POE Devs go 3 steps backwards again with this patch.
" You missed the point. If you fail the map, you have to run it again, except this time it's empty and there's nothing you can do to make it not be so. So now you have to waste time slogging through a now unrewarding map if you wish to push forward. I understand the reasoning for this is so you can't exploit the system by dying or resetting the map before you can finish the objective, allowing you to run a juiced node repeatedly. That doesn't bother me. What does is that you only get one shot to complete the map and if something kills you such as an unfair 1shot you couldn't see underneath all the particles, you're still forced to go through the map with nothing in the way of bonus content. 1shots are a big problem with PoE2 as it is with PoE1, if the complaint threads I've been seeing are anything to go by. I don't think adding ruthless/pseudo-hardcore mechanics to an otherwise softcore experience is necessary and, in my opinion, it only serves to reinforce the energy shield meta. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Oct 1, 2025, 5:09:16 PM
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" holy craken jebus almighty. is this non-ironic? this game has EA status just because some UI elements have 'TBA.png' new classes are SOP dlc content in other games after release. but to assume a voluntary unpaid job that you paid to get to do? that's some next level man |
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" They didnt backpedal at all. Its still in the game just under a different condition. I think its a great compromise and definitely not "stupid" " Its relevant to the conversation I am having as these threads seemingly are not consistent with their own complaints. Much like the complaint I am seeing here with a previous conversation, inconsistency. We are talking about 6 portals after all. And if your character CANNOT do them. You CANNOT say your character is tanky. You would say "yea its tanky, for low mod or not end game progression" You dont call your character tanky, when you avoid any and all difficulty by running magic maps. Thats not how that works. " You died. You dont get benefits. Thats how that goes in POE2. If you want to die and still get rewarded. POE1 is there for you to play. You arent forced to run 6 modded maps, and shouldnt, if your build is not ready. And you should not get to reap those rewards if you cannot do them. Pretty fair and intended if you ask me. They even buffed the tablets so, none of this really even matters. You can run 2 tablet setups and get more rewards than what you would have got with 3 towers in MANY cases. Mash the clean
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" No, I definitely understood your point. What I'm saying is that if you are running an empty map because you desire to "push forward" to the node beyond, then it is the pushing forward that is your reward. If there wasn't something on the other side that made it worth doing, you would just go elsewhere on the Atlas and not bother. I understand running an empty map is otherwise unrewarding and boring and I'm absolutely fine with that being a consequence of death, especially given how quickly you can clear an empty map and be done with it. Between this and XP loss, the risks associated with death are one of the reasons I love this game as much as I do. The fact that dying hurts a little is what makes surviving feel so good and why clearing T3 simulacrum with 1650 Life and 0 ES felt like such an achievement to me this league. " If you are dying due to a lack of visual clarity then I feel like the solution is to improve visual clarity, not to remove the penalties for death. Last edited by Kerchunk#7797 on Oct 1, 2025, 5:46:46 PM
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" I mean, it's voluntary dude. If you find the proposition this distasteful, then I can't begin to imagine what you're even doing here. No amount of you recharacterizing what EA means is going to change what it actually means. You're playing a game that is in development AKA unfinished. If you're doing so expecting the polish you would normally get from a finished title then that's definitely on you. Thanks to the aforementioned voluntary nature of the arrangement, it's a mistake you can correct for with very little effort. |
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" If they wanted the game to have no retries and you must restart from the beginning whenever you die, then later made it so you can have multiple portals, they backpedaled. Why? Because they got a lot of backlash from the community who thought that was way too punishing. Because most of the rest of my post is related to a different thread that threatens to derail this one, I'm putting it in spoilers.
Spoiler
I don't know why you're so insistent on thinking that just because I don't want the game to be more punishing than PoE1 ever was, that it's because of a failure on my build.
![]() ![]() EDIT: My ES summoner, for good measure ![]() ![]() I'm not giving you any further information than this, as you're already attempting to derail the argument by resorting to ad hom. I've done all of the content available in the game short of T3 simulacrum (never attempted) and uber arbiter (not sure how to find the calamity keys). Yes, I found, fought, and earned the crisis keys and fought Arbiter. Arbi killed me twice, first time from a lag spike that had me eat 2 corridor blasts. The vast majority of the things that kill me, I can point to hardware issues with my PC, not my build. I'm running on a i7-4790 CPU and HDD that is over 10 years old by now so the game loads slowly and most of the time, monsters haven't rendered in the game so I spend a good first minute in a map fighting invisible enemies I know exist thanks to them getting wither stacks. So when I die, most of the time it's because I got swarmed and literally couldn't see it. Again, computer problems, not build problems. I can run 6modded maps just fine, despite the hardware problems. It's weird that you completely glossed over the reason: (And let me make sure you don't miss it this time) " Also, why are you assuming I'm running the maps unID magic? Rares exist too, and if I don't have any available, that's when I make 6mod ID rares. It was also pretty fair to be able to run the maps unID in the old system. In exchange for barely sustaining waystones, giving up a lot of IIR from lack of juicing, and not being able to anticipate what map mods I'll be running, I'm given 6 portals. Anyway, it's clear you're not willing to take this argument in any measure of good faith. You're looking for an excuse to ignore other peoples' arguments by trying to attack them personally, so I'm not going to discuss anything further with you. You are the reason I keep my profile private, go find someone else to ad hom. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Oct 1, 2025, 6:28:41 PM
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" lol why did you snipp out my take on this EA? it addressed your claims about modern EAs well me thinks. was it just too inconvenient for your argument? |
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" You are taking the word "job" far too literally. It's the point of Early Access. Many developers have utilized Early Access in this way and ended up with superb games. Developers that actually listen to their community end up with better games. GGG flat out says it on the Steam Store Page: " I'm sorry that you don't understand this fundamental concept behind Early Access. |
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" +1 I ran all of my maps with maximum mods + vaal so no extra portals but my friends many of them would run lower mods so they can respawn/be revived etc and now they are punished for that even more. Innocence forgives you
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" i sure don't, but I do understand technical requirements to be classifies as EA in order to sell passes for a f2p game. and they 'listen' to what they want to listen. also was ' Developers that actually listen to their community end up with better games.' this true for d4? never played but i heard the opposite |
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