Path of Exile: Keepers of The Flame introduces several new Gems available and some changes to existing Skill and Support Gems. Today we’ve prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. We can’t wait to see what you come up with!
Added- 158 to 238 Physical Damage
Removed- 158 to 238 Added Attack Physical Damage
Modified- New: 7% more Damage per Trauma
- Old: 5% more Damage per Trauma
Show DifferencesHide DifferencesAdded- 158 to 238 Physical Damage
Removed- 158 to 238 Added Attack Physical Damage
Modified- New: Attack Damage 491.3% of base
- Old: Attack Damage 393.1% of base
- New: Effectiveness of Added Damage 491%
- Old: Effectiveness of Added Damage 393%
- New: Throws Chains at up to 11 targets in range
- Old: Throws Chains at up to 9 targets in range
- New: Maximum 16 chains
- Old: Maximum 12 chains
Show DifferencesHide DifferencesAdded- Base Debuff Duration is 1.00 seconds
Removed- Base secondary duration is 1.00 seconds
Added- Base Debuff Duration is 3.40 seconds
Removed- Base secondary duration is 3.40 seconds
Modified- New: Wave can restart up to 3 times Wave Areas gain +0.1 metres to radius for each previous Area
- Old: Wave can restart up to 2 times Wave Areas gain +0.1 metres to radius for each previous Area
Show DifferencesHide DifferencesAdded- Base Debuff Duration is 3.00 seconds
Removed- Base secondary duration is 3.00 seconds
Modified- New: Critical Strike Chance 10.00%
- Old: Critical Strike Chance 6.00%
- New: Deals 536 to 803 Physical Damage
- Old: Deals 357 to 536 Physical Damage
Show DifferencesHide DifferencesModified- New: Deals 3287.9 Base Fire Damage per second
- Old: Deals 2737.1 Base Fire Damage per second
- New: Base secondary radius is 4 metres
- Old: Base secondary radius is 3.5 metres
Show DifferencesHide DifferencesModified- New: Attack Damage 150% of base
- Old: Attack Damage 125.1% of base
- New: Effectiveness of Added Damage 150%
- Old: Effectiveness of Added Damage 125%
Show DifferencesHide DifferencesModified- New: Attack Damage 150% of base
- Old: Attack Damage 125.1% of base
- New: Effectiveness of Added Damage 150%
- Old: Effectiveness of Added Damage 125%
Show DifferencesHide DifferencesModified- New: 806 to 1210 Added Fire Damage
- Old: 1203 to 1805 Added Fire Damage
- New: Deals 706 to 1058 Added Cold Damage if Charges were consumed from a Sapphire Flask
- Old: Deals 466 to 707 Added Cold Damage if Charges were consumed from a Sapphire Flask
- New: Deals 151 to 1764 Added Lightning Damage if Charges were consumed from a Topaz Flask
- Old: Deals 105 to 1083 Added Lightning Damage if Charges were consumed from a Topaz Flask
- New: +196% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
- Old: +98% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask
Show DifferencesHide DifferencesModified- New: 714 to 1071 Added Fire Damage
- Old: 960 to 1440 Added Fire Damage
- New: Deals 625 to 937 Added Cold Damage if Charges were consumed from a Sapphire Flask
- Old: Deals 372 to 564 Added Cold Damage if Charges were consumed from a Sapphire Flask
- New: Deals 134 to 1562 Added Lightning Damage if Charges were consumed from a Topaz Flask
- Old: Deals 84 to 864 Added Lightning Damage if Charges were consumed from a Topaz Flask
- New: +196% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask
- Old: +98% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask
Show DifferencesHide DifferencesModified- New: 537 to 806 Added Chaos Damage
- Old: 716 to 1073 Added Chaos Damage
- New: Added Chaos Damage equal to 16% of Flask's Recovery Amount if Charges were consumed from a Life Flask
- Old: Added Chaos Damage equal to 11% of Flask's Recovery Amount if Charges were consumed from a Life Flask
Show DifferencesHide DifferencesModified- New: 537 to 806 Added Chaos Damage
- Old: 716 to 1073 Added Chaos Damage
- New: Added Chaos Damage equal to 18% of Flask's Recovery Amount if Charges were consumed from a Life Flask
- Old: Added Chaos Damage equal to 15% of Flask's Recovery Amount if Charges were consumed from a Life Flask
Show DifferencesHide DifferencesModified- New: Attack Damage 168.8% of base
- Old: Attack Damage 125% of base
- New: Effectiveness of Added Damage 168%
- Old: Effectiveness of Added Damage 125%
Show DifferencesHide DifferencesModified- New: Attack Speed 120% of base
- Old: Attack Speed 110% of base
- New: Projectiles that have Pierced deal 20% more Damage
- Old: Projectiles that have Pierced deal 10% more Damage
Show DifferencesHide DifferencesModified- New: Attack Damage 220% of base
- Old: Attack Damage 180% of base
- New: Effectiveness of Added Damage 220%
- Old: Effectiveness of Added Damage 180%
