Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

Serious feedback. Please make a currency that allows us to remove fog from deli maps. Deli is mandatory for even basic juicing, but it detracts SOOOO much from the beauty of the game you made, and can legitimately make you feel depressed if you do a lot of deli maps.
yes sir
I really enjoy Azmeri's - Area contains 1 additional Azmeri Spirit

HOWEVER... After building extremely high cast/attack/projectile speed. The spirits can't keep up with the build. Is there a way around this? or do I just have to "wait" for the spirit to enter the RARE MONSTERS
"
I really enjoy Azmeri's - Area contains 1 additional Azmeri Spirit

HOWEVER... After building extremely high cast/attack/projectile speed. The spirits can't keep up with the build. Is there a way around this? or do I just have to "wait" for the spirit to enter the RARE MONSTERS


You have to wait, if you kill the rare too fast it just go to another rare and if it was last rare it disapear.
A bit annoying sometimes lol
SSF player
Very good changes
With time I believe the endless atlas’s will for sure prove to be superior to what Poe has to offer. Just imagine events like

* the atlas is overrun by abyss for some period of time.
* find areas where merchants gather
* find areas with vastly increased rarity
* find exile strongholds
* find kalguran plains where only crafting mats drop.
* find areas of ramping difficulty to the centre of the area. Higher difficulty more loot of course.



The possibilities are endless. With a little bit of imagination you could probably think of loads of cool ideas.
Very Nice
very nice
+1
the fog making the artwork of the original environment and skills effect looks odd and not beautiful
XD

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