0.3.1 kills the fun

Vision, fk vision everywere.


Take advantage of the atlas regions you buffed. After that, it will be 30% quantity at most.

Leveling with only 30% xp gain will also be ridiculous.

When I finally learned how to buff towers with quantity and pick the best areas, the game board was flipped.

I am extremely upset that such changes would come during a league.

And it's unfair to anyone who starts playing now, as it won't be possible to apply a buff like we have in pre-0.3.1 areas.
Last bumped on Oct 1, 2025, 4:42:15 AM
0.2 kills the fun of this game . They were so close to make solid and good ARPG but no...GGG had to reinvent the wheel and choose ARP Souls direction.
Last edited by DarkDredd#2184 on Oct 1, 2025, 1:54:11 AM
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0.2 kills fun


I agree, 0.2 was garbage.

But in 0.3.0 I was able to play Attribute Stacker again thanks to Hollow Palm. And now with Spark, both with Ritualist.

I was really having fun with the tower setup, first for XP (I reached level 97), and now for quantity. I was finally starting to drop a lot of currency.

Very sad.
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0.2 kills the fun of this game . They were so close to make solid and good ARPG but no...GGG had to reinvent the wheel and choose ARP Souls direction.

the only "soulslike" mechanic poe2 have is the dodge roll, and even then that doesn't make it a soulslike.
also, making the game hard doesn't make it a soulslike either.
soulslike (imo) are games that are hard, but rewarding, meaningful and thoughtful combat, where you need to think about each swing, it's the exploration and surprises of discovery.
All of that doesn't exist in poe2, the campaign is somewhat the idea of what poe2 could be if it was a soulslike, but all of that doesn't matter when endgame start and 1 button builds and 69% action speed for mobs and 12-mods bosses which you have to kill them faster than they can kill you?
dodging won't help you almost 90% of the time with all the mayhem of a semi-full juiced map.
and about the the rewards, well, if you get a divine once an hour or meaningfull loot that you can sell for a decent value once a league, then you can say thanks to ggg.
Last edited by idandan940#6383 on Oct 1, 2025, 2:59:22 AM
i disagree, we need more challenging content. larger maps/world so it feels like poe did in the begining (exploring the world). Now its a tunnel like game with red markers where to go.

Also, the fun died already in first release when the first oneshoot zoom zoom builds hit the market and now when jonathan mentioned that "ok, in very highend 1 shoot builds is our vision" - what a sad day.
There is suppose to be a nice signature picture here
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hitem#1568 wrote:
i disagree, we need more challenging content. larger maps/world so it feels like poe did in the begining (exploring the world). Now its a tunnel like game with red markers where to go.

Also, the fun died already in first release when the first oneshoot zoom zoom builds hit the market and now when jonathan mentioned that "ok, in very highend 1 shoot builds is our vision" - what a sad day.


+1
I am having more fun
"
Vision, fk vision everywere.


Take advantage of the atlas regions you buffed. After that, it will be 30% quantity at most.

Leveling with only 30% xp gain will also be ridiculous.

When I finally learned how to buff towers with quantity and pick the best areas, the game board was flipped.

I am extremely upset that such changes would come during a league.

And it's unfair to anyone who starts playing now, as it won't be possible to apply a buff like we have in pre-0.3.1 areas.


But you can now have max quantity on every map if you choose to, not only after spending hours setting up a tripple tower setup while doing 0 quant maps for hours.

Massive improvement.
"
Nyon#6673 wrote:
"
Vision, fk vision everywere.


Take advantage of the atlas regions you buffed. After that, it will be 30% quantity at most.

Leveling with only 30% xp gain will also be ridiculous.

When I finally learned how to buff towers with quantity and pick the best areas, the game board was flipped.

I am extremely upset that such changes would come during a league.

And it's unfair to anyone who starts playing now, as it won't be possible to apply a buff like we have in pre-0.3.1 areas.


But you can now have max quantity on every map if you choose to, not only after spending hours setting up a tripple tower setup while doing 0 quant maps for hours.

Massive improvement.


Exactly. People always sound like they don't have to path ever.
the idea of changing tower purpose is pretty good. it was a pure waste of time to check every map in range of every tower and all of this was to blurry or not intuitive with all this circles... but now we have all map working like a tower xD and you have just one shot map if you want put 3 tabs in it its so ridiculus... Like always GGG give us this but take something else xD

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