So 0.4.0 Released yesterday. Already bored. Game play pacing is way off.

I'd say make the pacing, and monster pack size, and campaign area sizes more akin to how Diablo 2 has it (before D2R). Blizzard North had that down PERFECTLY. AND make XP be balanced with that mind.
Last edited by Aulyx#1181 on Dec 16, 2025, 5:52:07 AM
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Haziza#1519 wrote:
The same Diablo 4 tourists whine about this every time a new league is released, yet this game has 8x more views than Diablo 4 on Twitch

Streamer’s Twitch metrics doesn’t say much about gameplay feeling of ordinary players.

700h+ players are now called D4 tourists, well. That is sick
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cVGhost#3152 wrote:
meh-version of Monolith of Fate


Holy fuck! That's a REALLY good point! Waystones feel like LE monos, rather than actual POE1 maps. That's why most people don't enjoy the endgame, I bet.
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DrFasty#2068 wrote:
Completely diagree.

Playing Bear form through Act 1-4 was never a slog, and felt good. 0.1 was my first ARPG experience ever and i didnt have expectations, so it was super fun.

0.2 was a true slog, and way less fun than 0.1.

0.3 was my easiest campaign ever, and experience and knowledge helped with gear and build during it.

0.4 so far has felt great, and im convinced people struggling either get extremely unlucky with drops (which happens in ARPGs sometimes) or just dont know to identify good bases and slam craft properly.

There is absolutely nothing weak about Druid or shapeshifting, its very powerful through campaign.


I destroyed the campaign on pathfinder and it was a slog. So boring, the maps are huge and movement speed is snail. Just the thought of leveling a druid now makes me want to uninstall. This is by far the most boring arpg I have after played. It would be fine if the endgame was great but it isnt. Game needs many years of cooking and a different vision.
Last edited by Sindica#0929 on Dec 16, 2025, 6:13:40 AM
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Vayn#3318 wrote:
I agree, i said in a post before, i played poe1 due to poe2 and the difference is night and day. Poe1 is fun, Poe2 has fun moments too but it feels like a chore. Super draggy campaign, no freedom in terms of builds due to their gem system, and the endgame is just endless mapping with no sense of progression or goals.
Poe2 is super popular rn but i think unless they do dramatic changes its a matter of time until people become more and more burned out.


EXACT same sentiment here! Maces are slow AF. Would've been WAY better to have axes and/or swords at the very start. Maces and Quarterstaves are both melee-class weapons, so both of them should be able to work with ALL of the melee skill gems.

We also need WAND ATTACKS, like how POE1 has them. That would be VERY cool.
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DrFasty#2068 wrote:
Completely diagree.

Playing Bear form through Act 1-4 was never a slog, and felt good. 0.1 was my first ARPG experience ever and i didnt have expectations, so it was super fun.

0.2 was a true slog, and way less fun than 0.1.

0.3 was my easiest campaign ever, and experience and knowledge helped with gear and build during it.

0.4 so far has felt great, and im convinced people struggling either get extremely unlucky with drops (which happens in ARPGs sometimes) or just dont know to identify good bases and slam craft properly.

There is absolutely nothing weak about Druid or shapeshifting, its very powerful through campaign.


I don’t know how about druid. But the game have more than one class… not every one plays druid. For example, I'm not good at anything about nature. I once had a cactus, it was nice. After fifteen years of not watering it, I noticed it had died. Looks the same, but dead. I’m worried about that happening again with druid…
I have 20k+ hours in PoE1, so i'm not new to ARPGS. And I can confidentally say that druid was the least fun i've had in an ARPG to this date. The attack animations, the rage buildup and the interaction with mobs feels like some mobile game slop. Why can't you make it snappy and feel good like in Poe1? Why don't you want to make your game feel fun to play?

Get swarmed by 25 mobs that has 100% more movementspeed than you, in order to kill them you must build rage to slam. While hitting 2 enemies with your generator you are almost dead, because the druid has WAAAAAY too low basestats for being a melee. Oh well, now you've pressed ur flasks twice and have enough rage to slam. Midways in your 5 second long slam animation, you're again down to 10% hp.

Did anyone even test this game or is the company just filled with YES men afraid to giving honest critique?

GGG fly me over and I can make your game good. I know exactly what the masses wants and how to tune the monsters, animations, speed etc. No joke, I can save your game.

Jokes on you, they're in Tencent's hands now and are tied up on deadlines and are forced to appeal the masses (console, controllplayers).

