0.3.1 Hotfix

I had 39 divs befor the update and went to 95 divs in 1 day after the update. Dont know what you all talking about the Juice being worse lol.

At first I thought the missing rare icons were bad too, but after I played some maps I didnt really care about it anymore. Just run around until you find the extra content and the abyss and then dip.

You all need to chill and play the game instead of going crashout after entering the portal.

And just look up the new juice strats. Or abuse the double juicing if you had some juice left like what

btw: +% Rare monster map -> Prefix desecrate -> pick overrun or any rarity mod-> Balance it out with deli. (If you have over 80% Rare monster put Greed. If not put Paranoia until you got the 80 and then fill with Greed.) -> Rarity Tablets

With the atlas you can get up to 200 rarity 200 Rare monster
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Abax11#3541 wrote:


And now is even slower, because you can't just run to the boss without getting stunned (dying probably) and bosses have some animation you need to wait even if you can 1 shot them.


This makes no sense. None of that was a change from 0.3.0 to 0.3.1. Mapping is faster now. you getting stunned and dying is a you issue. Animation of bosses means nothing compared to the time it takes to kill all rares in the map. At least make it make sense if you're going to complain.
my sound is crashing a lot ... i'm playing poison pathfinder and already 4 times i lost all sound from my attacks, and i just hear loot drops and voice lines from my character and the npc's, but my attacks go into mute by some reason. only started happening after 0.3.1 update. the only way it goes back to normal is if i quit the game and restart it ... even when i log out or go into character selection the issue remains ... only after i close the game and open it again the sound comes back to normal
Anyone complaining about the rare monster icons don't know how to listen to a 4 minute video. It was directly stated they do not like the icon to icon gameplay. That is what they were removing. That is why they won't add it back as an option. It was not a qol feature. It was a gameplay altering feature that was just bad.
Bug primary offhand equipment not working.
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Is it intended that "extra map content" (shrines, strongboxes, wisps, etc), would show up much less this update? I'm only seeing one shrine per map for instance whereas before I would see 2-4


I am experiencing the same thing. I have most of the shrines Atlas points selected. I would always get multiple shrines per map. Now, I get 1 shrine only most of the time. I think it's pretty ridiculous that someone can dedicate that many Atlas points into shrines to get 1 on a map.


Also, bring back the rare icons on the map. It was good QOL feature. The overwhelming majority of players (based on comments in multiple posts) want this feature returned. The underwhelming minority can sit down and shut up about features that do not affect your gameplay. You want to run straight to the boss? Go for it.
97 Blood Mage, 96 Gemling, 96 Deadeye, 93 Invoker, 92 Amazon, 92 Stormweaver, 91 Smith of Kitava, 88 Ritualist, 95 Deadeye (League)
Anyword on the Merit of service sheild back in the game?
i have deadeye with 500div build...im 97 lvl and cant get 98 for past week randoms death...and yesterday i die 3 more times..coz i cant kill citadels bosses anymore...how to play this game?? solo target dps to low and bosses 1shot me..and i cant improv anything...thx ggg
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Dervy#3830 wrote:
Fix Rare mob Icon. Keep the Rares as a secondary task. Maps feel awful having to look around every single corner to make sure I cleared every rare. We want objectives and targets to chase.

Then don't, just run next map, you don't need to kill them all now.

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We want Rare Mobs icons, at the very least as a toggle option.

Yea interesting why one will need to toggle it off then?
May be toggleable death exp penalty either? Toggleable godmode?
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KaseyM21#1589 wrote:
It was directly stated they do not like the icon to icon gameplay


So, now, it's a "run straight to the boss, kill it and move to the next map". Having rare markers was a big QOL improvement for A LOT of people. It seems like the majority of people disagree with you.
97 Blood Mage, 96 Gemling, 96 Deadeye, 93 Invoker, 92 Amazon, 92 Stormweaver, 91 Smith of Kitava, 88 Ritualist, 95 Deadeye (League)

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