- New: Projectiles that have Pierced deal 20% more Damage
- Old: Projectiles that have Pierced deal 10% more Damage
Show DifferencesHide DifferencesModified- New: Attack Speed 120% of base
- Old: Attack Speed 110% of base
- New: Projectiles that have Pierced deal 20% more Damage
- Old: Projectiles that have Pierced deal 10% more Damage
Show DifferencesHide DifferencesModified- New: Attack Speed 120% of base
- Old: Attack Speed 110% of base
- New: Projectiles that have Pierced deal 20% more Damage
- Old: Projectiles that have Pierced deal 10% more Damage
Show DifferencesHide DifferencesAdded- Attack Speed 120% of base
Modified- New: Projectiles that have Pierced deal 20% more Damage
- Old: Projectiles that have Pierced deal 10% more Damage
Show DifferencesHide DifferencesModified- New: Arrows fire Beams every 0.30 seconds
- Old: Arrows fire Beams every 0.41 seconds
- New: Each Arrow can fire 8 Beams
- Old: Each Arrow can fire 5 Beams
Show DifferencesHide DifferencesModified- New: Arrows fire Beams every 0.15 seconds
- Old: Arrows fire Beams every 0.20 seconds
- New: Each Arrow can fire 24 Beams
- Old: Each Arrow can fire 16 Beams
Show DifferencesHide DifferencesModified- New: Effectiveness of Added Damage 210%
- Old: Effectiveness of Added Damage 170%
- New: Deals 938 to 1407 Fire Damage
- Old: Deals 753 to 1129 Fire Damage
Show DifferencesHide DifferencesModified- New: Effectiveness of Added Damage 210%
- Old: Effectiveness of Added Damage 170%
- New: Deals 938 to 1407 Fire Damage
- Old: Deals 753 to 1129 Fire Damage
Show DifferencesHide DifferencesModified- New: Critical Strike Chance 7.00%
- Old: Critical Strike Chance 5.00%
- New: Sacrifices 14% of Skeleton's Life to deal that much Chaos Damage
- Old: Sacrifices 10% of Skeleton's Life to deal that much Chaos Damage
Show DifferencesHide DifferencesModified- New: Critical Strike Chance 7.00%
- Old: Critical Strike Chance 5.00%
- New: Gain one Ruin on use Reaching seven Ruin will Sacrifice 50% of your Life to deal 500% of Sacrificed Life as Chaos Damage
- Old: Gain one Ruin on use Reaching seven Ruin will Sacrifice 50% of your Life to deal 400% of Sacrificed Life as Chaos Damage
Show DifferencesHide DifferencesModified- New: 90% more Damage with Ailments if Enemy is Hexed
- Old: 60% more Damage with Ailments if Enemy is Hexed
- New: 200% more Damage with Hits if Enemy is Hexed
- Old: 150% more Damage with Hits if Enemy is Hexed
Show DifferencesHide DifferencesModified- New: 120% more Damage with Ailments if Enemy is Hexed
- Old: 90% more Damage with Ailments if Enemy is Hexed
- New: 300% more Damage with Hits if Enemy is Hexed
- Old: 240% more Damage with Hits if Enemy is Hexed
Show DifferencesHide DifferencesModified- New: Deals Added Physical Damage equal to 17% of Maximum Mana
- Old: Deals Added Physical Damage equal to 15% of Maximum Mana
Show DifferencesHide DifferencesModified- New: Attack Damage 95% of base
- Old: Attack Damage 85% of base
- New: Effectiveness of Added Damage 95%
- Old: Effectiveness of Added Damage 85%
- New: Projectile changes direction 4 times
- Old: Projectile changes direction 3 times
Show DifferencesHide DifferencesAdded- Fire Exposure Aura applies -15% to Fire Resistance
Removed- Each Mine Adds 12 to 18 Fire Damage to Hits against Enemies near it, up to a maximum of 601 to 901
Modified- New: Effectiveness of Added Damage 110%
- Old: Effectiveness of Added Damage 80%
- New: Deals 325 to 487 Fire Damage
- Old: Deals 240 to 361 Fire Damage
- New: Fires an additional Projectile for every 3 prior Mines in Detonation Sequence
- Old: Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Show DifferencesHide DifferencesNew: Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies. Old: Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Show DifferencesHide DifferencesAdded- Fire Exposure Aura applies -25% to Fire Resistance
Removed- Each Mine Adds 37 to 56 Fire Damage to Hits against Enemies near it, up to a maximum of 1249 to 1873
Modified- New: Deals 135 to 202 Fire Damage
- Old: Deals 62 to 94 Fire Damage
- New: Fires an additional Projectile for every 3 prior Mines in Detonation Sequence
- Old: Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Show DifferencesHide DifferencesNew: Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies. Old: Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Show DifferencesHide DifferencesRemoved- Minions have 776 additional Accuracy Rating
Removed- Minions have 776 additional Accuracy Rating
Removed- Minions' Hits can't be Evaded
