-20% exp on death needed

+1 for increased xp loss.

in fact, make lvl 99 to 100 next to impossible. Make it voided. 99 is new soft cap, additional xp can only be gained in voided maps.

Now 100 is an actual accomplishment, and voided maps have a new value/use
“Freedom is what we do with what is done to us.”
Man........something HAS TO BE YOUR FAULT at some point, toe. Your excuse for every thread cannot simply be "its not my fault, its the game". There is something you yourself are doing that is causing you to interact with punishments too often, at bad times, and therefore receiving massive negative feelings about it.

Games are (mostly) static entities with hard-coded rules that remain the same for everyone, all the time. The PLAYER interacts with that environment, and adjusts as needed to succeed in that static environment. That is what is known as "playing a game". It is why some prefer different games: the player dislikes the static entity of one game over another.

It is almost NEVER the game's fault for something happening to you as a player. This is only true of bugs and glitches. But interacting negatively with features and foundational structures outside of bugs?....that is the PLAYER'S fault 100% of the time.

It is entirely on the PLAYER to figure out success or failure. Failures will ALWAYS result in frustration, no matter the game. Tons of failures will multiply the feelings of frustration. But the POINT of "experience" is learning from your failures and turning them into successes. You.....just keep throwing the same thing at the same wall and expect different results. And you get progressively more frustrated. Rather than improve yourself, you demand the ENTIRE game to shift for you.

And I bet the response to this will be something along the lines of "Nope, nothing wrong on my end. The exp penalty is bad and I don't care about anything else". If that's your opinion and feedback, drop it ONCE and then get out of the conversation. There's nothing else you want to hear or even contribute, so why stick around?
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 22, 2025, 2:28:36 PM
"
substance beyond personal opinion.


personal feelings



i mean... it is tufurtos personal opinions and his personal experience. how does one validate their opinions? i m feeling sad because look at my sad face? or does he need to get certified medical practitioner to officially declare he's feeling sad?

a lot of disagreements here are mainly because of different experiences. some say the game is too easy, some too hard.

its all personal opinions.

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"

Introducing a higher penalty would not create a new game mode, whereas implementing a 'toggle for death penalty' would. I do not think it is that complicated, these are simply two distinct concepts


lol so you would force a harsher game for all players without their consent? thats a good way to lose the player base.

but that said, i find it weird that you're so hard pressed on implementing harsher punishments being core, while totally against removal of xp penalty. theres a quite huge biasness thats is just unnecessarily unfair to one side. you get what you want and the other side gets nothing? pretty selfish no?



"


I think you’ve been around long enough to know that. GGG has always built their game around a certain level of harder content as their endgame. Creating a harsher environment to encourage players to improve and get better has always been part of their plan, just like throwing unprepared players into cold water when the game is ready to skill check them.

They make a challenge for players who enjoy harder content instead of wrapping everything in bubble wrap to keep players cozy. The instant gratification crowd has never been the focus when designing content. History shows that this is what made the game successful and what their main audience wants.

Looking back, they have never built the game around the smaller audience that complains about trivial things, often because they refuse to learn the basics. Even less have they ever balanced or changed the game for people who announce they are leaving for the 24th time only to return and find new reasons to complain because the game does not exist to keep them comfortable.

So yes, a harder game is exactly what most players want.


i will agree they make harder content to challenge players that have powerful builds.

but from what i gather, this is their idea of how to keep players invested in the game via aspirational content. "i m strong now, but i need to get stronger to deal with these harder bosses". its just dangling the challenge for the players.

players who do kill the bosses get exclusive drops.

more xp penalty, what does that do? it just frustrates players. i get that you and some people specifically prefer it. but why force more penalties on others? do you think doing this is in ggg's best interest? i rage quit the game many times, and now i m just keyboard warrioring in the forums more often than actually playing the game. in fact i have very little interest in poe if i m being honest. i m sick of all the harsh punishments. could i get better? i could, but i reckoned that theres other games much more worth my time. ggg would stand to lose more players if they just made the game unnecessarily harder.

and if i m being honest, i really think youre trolling around. you advocate for harsher punishments as a core implementation, yet dislike removal of xp penalties even as an option. thats... weird. might as well get rid of softcore and make the game hardcore only.

all you're doing is just suggesting stuff that will make ggg lose players/money
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"
exsea#1724 wrote:



i mean... it is tufurtos personal opinions and his personal experience.


