Im not playing Poe2

"
there's a difference between opinion and fact, and some of us would do well to remember that what we feel might be different from what others feel.
To quote a wise scholar of these forums; This is a objective fact. Well said. Some people would do well remembering that before engaging in discussions like these.
I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
Last edited by Celestriad#0304 on Dec 16, 2025, 3:32:23 PM
I would prefer to have a reasonable, open discussion. Please stop stoking the flames by taking offense to something that wasn't addressing you personally. Your personal attacks are uncalled for.

Edit: (the offensive post was removed)
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Dec 16, 2025, 4:53:21 PM
I'd just like to lol at the last 3 pages of conversation.....it's every single thread, every single conversation, the same "logic" playing out in a horribly flawed way.

PoE 2 is almost EXACTLY the same game as early PoE 1. Shinier paint and much more smooth, but eerily similar in terms of actual gameplay and progression. The problem is gamers without any sense of history or those who have ONLY played PoE post-7+ years of development time and constant updated content...........seem to have absolutely no ability or willingness to think and/or actually PLAY a game. When you actually have to...pay attention and plan and move....the entire game becomes fodder for constant and ridiculous complaints. People don't even make any sort of attempt at changing their playstyle to suit the actual game they are playing, and instead demand the GAME to adapt to their playstyle. What the actual hell is that logic? The entitlement? That has NEVER been the point of any game in existence. YOU the player are responsible for playing the game, not the other way around. And if its not to your liking, quit.

There is very little inherently "wrong" with PoE 2 (early game), but it ISN'T modern PoE 1. It never tried to be, nor did it ever have any intention of being modern PoE 1. Is this such a hard concept for folks to grasp?

I personally DO NOT LIKE PoE 2. I'm not currently playing it. I went in knowing that I might not like it because it was a wildly different experience from PoE 1. But I wanted to try it because maybe I would fall in love with it. I still might. But it was never a SECRET that this was a different game, slower, methodical, demanding more of the player. And you know what? The "me" that was over a decade younger probably preferred that style of game more. Now? It might be a bit overwhelming for me. But that is MY personal taste. It's a DIFFERENT GAME. It's allowed to be different. Even IF all this stems from the initial plan of a combined game (which was astonishingly and obviously not REALLY going to happen even back in 2019) and people are still ticked off....tough. It's literally been years.


Where do people get off complaining about exactly all the things that PoE 2 has been advertising for like 6 years? Just. Don't. Play. At the very least, argue about the actual issues of PoE 2 NOT meeting its own stated goals....not some made-up thing that it should be a copy of PoE 1.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 18, 2025, 7:38:09 PM
"
I'd just like to lol at the last 3 pages of conversation.....it's every single thread, every single conversation, the same "logic" playing out in a horribly flawed way.

PoE 2 is almost EXACTLY the same game as early PoE 1. Shinier paint and much more smooth, but eerily similar in terms of actual gameplay and progression. The problem is gamers without any sense of history or those who have ONLY played PoE post-7+ years of development time and constant updated content...........seem to have absolutely no ability or willingness to think and/or actually PLAY a game. When you actually have to...pay attention and plan and move....the entire game becomes fodder for constant and ridiculous complaints. People don't even make any sort of attempt at changing their playstyle to suit the actual game they are playing, and instead demand the GAME to adapt to their playstyle. What the actual hell is that logic? The entitlement? That has NEVER been the point of any game in existence. YOU the player are responsible for playing the game, not the other way around. And if its not to your liking, quit.

There is very little inherently "wrong" with PoE 2 (early game), but it ISN'T modern PoE 1. It never tried to be, nor did it ever have any intention of being modern PoE 1. Is this such a hard concept for folks to grasp?

I personally DO NOT LIKE PoE 2. I'm not currently playing it. I went in knowing that I might not like it because it was a wildly different experience from PoE 1. But I wanted to try it because maybe I would fall in love with it. I still might. But it was never a SECRET that this was a different game, slower, methodical, demanding more of the player. And you know what? The "me" that was over a decade younger probably preferred that style of game more. Now? It might be a bit overwhelming for me. But that is MY personal taste. It's a DIFFERENT GAME. It's allowed to be different. Even IF all this stems from the initial plan of a combined game (which was astonishingly and obviously not REALLY going to happen even back in 2019) and people are still ticked off....tough. It's literally been years.


Where do people get off complaining about exactly all the things that PoE 2 has been advertising for like 6 years? Just. Don't. Play. At the very least, argue about the actual issues of PoE 2 NOT meeting its own stated goals....not some made-up thing that it should be a copy of PoE 1.


This is not what they advertised.

Check this https://youtu.be/jVRADmjzsss?si=DS1odhchTE1PNp7y

This was 2021, 2022 released Elden Ring.

Should tell you exactly what happened to the game
^uh...what? That's EXACTLY how PoE 2 plays. Maybe the layouts and the levels are different (so what?), but the actual gameplay is nearly identical to what we see now, albeit smoother thanks to the fact that they rebuilt how the game handles skills AFTER this video was made.

Plus....videos from 2019 also showed similar or near-identical gameplay.

