Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

Well this brings me a question: what happens to all maps on wich we laready applied tower bonuses in order to make them have more xp gained? I spend some time to get a huge zone of maps with bonus going from +90% xp, up to +270% to help leveling past level 97.

If this patch will remove everything "just for fun", man that's not a good change
"Modifiers that cause the area to be covered in Chilled/Shocking/Ignited Ground now cause much less ground to be covered. At least 66% of the ground effects currently covering the ground will be removed, this value is higher on lower tier Waystones."

At last! very good news!

Yes! Chilled ground is such a pain and fun killer!

Scarabs would have been better than tablets in map slots though, especially as many of us have a non used/ported fragments stash tab and there is still not tablet stash tab.

And regarding packs size this is not only a problem for some builds in early maps, but a problem with performances in end game for all the players not having a nasa PC and not connected to servers with a local network!

Abyss encounter on a T15 juiced map with corruption becomes a slide show ... again, play your game like anybody does and you'll see that!

These are still steps in a good direction, but you should stop doing thing by halves imho.
I hope this means that you finally reworked instilled maps to work with the Deli mechanic, now that we can't always be fully sure in advance that we won't have it.
Guys, it's a mechanical change, it's not the final end game changes, he literally said that within the first 5 seconds of the video. They're doing this to test. People talking about it being the same as scarabs, like this is the final rendition of end game. Let them cook, we're actually getting great changes mid league.
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Well this brings me a question: what happens to all maps on wich we laready applied tower bonuses in order to make them have more xp gained? I spend some time to get a huge zone of maps with bonus going from +90% xp, up to +270% to help leveling past level 97.

If this patch will remove everything "just for fun", man that's not a good change


you have like 2 weeks to complete those maps...
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Well this brings me a question: what happens to all maps on wich we laready applied tower bonuses in order to make them have more xp gained? I spend some time to get a huge zone of maps with bonus going from +90% xp, up to +270% to help leveling past level 97.

If this patch will remove everything "just for fun", man that's not a good change

Bro, stop being lazy and just read the patch notes.
So, is the increase in loot drop for a 6-person treasure hunting team really reasonable and doesn't need to be modified? The economy of this season has been completely ruined by 6-person teamed hunting
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"we heard some people complaining that they didnt like running through 3 boring maps to get to a big juicy cluster.... now all the maps are empty"


Wouldn't be surprised if the pack size nerfs were just a pretext to try to improve performance. Pack sizes were absolutely not a common complaint.
Were ground effects changed because the people who didn't invest into any defence, ailment threshold, reduction in slowing effects, etc. for the sake of achieving 43 million DPS with Bone Cage hated their mapping experience? Are you nerfing the increase in Magic Find for maps containing Chilled Ground? So there is even less incentive in investing in counter-play for Chilled Ground? It feels like I'm playing a game full of stubborn brats who won't admit they are bad at the game and need to invest in counter-play.

You can even weapon swap to a more suitable weapon for these situations and use weapon set points to get those nodes that reduce slowing effects/curses or swap out gems for these maps but no, too much effort amirite? We hate adapting in PoE
Last edited by SoFaux#7759 on Sep 26, 2025, 12:55:58 AM
now were are talking, awesome thank you

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