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Mirage archer looks sexy
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Posted byDassort#2407on Dec 11, 2025, 12:53:19 AM
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Do Phrecia 2, can't be bothered with this dogshit
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Posted byUrascGCR#7958on Dec 11, 2025, 1:04:12 AM
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Darn, I very much dislike these curse nerfs...
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Passive Tree Changes
Curse Area passive skills on the Passive Tree have been halved, now granting 10% Curse Area of Effect (previously 20%). The Zone of Control Notable skill now grants 20% increased Curse Area of Effect (previously 40%) but also grants 10% increased Curse Magnitudes (previously 8%). The Curse Area small passives on the Lich and Abyssal Lich now grant 15% increased Curse Area (previously 25%).
Skill Changes
Temporal Chains, Elemental Weakness, Enfeeble, Vulnerability, Despair and Inevitable Agony now have lowered radius scaling for Gem Level 20+, increasing by 0.1 metres every 3 levels (previously every level).
Item Changes
Curse Area of Effect Mods on Jewels have been reduced. Regular Jewels now grant 8-12% Curse Area of Effect (previously 15-25%) and Timeless Jewels now grant 3-6% (previously 6-12%).
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Posted byMagosX#1099on Dec 11, 2025, 1:07:08 AM
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Dante_Fortesque#4350 wrote:
I noticed all the people that spend money on this game ARE AGAINST NERFS and all these random bums that didint spend a single cent ARE HAPPY PEOPLE ARE SUFFERING BECAUSE OF NERFS....very bizzare very....yeah i am hating this patch more and more every second
This game is currently pay to play. $30 buy in. Almost all of those also bought tabs. Get a grip Snail. Yes Snail, you ain't a whale.
wrong a lot and i mean a lot of you tourist was donated codes by streamers or giveaways to help boost poe 2 numbers don't act like everyone here paid their dues.
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Firestormweaver is gonna be a walking apocalypse.
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Posted byMKKuroneko13#9367on Dec 11, 2025, 1:19:32 AM
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Updates for 11-12-2025
New Patch Notes:
thank you!
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Posted byDarosius#3984on Dec 11, 2025, 1:32:08 AM
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- Curse Area passive skills on the Passive Tree have been halved, now granting 10% Curse Area of Effect (previously 20%). The Zone of Control Notable skill now grants 20% increased Curse Area of Effect (previously 40%) but also grants 10% increased Curse Magnitudes (previously 8%). The Curse Area small passives on the Lich and Abyssal Lich now grant 15% increased Curse Area (previously 25%).
- Temporal Chains, Elemental Weakness, Enfeeble, Vulnerability, Despair and Inevitable Agony now have lowered radius scaling for Gem Level 20+, increasing by 0.1 metres every 3 levels (previously every level).
- These changes are accompanied by a rework to Doedre's Undoing by changing it from scaling off Intellgence to instead scale based on the Supported Curses Level. This opens up the build without having to be Intelligence stacking.
- Curse Area of Effect Mods on Jewels have been reduced. Regular Jewels now grant 8-12% Curse Area of Effect (previously 15-25%) and Timeless Jewels now grant 3-6% (previously 6-12%).
I assume this is the end of Doedre's Undoing build ? yet another niche build get destroyed. increased curse area of effect is very crucial on this build as it needed to cover the whole screen to be effective. radius from curse itself also nerfed. on top of that Doedre's Undoing itself damage no longer scale on INT and we don't know how new scaling works with curse skill gem level.
they created another build with the same problem.+level of skills only way.they are just d... at this point.cheeers
ign:EssenceSlam
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Posted bynemero#1042on Dec 11, 2025, 1:49:15 AM
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And all curses are unplayable now because now of a single barely used Support Gem. I'm out of words that can pass profanity filter.
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Posted byOrphas#1550on Dec 11, 2025, 2:03:41 AM
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Sure more nerfs , keep it going this patch notes already are big pile of sh** , f*ckinh up whole game doing dogsh*t balance around druid class and useless uniques no one use then cuz 90% of uniqs in this game is garbage , like seriously ? Maybe send this new 3 people what you get for balance team somewhere else coz my eyes freaking bleeding reading this
Last edited by Braciak90#0919 on Dec 11, 2025, 2:16:23 AM
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Posted byBraciak90#0919on Dec 11, 2025, 2:09:02 AM
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Why do I have to jump through 12 hoops for incinerate while bow players just zoom through everything? You showed it on 3 totems in the gameplay reveal and now I cant even make 2 happen in the 5 seconds duration you've nerfed it to, let alone for any reasonable damage for the cost investment while still being slower at clear and everything else. It takes half a build for the charge generation for a spell caster.
Why are you treating every other skill like a Rube Goldberg machine when one side of the tree is just blasting screen wide with nothing.
Last edited by SuicidalBaby#2232 on Dec 11, 2025, 2:42:18 AM
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Posted bySuicidalBaby#2232on Dec 11, 2025, 2:36:09 AM
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