you to have an uber toon to start farming and can be done at various stages of end game.


You're right and I do all those things too, but only because I have to. The entire game is based around crafting. The issue most of us have is the obtainability of crafting at a high level and in order to do that you either need to, ignore it all together, embark on a hellish grind, get lucky, or manipulate the system. Which are some terrible fn choices in my opinion.
after the campaign the game has no direction. "infinite endgame" is bad for retention because it feels mindless. people need a "clear path" with a clear end goal with tangible, known rewards and not run after potential currency drops.

crafting is a rng mess and all this shit like essences are bandaids, people want real deterministic easy to understand crafting. the core of a rpg is character progression, not market progression that is something only hardcore players who spend more than 10hrs a week on the game think.

Crafting is useless and nonexistent to a casual, all they understand is right click exalt, which means they never get any gear. No one uses market, they do not have a lot of currency and do not know what they need so they are averse to buying. Telling them to use a guide means you already failed at teaching them with the game. Any external resource required, ever, is immediately a complete failure.

The game simply needs a lot of certainty in outcome, guaranteed felt progression, and a juicy carrot in front of you at all times. Divines should not feel nearly as good as they do as a drop, items or crafting progression should.
Crafting is extremely easy. The currency tells you what they do when the drop. It takes an elementary school student to figure out the steps. If you can't even do that, you can just trade to skip crafting entirely. You want an AI-guided UI to tell you exactly what to click in your inventory or something? You want an on-rails game?
I only play SSF and it is my duty as one to inform you of my status.
Last edited by SoFaux#7759 on Dec 26, 2025, 8:10:25 PM
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SoFaux#7759 wrote:
Crafting is extremely easy. The currency tells you what they do when the drop. It takes an elementary school student to figure out the steps. If you can't even do that, you can just trade to skip crafting entirely. You want an AI-guided UI to tell you exactly what to click in your inventory or something? You want an on-rails game?


Little bit more too it than that to be honest. Difference between suffix and prefix, knowing what stats can go on what items. What tiers are worth aiming high for.

Then you get more in depth, stats have a weight and once you reach a certain weight you can actually NOT ROLL a stat on an item even if it would seemingly be available. I also believe some stats are of the same "TYPE" as well so cannot be tother on an item. EG: All Spell Skills and Cold Spell Skills, or Attack Skills and Melee Skills.
Game is fine. Fix bugs, tweak balance, add content.

A game for everyone is a game for no one. The game can absolutely be played casually, but the game shouldn't twist its design for players that won't even be here in 3 months.
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cavexs#4102 wrote:
Points are valid. On the other hand I quit at lvl 78, because by there I farmed multiple divs(abyss, breach, chancing bases, ritual tablets...), spent it in t15 viable gear that was in my stash until I had the level to equip it. I only played one t9 waystone or so with that gear because it trivialized the gameplay so much that I didn't even feel like going the way to t15.

Choose one side. Either explain everything and do an awesome casual player game or force the player to learn the hard way. Now it's neither.


Or it should be balanced. Like early and mid game gear / loot should not be that bad and end game gear / loot shouldn't be too OP.
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katsukai#1184 wrote:
After playing for a while based on my own experience and watching other content creators, why this game doesn’t really grab the casual gamer is quite simple.

Your Equipment Finds During the Campaign Won’t Carry You Into the Endgame.

A lot of people expect that the loot they find during the campaign will carry them through the entire game. This is rarely true. Most players may end up with one or two Divine Orbs, or possibly a unique item worth a similar amount, but they don’t know what to do with them after completing the campaign. Some players simply quit and don’t bother engaging with trade mechanics or learning crafting systems to make effective use of the currency they’ve obtained.

The Rarity Stat Gatekeeps How You Build Your Character and Your Overall Enjoyment of the Game.

If you struggle to find currency and wonder why other players are more successful, it’s often because you don’t have at least 150% item rarity from your gear and Waystone modifiers. Without this, you are effectively handicapping yourself and will perform significantly worse compared to players who can run builds stacked with item rarity.

Personally, item rarity is a horribly toxic stat that should never have existed in the first place. The game should be about making your character as strong as possible—not forcing you to care about a stat that directly dictates how much loot you’re allowed to have.

The Crafting System Is Overly Complicated, and New Content Continually Bloats It Further.

A game design that requires players to read spreadsheets and external guides because its core mechanics aren’t properly explained in-game is a serious issue. Due to the two problems above, many players are afraid to spend their currency. Failed crafting attempts have major consequences and, given how the economy currently works, can lead players to quit altogether.

Ironically, players with large amounts of currency are more willing to take crafting risks, while those with very little cannot afford to experiment at all. This backwards design only pushes players away from engaging with crafting.

People Turn to RMT Because the Game Doesn’t Respect Their Time.

Because the crafting system has such a steep learning curve and effectively amounts to gambling when it comes to min-maxing, some players simply avoid the hassle. Instead, they spend real money to buy currency so they can skip the process entirely and purchase items from the market—or at least feel they have a safety net that allows them to learn crafting without the fear of falling behind or hitting a progression wall.


The main reason why poe2 is the KING of arpg is precisely because the game is extremely difficult, very hard to learn and very hard to master, extremely challenging and requires a lot of time not only to play the game, but also to do research online at youtube, twitch, reddit, discords, forums, etc.

The game cannot be made easier anymore because if the game becomes too easy, then poe2 will lose its crown among the competitors.

The casual players and the lesser people and the unworthy people should not play poe2 if they are incompetent and lousy. If they are not good enough or too lazy to put in the time and the effort to learn, then they should go elsewhere and go play other games like last epoch and diablo 4 instead. If they are not good enough and still want to stay in poe2, then they deserve to be at the bottom of the pyramid. They are not good enough and that's why they cannot complete and win the content, example the pinnacle bosses, the trials, etc.

They are unable to repeatedly farm the bosses and accumulate wealth in the game. Example, those players who achieve the ability to complete the trials will be able to repeatedly farm the time lost jewels, the exclusive unique items, the soul cores, etc. They are even able to provide service for other players as trial carry to earn extra currencies.

Those players that are lousy and subpar should just accept that they are inferior and unworthy. They cannot achieve anything significant in the game and all they can do is complain complain complain all the time like whiners and crybabies.
34pre98qua
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SoFaux#7759 wrote:
Crafting is extremely easy. The currency tells you what they do when the drop. It takes an elementary school student to figure out the steps. If you can't even do that, you can just trade to skip crafting entirely. You want an AI-guided UI to tell you exactly what to click in your inventory or something? You want an on-rails game?


Ok go craft that chase unique, ok craft a perfect set of gear with your orbs, oh ya needs 10-100 if your lucky, needs omens to effectively select and reroll what you dont want, ya crafting is so easy and accesible like cmon, lets not forget you need some decent base gear, that base gear? all random chance to drop, oh just buy it off someone else, doesn't solve the core issue.......
Last edited by Jobama#9902 on Dec 27, 2025, 2:02:36 AM
Kuso game,FUCK...........................................................................................................................................................................

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