Im not playing Poe2
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@Phrazz I've played literally every single ARPG the last 25 years released. And the elemental infusion system is probably the worst I've ever encountered. No game has made it so non-intuitive like PoE2. Even Everquest and DAOC had better solutions for casters and that's almost 30 years ago. This system is probably the most overcooked and clunky caster system I've ever experienced and it literally works on 4-5 elemental skills. It's totally worthless Last edited by H3rB1985#0551 on Dec 19, 2025, 8:50:33 AM
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Yep Art, that's exactly what I meant. No more (or a LOT less) "facetanking" and far more positioning when you compare the two games. Perhaps better phrasing would be "important dodging" rather than "impactful". Although not dying and resetting the boss is definitely "impactful" lol. Meanwhile....how long has it been since YOU "dodged" a shaper slam? Because for me.....its been years.
It might be a "me" thing, but I think its a bit more than just me.....but PoE 1 has become about "outgearing" mechanics rather than engaging with mechanics. PoE 2.....not so much. This is why players like Ben_ continue to reign supreme on competitions. Because they DON'T "outgear".....they outplay. It's a very different way of approaching the game. In a few years it will certainly get there though. I have little doubt @Phrazz: I also feel like combat is much more clunky in PoE 2. I also agree that its more of a "me" problem than a game problem. Pushing tons of buttons and timing things correctly, while paying attention and stuff is on cooldowns and things....just happens to be hard for me. But the actual animation and HOW the combat works is WAY more fluid than PoE 1 start-stop design. If you are "good", you can string movement, skills, positioning, dodging, and everything else seamlessly together and it LOOKS like you are fluidly moving through all of those things. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 19, 2025, 1:13:37 PM
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" I'm old. I stopped caring about how games LOOK a long time ago. Gaming is all about the FEELING, and PoE2 feels clunky to me. Bring me some coffee and I'll bring you a smile.
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" Funny how the experience can be different. I'm not facetanking in both games because I don't focus much on tank (I love sustain, but tankiness feels too expensive for me, being because budget or build choice). But I do more "important dodging" in PoE1 than 2. In 2 I just run around and spam roll in circles, because I'm not punished DPS wise. I don't need much effort and don't put any, because it remains efficient rolling my character and my head on spacebar. It feels more important in 1 because my DPS suffers from it. I have to think a lot more if my CD are up or not, if I want to move or try to greed a bit more for best DPS. Maybe it's because I never play Broggernauts ? Dunno, but it feels backwards for me. PoE2 roll and movement feels so dumbed down to me... fluidity is there, but it feels dumb. |
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" That is almost certainly linked to whatever build you are playing. I don't know how many different builds you've created in PoE 2 yet, nor how many different builds you regularly play in PoE 1 but dps uptime is at least 90% dependant on the build....and not the game. And this is true of BOTH games. That last line where you describe CDs and greed for dps in PoE 1 is....not something you hear often, if at all, with PoE 1 characters. Because there are no cooldowns in a functional build, except for perhaps retaliation builds. Yet that is almost forced on you by the entire build of the PoE 2 game, whether the dodging is in a circle or not. But also, like you said, maybe you are running around with a super low dps character to begin with. Like REALLY super low. And I gotta point out that your two Keepers builds, slam zombies and kinetic blast, both should have near-100% uptime on damage with absolutely no problem, regardless of dodging or tanking or anything else. Not sure what cds you are waiting for or timing. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 19, 2025, 5:01:55 PM
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" Obviously I'm talking about low dps in early progression, because when you reach high DPS, mechanics vanish anyway. And that's valid the same way for both games. When my character is done, I'm not moving, but I'm not facetanking either, boss is dead before he does anything to tank or dodge. Cooldowns was oversimplifying. Can include vaal skills, totems, positionned buffs like sigil of power, losing stacks while moving, breaking my mines detonating chain, getting out of point blank range etc. That's why dot (not the ones with a ramp up though) and minion builds, mostly, need lower DPS to feel the same than the rest, because the DPS is still ticking while repositionning. Last edited by rob_korn#1745 on Dec 19, 2025, 5:16:06 PM
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" well...sure but at early progression you don't need to dodge anything in PoE 1, nor do you need buffs or the stuff you talk about later. If you need all these things, there is something wrong. You absolutely do need all this stuff against early bosses and things in the campaign of PoE 2. There is no choice, even with a great build. " In the past 6 years or so, perhaps longer....I have never once felt or been concerned about ANY of the things you just mentioned, within builds that use them. And I have made MANY mines builds, totem builds, vaal skill-using builds, lightning builds, projectile builds with point blank, you name it. I don't want to speak for how far you take builds, or how much investment you make, or how "good" you are at making a build....but the things you describe are just NOT widely felt through the PoE 1 community. It's precisely the opposite, even on a shoestring budget for most, including new players (although they likely follow guides and aren't REALLY "creating" anything). Prior to 3.0, I DID have to worry about some of those things. I remember chin sol weapon swap for close range barraging down bosses, and needing to make sure I was close enough at safe moments. Or NEEDING sigil of power (I am aware it didn't exist, but similar buffs did) or other buffs to reach notable dps to make a boss fight not take 10 minutes. But those days are LONG LONG gone. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Dec 19, 2025, 5:23:19 PM
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" Mate, I'm calling bad faith here. I'm not concerned either, it's just how it feels to me. You obviously have to dodge a lot of things in quick atlas progression, Eater, Exarch, Maven, UElder... You don't skip Eater slam nor tank it on league start. Regarding my builds and how much I push them, my character list is public. Not sure if there isn't one without a mageblood on it (didn't bother with Keepers because it's lackluster). Mirror items here and there. I never worry about an Eater slam when I'm geared. It doesn't exist anymore. I definetly stayed a bit too long on the wind up of a slam early league because I didn't want to run away too early. On PoE2 I just rolled my head on spacebar, when even needed because I can just run around while I hit at the same time. I play catch me if you can, and it is enough most of the time. |
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Wishing for a game you don't play to fail because you don't like it, while letting everyone know that you're not ever going to play it.
If that doesn't scream entitled spoiled brat, I don't know what does. Last edited by Zakarun#6478 on Dec 20, 2025, 5:38:39 AM
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