Fortress pulse-explosion

If it walks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck. You could make a similar statement here about people who refuse to build defences then complain about their characters taking too much damage.

Anyway, pulses ain't changing mate. No matter how much you whine about it, this league is not getting any more patches anyway. These recent posts have just been sorry attempts to bait negative responses without addressing any evidence or arguments from other posters. There should be a rule against this to be honest.

EDIT: and his non-response after this just proves it more...
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Dec 20, 2025, 1:16:48 PM
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Zrevnur#2026 wrote:
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Also, I cannot find a single mod which specifically affects monsters which changes the pulses in any way.

https://www.pathofexile.com/forum/view-thread/3876025/page/8#p26489998

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So it's only the map mods impacting the players' defenses causing them to do more damage, with a small baseline chance to crit for 30-50% extra damage.
Invalid reasoning: Your inability (unable to find) does not imply "doesnt exist".


What? No, that doesn't follow at all. The pulses do both fire and lightning damage, and they can crit.

Therefore, they can ignite and shock.

Yes and I got lots of Ignites & Shocks unlike normally. So its unlikely to be because of crits. If you would actually understand "science" which you are referring to here you wouldnt write things like that. (You would ask instead for number of samples or some such thing. Not write: Bad test.)

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A much better test of this would be something like what I did, which is run a fortress in a map with the Profane prefix (monsters apply wither on hit). Wither is unmistakable because it has a debuff icon at the top of the screen, and cannot be naturally inflicted by any kind of damage. And guess what?

The pulses don't apply wither.
Its not "much better" at proving your claim that all monster mods have no effect. You cant even prove that that individual mod has no effect that way as it does something else too.

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Now, did I test literally every single mod in the entire game which impacts monsters to definitively prove that monster mods don't impact the pulse damage?
You have referred to one test for one mod here.

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No, of course not, because that's absurd. That's just not how science is done, it's not how any kind of rational logic-based reasoning is done, it's not how anyone ever learns anything worth learning. Which is why I stated my findings the way that I did.
Maybe learn about reasoning and science. You are right that science would unlikely be done by testing all mods. However the reasoning you used was simply invalid. And actual scientists wouldnt claim "I tested one mod therefore all mods behave like that" either.

No wonder it's lost, it's in the middle of the jungle!
All I'm doing is giving my feedback on this overtuned mechanic and how to fix it. I also complained about Mercenaries oneshotting people no matter how tanky their build was during that league. I'm not here to look for build help, because I'm perfectly satisfied with what I play.

That's the whole point of a feedback forum, to give suggestions on how to make the game more fun. The only thing I can really do is just say that this mechanic needs to be changed lol

And like other people have already mentioned, its kinda bs how seemingly arbitrary map mods affect it for no reason whatsoever. Like the generic "Monsters deal X% increased damage" mod makes it stronger, that makes actually 0 sense.
I literally sat in a collapsing hive fortress, in a tier 16 map, wearing a veil of the night, for THIRTY MINUTES, tanking hive pulses with nothing but my life regen and natural ES recharge.

Please explain to me how this mechanic is overtuned, when it does mostly elemental damage and it can't kill an afk character with zero elemental damage mitigation.
Last edited by ARealLifeCaribbeanPirate#2605 on Dec 20, 2025, 1:13:48 PM
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Toforto#2372 wrote:
All I'm doing is giving my feedback on this overtuned mechanic and how to fix it.

There's nothing overturned, so nothing can be fixed about it.

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I'm not here to look for build help, because I'm perfectly satisfied with what I play.

Giving that you describe your gaming experience as stressful it's hard to believe that you're perfectly satisfied with what you're playing, especially if you look at all the things you complaining about league after league.

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That's the whole point of a feedback forum, to give suggestions on how to make the game more fun.

Feedback goes both ways. In this case your character is at fault, not the already easy mechanic.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Dec 20, 2025, 2:34:07 PM
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Pashid#4643 wrote:
Feedback goes both ways. In this case your character is at fault, not the already easy mechanic.


Nope, this forum is simply for giving feedback about the game. Nothing more nothing less, and that's what I'm doing.

I'd prefer simple in-game polls with "yes" "no" questions, or multiple choice of what players would prefer. What needs buffs/nerfs. But that just doesn't exist, what we have is the Feedback and Suggestions forum.

Like if I could just click and drag a slider to modify the damage of this pulse explosion, I'd have already done that and not complained at all. Sadly there isn't such deep customization of gameplay and difficulty in this game.
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Toforto#2372 wrote:
Nope, this forum is simply for giving feedback about the game. Nothing more nothing less, and that's what I'm doing.


That's correct, and my feedback is that the mechanic is fine and not overturned.
The result of why you think it's overtuned is simply your character being at fault for that. Like I've said feedback goes both ways, not only in the your favor of wanting something easy even easier.

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I'd prefer simple in-game polls with "yes" "no" questions, or multiple choice of what players would prefer. What needs buffs/nerfs. But that just doesn't exist, what we have is the Feedback and Suggestions forum.

That's also correct, cause GGG makes balance changes around what they think is good or bad for the game. Cause if they would do a simple in-game pool they would get nothing but mixed answers of normal players clicking yes that they are happy with the content, and no from others who struggle with easy thins, not because the content is bad or out of line, but only because they click no out of frustration.

Giving that there was no early or mid league changes regarding the damage output it's pretty clear that GGG is happy with how the mechanic performs. Most of the time GGG just knows better even if the outcome is not to your liking.

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Like if I could just click and drag a slider to modify the damage of this pulse explosion, I'd have already done that and not complained at all. Sadly there isn't such deep customization of gameplay and difficulty in this game.

And such slider will never exist in this game, for good reasons.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Dec 20, 2025, 3:16:26 PM
A simple poll doesn't have contextualized data and it ends with your input. Besides the obvious constraints and the fact that they're easy to manipulate, live debate is much more valuable because you can see the strength of someone's argument.

Like, a developer scanning this thread in particular would see that the side arguing the mechanic is overtuned does not address the other side's argument well, if at all. Now that's some valuable insight, no? :-)
The opposite of knowledge is not illiteracy, but the illusion of knowledge.

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