0.4 Fixes that require attention.
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1) Fix tablet drop rates. Playing on trade league it was less of an issue as it's very easy to farm divines to buy tablets if needed. But on SSF, where you can't buy items, having 0 access to rituals/breach/expedition seemed broken. I need to be able to craft on SSF besides exalt slam and pray. I suggest you fix towers so that it drops a precursor + 2 random end game mechanic tablets (breach/exp/deli/ritual).
2) Fix the big boss hit boxes. Melee get's screwed here, especially the skeleton boss that comes out of the ground. IF you're a fissure warrior, the hammer just disappears into the ground, I'm playing shield wall and shield wall disappears into the ground also as well as Bell as monk. Please fix this so we can also fight the boss regularly. 3) Fix the druid boss hanging out in the corner behind the explosive fungus. I have no idea why this isnt hot fixed yet. As melee again, it's screwed because we have to be in MELEE range to hit the boss and its surrounded by explosive fungus... 4) Fix tablet drop rates please, did I say mention this already? Last bumped on Nov 9, 2025, 1:51:53 PM
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SSF
Wow, that boss still isn't fixed. I don't get it. I've been begging for the mouse not to pickup invisible items when used for movement. Nothing like having items set to not show, and yet picking them up all the time when trying to move. Is this not the most simple qol fix ever. Plus theres tons of stuff in the game that is clearly setup for the old game. Like damage rolls on maps, combines with other ways for mobs to roll extra dmg. We get hit now- its not a disintigrate game, its interactive right? Well, we don't have defenses good enough to survive a triple stacked +75% dmg with +25% monster damage and + damage damage... standing in a narrow passage. Some maps you start with a mirror, trigger it- all the mobs spawn AROUND you, instantly trapping you and ded. Corruption can spawn around you and do the same thing- its just nuts. Its a great game being decimated by stupid piles of annoying shit. Its like they don't play the game. Its seriously like they don't play the game. |
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Don't play ssf if you can't handle the drop rates. Simple as that.
No need to mention twice that you need help. Just give up. Plenty of people are having fun. As for the boss fixes, they'll get around to that when they're of enough priority. It does not help that people are screaming for other changes (like your weird tablet problem), as each of those bumps your boss fixes, obviously. |
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Not just bosses every mob in this game like taking you their lap and carrying to someplace. Body blocking awful in POE2 espcially Delirium mirrors. Tablet drops for me i have no problem but "ritual tablets" so rare.
Delirium Fog needs to go. Don't want to play the game with grey screen. This also wanted by majority of this game's community. Atlas still does not working properly. I put like %450 chance on essences yet i can only get 1 essence that's due to Boss Atlas point. Kalguuran crafting needs to be adressed currently logbooks worth for Olroth or some Lush Isle currency farming. Breaches eating game performance & shaders also needs to be adressed. 0.4 they should focus on performance & optimisation as well as some end game. We don't want POE1 copied mechs to POE2. My 50cents 0.4 ; Delve. |
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The most urgent thing that needs adressing is visual clarity and performance.
I recently played a waystone that had Overrun by Abyss and was Instilled and I applied it to a corrupted node. Framerates were completely in the shitter and the visual clarity between grey Delirium fog, green Abyssal spells, permanently spawning corrupted mods, my spells and their spells was as close to zero as you can probably get. Given that "better visual clarity" was one of the main reasons this game even exists at this point we unfortunately have to say that it failed gloriously at that front before it was even released. Last edited by Slart1bartfast#0332 on Nov 9, 2025, 4:44:18 AM
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" I honestly wouldn't be surprised if this bug persists for a really long time. There are still major bugs, like getting trapped inside of boss arenas even after the boss is dead, that have existed and been complained about since launch that still haven't been fixed, and it's been almost a year now. |
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" Why even comment if you have no familiarity with what is being talked about? The tablet problem is well known at this point and has been talked about over and over again by many, many people. It's the reason why Ritual tablets are selling for 3 divs. They aren't dropping. It's been like this since 0.3.1. |
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Fix skill targeting. I'm targeting an area 1 meter away and my character throws that f*ing storm lance projectile to the mountains.
Neden yaşıyorsun? Last edited by Jideament#2792 on Nov 9, 2025, 7:07:45 AM
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" its not that i cannot handle the drop rates, the drop rates are broken. I've done everything in the game as SSF, beat every boss possible can do the juiciest maps. The issue is tablets don't drop AT ALL. I'm 100% sure this isn't the intended design. Why do I have over 70 tablets and 100% of them are irradiated tablets? This isn't RNG, it's broken. asking for a simple fix to a most likely a bug isn't asking to fix drop rates. I also forgot to mention, fixing delirium fog is also very important. Another bug that seems unintended is that when corruption mobs or any mobs that are "about" to spawn, it creates an invisible wall even before they spawn. I don't die from this but it seems like a weird design and doesn't seem intended. Last edited by Beefninjitsu#4018 on Nov 9, 2025, 11:13:50 AM
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" Is that still a thing?! I remember that in 0.1, I personally haven't experienced it this season. Another QOL that can be done is letting us teleport once the boss is dead in the boss room, it's kind of weird having to walk out just to teleport. |
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