And given that the linked video is STILL using the old code janked in from PoE 1, it will OBVIOUSLY look different than the totally new code powering PoE 2 from the foundation. But the important bit is the GAMEPLAY. And frankly, what they are narrating OVER the video.



2019 they described every single goal they had with PoE 2. Slower, more methodical combat. Check. Impactful dodging. Check. Beefy and difficult bosses. Check. Less PoE-1 style explosiveness (which is the current problem with PoE 2 endgame). Check during the campaign. Less power overall. Check during the campaign. Combo skills, so that one skill builds don't dominate. Check. These things were NEVER in doubt. The only "doubt" was whether PoE 1 would become more like PoE 2 or whether PoE 2 would become more like PoE 1, by necessity of them being within the same endgame. But then they decided to split them into separate unique games so.....comparisons are done.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 19, 2025, 7:46:19 AM
"
Impactful dodging. Check.


Sorry, Sir, but what does this mean?

I'm not saying I disagree with your overall point here, as we've known for years that PoE2 would be slow, "methodical", clunky mess. But what does "Impactful dodging" mean?
Bring me some coffee and I'll bring you a smile.
"
Phrazz#3529 wrote:
"
Impactful dodging. Check.


Sorry, Sir, but what does this mean?

I'm not saying I disagree with your overall point here, as we've known for years that PoE2 would be slow, "methodical", clunky mess. But what does "Impactful dodging" mean?


The meaning is in the phrase. Dodging having a significant impact on gameplay as opposed to it being a meaningless feature that is getting drowned out by PoE1 levels of stacking so much defence you can just keep DPSing despite big boss slams

As in, bosses have moves you want to dodge and players have the tools to avoid them, leading to a more meaningful combat cycle

At least, that is my interpretation of cow's words
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Dec 19, 2025, 8:28:27 AM
"
The meaning is in the phrase. Dodging having a significant impact on gameplay as opposed to it being a meaningless feature that is getting drowned out by PoE1 levels of stacking so much defence you can just keep DPSing despite big boss slams

As in, bosses have moves you want to dodge and players have the tools to avoid them, leading to a more meaningful combat cycle

At least, that is my interpretation of Void's words


Stacking defenses in PoE1 is about currency, choice and where you are on the tree.

I've always felt like blink skills are very valuable in lots of situations, especially bossfights. I would consider that "impactful dodging". I'm just curious how a very clunky and slow dodge roll is more "impactful" than a blink skill.

Most(!) players in PoE will never get to the point where you don't have to dodge Sirus or Uber Shaper slams, as well as his beam and balls. I would also think that most players use blink skills in boss fights, especially Maven's laser phase.

Maybe it's more "impactful" when you have to do it often during clearing?

That said; I like defenses to matter. What's the point of going tanky (build divesity) in an ARPG if a tanky character has to "impactfully dodge" everything a squishy character has to in boss fights?

"
At least, that is my interpretation of Void's words


Oh, cow and Void is the same person?
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Dec 19, 2025, 8:23:56 AM
"
Phrazz#3529 wrote:
"
The meaning is in the phrase. Dodging having a significant impact on gameplay as opposed to it being a meaningless feature that is getting drowned out by PoE1 levels of stacking so much defence you can just keep DPSing despite big boss slams

As in, bosses have moves you want to dodge and players have the tools to avoid them, leading to a more meaningful combat cycle

At least, that is my interpretation of Void's words


Stacking defenses in PoE1 is about currency, choice and where you are on the tree.

I've always felt like blink skills are very valuable in lots of situations, especially bossfights. I would consider that "impactful dodging". I'm just curious how a very clunky and slow dodge roll is more "impactful" than a blink skill.

Most(!) players in PoE will never get to the point where you don't have to dodge Sirus or Uber Shaper slams, as well as his beam and balls. I would also think that most players use blink skills in boss fights, especially Maven's laser phase.

Maybe it's more "impactful" when you have to do it often during clearing?

That said; I like defenses to matter. What's the point of going tanky (build divesity) in an ARPG if a tanky character has to "impactfully dodge" everything a squishy character has to in boss fights?

"
At least, that is my interpretation of Void's words


Oh, cow and Void is the same person?


Nah, just a typo.

Dodge roll is available on every character no matter your gem sockets, so even if you are starved for space it will be available.

Combat in PoE2 is a lot more fluid. I find myself moving more actively thanks to the attack/cast while moving features and whatnot
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
Combat in PoE2 is a lot more fluid. I find myself moving more actively thanks to the attack/cast while moving features and whatnot


I feel combat is way more clunky in PoE2, but that's a "me" problem as I'll prefer click-to-move instead of WASD in my ARPG's. And as far as I know, they did talk about WASD as a choice, but then balanced 'everything' around it.

Anyhow, besides the "WASD me-problem", I feel the windups, the animation canceling, the "winddown" on dodge roll and the whole "genertor/spender" philosophy VERY clunky - in addition to slow movement, of course. Some would say PoE2 doesn't have "generators/spenders", even GGG, but in practice it very much does.
Bring me some coffee and I'll bring you a smile.

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