Except for the very real fact that his posts are almost always "speaking for other people", much like your own tend to do. Although at least your posts offer good discussion and debate a decent amount of the time. His don't.

There's a difference between giving your own personal opinion and experience, versus claiming it as objective fact and continuing to argue it as objective fact despite the obvious and clear disagreements. And the very real adamant refusal to use the tools offered to completely get rid of said complaints.

Would be totally fine if he dropped his opinion in and left it there. Or even followed up when someone replies with disagreement with something along the lines of "this is my opinion and experience, I'm not interested in debating this"....but that isn't what happens.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 22, 2025, 10:26:13 PM
"
"
exsea#1724 wrote:



i mean... it is tufurtos personal opinions and his personal experience.


Except for the very real fact that his posts are almost always "speaking for other people", much like your own tend to do. Although at least your posts offer good discussion and debate a decent amount of the time. His don't.

There's a difference between giving your own personal opinion and experience, versus claiming it as objective fact and continuing to argue it as objective fact despite the obvious and clear disagreements. And the very real adamant refusal to use the tools offered to completely get rid of said complaints.

Would be totally fine if he dropped his opinion in and left it there. Or even followed up when someone replies with disagreement with something along the lines of "this is my opinion and experience, I'm not interested in debating this"....but that isn't what happens.


ah i see.... i think he should provide a better discussion then. sometimes i get tired and just drop topics if i m lazy tbh
[Removed by Support]
"
exsea#1724 wrote:
"
substance beyond personal opinion.


personal feelings



i mean... it is tufurtos personal opinions and his personal experience. how does one validate their opinions? i m feeling sad because look at my sad face? or does he need to get certified medical practitioner to officially declare he's feeling sad?

a lot of disagreements here are mainly because of different experiences. some say the game is too easy, some too hard.

its all personal opinions.


"Tufurto" as you call him just keeps reiterating the same claim without justifying it and everyone is (rightfully) calling him out on this cheap debate tactic.

A solid foundation is everything when it comes to an opinion. I am in no shape or form saying he should not feel a certain way, but if it doesn't go deeper than "I don't like it", it just doesn't carry weight in a debate.

"
"I think this game would be infinitely more fun and enjoyable for a wider audience if exp loss was deleted today."


This is what we call a thesis or statement. It's a start! But where's the substance? E.g. explain why the game would be more fun. Answer questions such as if it's so easy to make the game more appealing and fun for everyone, why don't the devs already do this? Could there be more to the XP penalty than the devs not wanting us to have fun? What could it be, I wonder.

That's what this discussion is for. We're exploring arguments from either side and testing our theses against one another to see who has the better arguments.

Just, one side is not presenting anything beyond personal feelings. And honestly? F- that. He keeps disrupting an otherwise solid conversation with random assertions and baseless claims, and the last few pages are testament to people rightfully being fed up with it and calling it out.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Dec 22, 2025, 10:41:51 PM
I mean, all I'm saying is exp loss should be an optional toggle. This doesn't negatively impact any players, and would just allow people who don't like the mechanic to click a button to turn it off. People who want to lose exp, can leave it on. That's the most simple solution to the exp loss problem. Its a win-win.

All I can really do is throw my opinion on exp loss out there and hope the game changes to be more fun. That's what feedback is, players giving their opinion on the game, and I'm suggesting a toggle so that both groups of players can still enjoy the game with exp loss on/off. That is all.

And letting people choose how they want to enjoy the game is never a bad thing, PoE is all about player agency anyways, that is what the Atlas Skill Tree and entire endgame is built upon.
Last edited by Toforto#2372 on Dec 22, 2025, 11:15:03 PM

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