It was a good run, PoE will see less and less development time because of this game.

Chris Wilson did right jumping the ship early.
Last edited by Simhak#1742 on Dec 16, 2025, 6:25:38 AM
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Kraythax#2592 wrote:
I played for about 12h yesterday after work and logged off not because I had to go to bed but because I was bored. I actually went to get some work done, I had to get thorough the whole Jira board for my day job. It wasn't urgent, it could have waited til Monday but I was bored. And that there tells you all you need to know about POE2.

I played 4 druid chars trying different builds and all four of them had to SLOG through act 1. So I rolled a lightning arrow and rust king was down in 22 minutes. Not 1h and 15m like the other builds. Why? Because either lightning damage is broken from the the beach or all the other classes are. Thee game is a slog. Its like invading Omaha beach but with less dire consequences of course. You have to tediously punch your way through every pack, every boss, its a complete drag. When you roll another character you look at the campaign and think, "Oh my god, another 40h? I think I have something better to do like clean the toilets."

Maybe that is the goal of POE2? To get us to realize we have better things to do in our life than play a game? :) Nah I am just kidding, I don't think this is "on purpose" it is either bad design or bad pacing. Basically when you get into the game you have to systematically take apart groups one at a time and dodge ground effect instant death circles by the witches that are, by the way, quite hard to see. Thee game throws a flood of creatures at you quickly and it takes until mid act 2 before you have any pacing to make it feel like you have a rhythm. Once we get to the sunken city the pacing is back off again.

The game is designed around having significant AOE clear so it sends enemies at you heavenly but the AOE clear needed is a lot higher than your level. So you end up backing out and trying again, or dying and resetting the whole zone.

Lightning damage is the exception. In act 1 if you play lightning arrow and to a lesser degree spark, it feels about right. You can handle thee flood of enemies and don't get overwhelmed. You still have to dodge ground effects but are able to keep distance.

If you are playing anything Melee you are probably dripping hot wax on sensitive areas of your body as a hobby. You are in point blank and the most devastating damage in the game comes from ground effects that you MUST stand in to do damage but if you stand there and do too much damage you will die. The enemies will surround you, you dont have enough clear and you are taking lots of hits but without appreciably more countermeasures than ranger. So you end up adopting a pick and run play style. Go in, hit, once twice, ground effect, GET OUT. If you go for that third hit the ground effect hits you and you die. If the enemy is on chilled ground or shocked ground you HAVE TO go through it to do damage but you are hit with ticking damage constantly. Meanwhile lightning arrows stays safely out of range.

This is why league after league lightning variants are the meta. I predict this league lightning arrow, lightning spear and Spark will be STRONGER than last league because they will pick up the storm gem from druid and increase their damage further. Meanwhile fire, physical, and every other damage type lags far behind. Chaos damage does OK until near endgame then it falls off which isn't a surprise, even in POE1 chaos damage is difficult to impossible to scale to end game.

Frankly POE2 has a pacing and identity problem. Is the goal the slog I just did with 4 druids? Or is the goal the clear with lightning arrow? At this point you might as well remove the other classes from the game.

These fundamentals are why constantly one or two builds dominate the meta.

As it is now, 12h into the new league, I am bored already. And I haven't even gotten a char out of Act 1. Do with this information what you will but without a STRONG rethink this game will not have the longevity of its predecessor, not even close.



Bro...you've been at this hate for POE 2 for like 8 months man. Give it a rest. Everyone already gets it. You are dissatisfied with POE 2 and think POE 1 is better. We all also know that even though you complain a lot about POE 2 you always forget that you can just log into POE 1 and play it.

Seriously man...get over it already and let the people who enjoy the game help shape it into a better game.


No wonder you're "On Probation". xdd I bet you didn't even read OP's post, because OP is just giving their feedback, which these forums are for. You think he/she is hating on POE2 because he/she mentioned POE1 ONLY ONE TIME in their post?

We can give our feedback on the game here, whether you like it or not. FOH xdd
This is a bait post right? Rust king is like four zones away from the spawn of the game.
Its funny that these ppl have the same speech

- They bring Jonathans name in every post
- They come from a very different game where they dominate mechanics, try poe2 with the same strategy, get wrecked, and say ''game is slow and bad, its not me! Its the game''
- At some point tell about how much they like to rush to endgame using soap bubbles in poe1, because even that works, and how they love to complete atlas fast to farm strongboxes on t17 and harvest rotation every league.

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