Deflection - Yea, I don't see the point.
Deflection can be stacked to 100%, making you take a baseline -40% damage from all hits. Idk how high of an investment is needed, but with the new nodes and gear affixes that seems pretty nuts.
|
![]() |
" That's not true unfortunately. Check the formula for Deflection https://www.poe2wiki.net/wiki/Deflection PoE2 0.3 Character: https://poe.ninja/poe2/builds/abyss/character/Sadaukar-2191/Acidic_Sadaukar
PoE2 0.3 PC performance tweaks: https://www.pathofexile.com/forum/view-thread/3852015 OS: CachyOS (Arch Linux) |
![]() |
" Oh, I was mixing in my dislike for mismatching mechanics using itemization. ie Putting SS on gear. SS was obviously for Evasion base character and comparable to Max Res (until they added Exposure to Rares). They put it on gear though which gave access to most anyone. They try to segment certain features via the passive tree then they put it on gear and in high values. It's nonsense. Both SS and Deflection were added because of shortcoming in the current conditions of the game. SS because they nuked dodge and Deflection because for a year now Armor/Evasion were fake stats. ________________________________________________________________ The Armor/Evasion changes made them feel better while leveling and gearing but the changes were strictly worse at high end. Keep in mind it wasn't until the past few years that Dodge and Block were notably Investments with them reverting Block more recently. That change also turned us all into Aura Bots which was esp lame. Anyways. The main point there being the passives for Offense are notably better than Defense in both games with cross pollution on gearing that usually ends up causing problems. "Never trust floating women." -Officer Kirac
|
![]() |
just want to mention for people arent aware, deflection is based on enemy's accuracy.
Blind and effectiveness of blind on enemies, as well as things like "enemies have reduced accuracy against you based on distance" will make you deflect more. as well as anything else that could reduce an enemy's accuracy. Last edited by OniJihn#0420 on Sep 27, 2025, 10:53:26 PM
|
![]() |
They added deflection because they removed acrobatics and merged with the base
The thing is that acrobatics has always been noob bait. Some people didn't know, but GGG did, so to compensate acrobatics being forcefully merged in the base, they gave the player deflection Last edited by iHiems#0168 on Sep 27, 2025, 11:36:36 PM
|
![]() |
OG Acrobatics and the PoE / Poe 2 versions tell s story I feel.
A story where Armor/Evasion didn't quite work but other method of defense were very reliable. Instead of having some type of median merge they decided no defense should be reliable. Even now PoE1 Acrobatics only makes sense to me unless you're running Evasion + Shield with Petrified Blood and that one Jewel that gives a ton of HP but reserves damage as HP. We went from fair a investment for Defense options to complete nonsense. "Never trust floating women." -Officer Kirac
|
![]() |
Check Conner's build that uses Evasion + ES + Deflection and you'll see the point.
|
![]() |
" What should I do if I have no idea who tf Conner is? |
![]() |