0.3.1 Hotfix
" You meant Quality and Relevance, right? RIGHT?? Last edited by andreull#5435 on Oct 2, 2025, 4:57:48 AM
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Do not listen and turn the game into minimap simulator like poe1. People will cry about everything until the game become second dead Diablo 3.
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Please give us back the rare mob icon
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1. The new tower system is a BIG WIN when it comes to exploring atlas and looking for Citadels / Zen / Unique maps which are fun to run. I always felt locked to tower and I dont like the zoomer approach.
2. Rare monster icon on minimap felt much better then without. Thats for sure 3. The Pack size and stuff feels better when you take loot aside. 4. There feels to be much less loot and since I play SSF HC mostly and I dont play meta builds I feel punished having to run 6 mods every time compared to previous one time risk at tower. 5. Map sustain is at its worst. I sometimes dont even get a map drop. That guaranteed map drop at the boss kill is no longer the case? |
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On top of above I run out of currency having to regal and even exalt every map to be able to run two or even three tablets
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Bring back Rare icons back! Stop using any limitation or penalties on players! What is wrong with you!
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We want Rare Mobs icons, at the very least as a toggle option.
Fix the range of Quantity on tablets, it should go to +30%. Stop trying to screw us under the table. Last edited by icarus_geo#4644 on Oct 2, 2025, 6:32:16 AM
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T15 maps are 2x smaller and less mobs, very nice of you
I was hyped for tower removal change and overall 0.3 started nice, but after 0.3.1 dude its just bad at everything, less quant, no rare markers (all the loot comes from rares, not garbage bosses), less mobs on t15 map, what is this even? Covered by "people getting swarmed" cool stories. Also nerfed evasion while people having 10k+ es still untouched. Yes we dont have boss/rare markers in poe 1, but dont forget, we do not have to do anything on the map in order to COMPLETE it, do you understand the difference? And the conclusion that poe 2 atlas system like its delve in poe 1 is a disaster. Last edited by GimmeZeLoot#1718 on Oct 2, 2025, 7:17:13 AM
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Fix Rare mob Icon. Keep the Rares as a secondary task. Maps feel awful having to look around every single corner to make sure I cleared every rare. We want objectives and targets to chase.
Map sustain is awful. Bosses sometimes don't drop maps. Bosses, including Powerful and Empowered bosses sometimes don't drop Tier+ map. Map feels aimless and empty. Before with Tower Radius, you had stacks of Content to chase after putting in the Precursor Tablets. Now, all maps are blank. No maps to chase. The Atlas feels like 0.1 again. |
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Is it intended that "extra map content" (shrines, strongboxes, wisps, etc), would show up much less this update? I'm only seeing one shrine per map for instance whereas before I would see 2-4
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