Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

GG GGG. Good changes. Finally this game is enjoyable and I'm happy to see that you continue to cook.
Please, consider nerfing all item modifiers (+ to gems is the most problematic one) and buffing most ascendancies to shift the player power from items towards ascendancies\passive tree.
Last edited by grynnder#7112 on Sep 25, 2025, 9:42:09 PM
Thx for the inspiring changes made on Atlas. But wait a minute, Existing Tablets that have been applied to your Atlas will remain and you will not lose any value due to these changes???? If I don't misunderstand the words, u can still apply new tablets to the existing juicy map nodes after the new patch, right? Guys, IMO u r making crazy stuffs for the team farm of the RMT bots.
Last edited by xtzz1234#7110 on Sep 25, 2025, 10:35:03 PM
So when are we getting Ruthless for poe2?

I genuinely enjoyed "The vision" as presented at launch in 0.1 and described by Jonathan and Mark in all of the early interviews. With all of the recent changes to the game you're moving closer and closer to poe1 gameplay and directly conflicting with core design philosophies you guys have been talking about for a while now.



Changes
"
So when are we getting Ruthless for poe2?

I genuinely enjoyed "The vision" as presented at launch in 0.1 and described by Jonathan and Mark in all of the early interviews. With all of the recent changes to the game you're moving closer and closer to poe1 gameplay and directly conflicting with core design philosophies you guys have been talking about for a while now.



You can even go ssf
I don't like 6 mods on waystones being a requirement now just to use 3 tablets. That feels like unnecessary gatekeeping as not that many people consistently run 6 mod waystones.

Other than that sounds like solid positive changes.
please keep the updates coming the more the better in my opinion, this is an early access and i personally want to do my part running stuff and trying out new ideas as they build the game.
the current map color is too noisy... duotone map color please?
THANKS GGG FOR LISTENING TO THE pLAYERS
Maybe 6 mod maps should allow at least 2 deaths. Corrupted Nexus’ need to spawn more frequently early end game. I’m almost level 90 and still need to find 3 more Corrupted Nexus’. Thanks for these changes. I know it’ll help A LOT for adding content to maps. Hell yeah!

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