LYTHARA BOSS FIGHT MECHANICS NEEDS TO BE PATCHED
I’ve been trying to beat this boss for hours daily and can only take away 50% of her life before I’m hit with an absurd amount of her fight mechanics that clutter the arena. We have to deal with Vortexes that spawn at places that barely ever go away and clutter the entire arena. Chaos projectiles being shot from those vortexes in clusters. Vortexes that extremely aggressive randomly spawn on stop on you and can kill in one hit in most cases. She’s also powered two azmeri spirits that we have deal with while simultaneously contend with vortexes, chaos projectiles, ice tornadoes, electric projectiles in a very small arena that does players no favors to deal with all of this. The field is aggressively bombarded with these mechanics in seconds and doesn’t ease up. I can barely hit her after pass 50% and is often boxed in. This absolutely ridiculous and unplayable at this point. This boss needs to be fixed badly. Will there be a patch for this?
Last bumped on Oct 1, 2025, 4:09:09 AM
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She's hands down the worst designed boss in the game. Tiny arena that gets filled to the brim with overtuned Azmeri effects. But here is the thing, due to how unbalanced the game is most players will never even notice. With my second char as Deadeye i just removed her in 5 seconds on the first try and she never even spawned any of her effects.
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I hope they play their game, see the issues while it's still in beta, and fix at least half of it so we can play better.
You know what's most frustrating for me? Dying on a T15+ map because of a small rock obstacle I couldn't see because of all the crap swirling around my character thanks to the Abyss anime visual effects. It's 2025, and my character can't even jump over a 10cm rock because the devs didn't work to rig it that way just like other games do. Because, GGG. So, if you don't have the ability to make cool animations or smooth boss fights, you just add some immunity nonsense or make it harder by increasing HP+damage, and when the player fails, you call it a skill problem. Best developer strategy. Neden yaşıyorsun?
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If you struggle so bad in any bossfight during campaign then no amount of "patches" will help.
Last edited by Sakanabi#6664 on Sep 30, 2025, 6:58:49 AM
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How on earth does it take more than 60 seconds to defeat a boss?
+4/5 level skills weapon +2/3 level skills focus/quiver +2/3 level skills amulet I don't understand how you can take so long for bosses. Show me your build + skill gems + support gems + skill tree. poe2 patch 0.3 is one of the easiest games around at the moment. Last edited by Darosius#3984 on Sep 30, 2025, 7:00:52 AM
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Thanks for your feedback people, this is an EA remember. Hopefully they took notes.
Tech guy
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" You definitely don't need these. A decent weapon is enough. I got mine at lvl 33 and it carried me all the way to 50 or something when I bought new one for 10 ex. |
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Patches will help to scale down the mechanics at being used. I know I can beat this boss but the constant cluster of vortexes and leaves absolutely no room at all to so much as attempt to land a single attack.
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" OP is not talking about damage scaling I think. He is talking about mechanics. Neden yaşıyorsun?
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Exactly! The mechanics are absurd. If you don’t believe me, get her down to 40%. From there, don’t attack, just dodge roll and observe all the calamity ramps up around you.
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