New: Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area. The zombie cannot survive the impact. Old: Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie. Show DifferencesHide DifferencesNew: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam. Old: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam which cannot be evaded. Show DifferencesHide DifferencesModified- New: Supported Skills deal 20% less Damage with Hits and Ailments
- Old: Supported Skills deal 31% less Damage with Hits and Ailments
Show DifferencesHide DifferencesModified- New: Fires projectiles every 1.2 seconds
- Old: Fires projectiles every 1.6 seconds
- New: 80% more Projectile Frequency while Channelling
- Old: 125% more Projectile Frequency while Channelling
Show DifferencesHide DifferencesModified- New: Attack Damage 220.8% of base
- Old: Attack Damage 184.9% of base
- New: Effectiveness of Added Damage 220%
- Old: Effectiveness of Added Damage 184%
Show DifferencesHide DifferencesModified- New: Attack Speed 120% of base
- Old: Attack Speed 110% of base
- New: Attack Damage 150% of base
- Old: Attack Damage 135% of base
- New: Effectiveness of Added Damage 150%
- Old: Effectiveness of Added Damage 135%
- New: Projectiles that have Pierced deal 20% more Damage
- Old: Projectiles that have Pierced deal 10% more Damage
Show DifferencesHide DifferencesModified- New: Corrupted Blood inflicted by Supported Warcries deals 691.8 base Physical Damage per second
- Old: Corrupted Blood inflicted by Supported Warcries deals 601.5 base Physical Damage per second
Show DifferencesHide DifferencesModified- New: Damaging Ailments inflicted with Supported Skills deal damage 98% faster
- Old: Damaging Ailments inflicted with Supported Skills deal damage 79% faster
- New: 70% less Duration of Ailments inflicted with Supported Skills
- Old: 80% less Duration of Ailments inflicted with Supported Skills
Show DifferencesHide DifferencesAdded- Supported Skills gain Base Mana Cost equal to 5% of Unreserved Maximum Mana
Removed- Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana
Removed- Supported Skills deal 24% more Damage while Leeching Energy Shield
Modified- New: Supported Skills deal 20% increased Damage while Leeching Energy Shield
- Old: Supported Skills deal 10% increased Damage while Leeching Energy Shield
- New: Supported Skills deal 24% more Damage while on Full Energy Shield
- Old: Supported Skills deal 14% more Damage while on Full Energy Shield
Show DifferencesHide DifferencesAdded- Supported Skills have 10% increased Curse Duration
- Supported Skills have 26% less Curse Duration
Removed- Supported Skills have 21% reduced Curse Duration
Added- Supported Skills have 10% increased Curse Duration
- Supported Skills have 23% less Curse Duration
Removed- Supported Skills have 16% reduced Curse Duration
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Posted by Natalia_GGGon Oct 30, 2025, 5:07:01 PMGrinding Gear Games |
cat is rue
Last edited by 9TXwelloX#0889 on Oct 30, 2025, 7:43:14 PM
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Posted by9TXwelloX#0889on Oct 30, 2025, 5:07:43 PM
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Almost go time bois
Cutedog_ baited me into Hexblast league starter in Heist league. Don't trust his judgement XDD
Last edited by sumfight#2609 on Oct 30, 2025, 5:13:10 PM
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Posted bysumfight#2609on Oct 30, 2025, 5:07:50 PM
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kinetic rain gutted lmao
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Posted bycfg3#7172on Oct 30, 2025, 5:07:55 PM
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Woooooooooooooo
The best form of CC is death
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Posted byNyyanko#7323on Oct 30, 2025, 5:09:03 PM
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YOOOOOOOOOOOOOOOOOOOOOONi
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Posted byMiotay#2218on Oct 30, 2025, 5:09:06 PM
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I'm here
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Posted byWhySoDank420#2012on Oct 30, 2025, 5:09:54 PM
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flute plays a hirox
Last edited by laddah#1730 on Oct 30, 2025, 5:19:00 PM
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Posted byladdah#1730on Oct 30, 2025, 5:10:09 PM
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Rue is a kitty
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Posted byKitsuneX89#5815on Oct 30, 2025, 5:10:17 PM
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KR doa
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Posted byKaseyM21#1589on Oct 30, 2025, 5:10:27 PM
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