PoE2 horrible, really HORRIBLE performance
" You speak truth. They're pushing hardware to the limit. It's not really a good thing. Less effects. Less dynamic loading. I played HC in PoE 1 on a potato. Half my rips are to lag. But the important part, the wise part, is that we don't need the effects. They just spin the CPU/GPU because it sparkles. It's not useful. |
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4080s, 7800x3d @ 1440
POE2 is the ONLY game that gives my system massive issues. My settings aren't anywhere near cranked, I have DLSS on, I had far better performance on the BF6 beta with pretty high settings. They need to address this. |
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" So basically you want to tell me that CPU is bottleneck of the system because of resolution of screen… And it’s not fixable with that CPU… Well, really? While Battlefield beta works on max settings on same system during combat at 100-144fps stabile. And the system cant handle PoE2 on lowest settings to hold even 60fps stabile… I don’t think the problem is in hardware. PoE2 is the only one game I have played that struggles. Simply don’t want believe to that reason. I bet to some failure in settings with I don’t find or a really horrible work in optimalisation from GGG side. Hopefully it isn’t “too weak” HW because that only results in uninstalling it. 😞 Edit: I have tried dlss, and a little bit more load of graphics settings to make the game almost “pretty” (looks like im in 2012 days now instead of early 90’). But the problem with cpu struggles, shader struggle still presided. Also tried to set cpu priority exclusively to poe2 for every single core instead of one for backgrounds, no significant difference. Also tried set MB to mining settings, no change. Execution in windows defender and eset didnt help too. Sounds setting on lowest possible settings and it’s surprisingly a bit better in fps, but in overall playing experience nothing significant at all, just 3-5fps popup. Edit2: Biggest FPS drops when: Too much mobs and effects on screen, especially when abyss spawn Flat fps drop down on “fog” affected maps no matter if it’s delirious, chest pr whatever Triggers of coc gem with arc is too frequent. Last edited by yetyzyma#6701 on Sep 24, 2025, 1:00:59 AM
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Increase shaders cache to unlimited or 100gb as others recommended. If you have two similar SSDS, move shader and poe2 cache to different disk, that allows game to offload them in parallel (but still doesn't solve CPU usage, just) and use Vulcan, it uses less CPU and handles big fights a slightly better.
If you run steam, disable steam pre-cache. Their shader caching system is very CPU heavy. Disabling it, you will run NVIDIA/AMD one, which is less CPU heavy and also is tailored for your PC. It will start compiling shaders again, but after some time it will run better than steam one. Shaders from manufacturers are easier to compile, smaller and runs slightly better. Maybe also try resizable bar / SAM if you are advanced PC user and have newer GPU. It helps also to reduce CPU usage. |
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" Already tried: 100gb cache ✅ Vulcan ✅ Separate system, cache, game on ssd m2 disks ✅ Resizable bar ✅ Today i try steam tune as u said. Ty But to be honest, at the end of the day, it’s horrible experience to 3 days of tuning settings to make a endgame playable. What a joke… I didn’t expect that endgame is really END-GAME, because of performance issues. |
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I have i5-13600K with 3060 Ti (8GB), and shaders are definitely the troublemaker.
I have set up 100GB shader cache and disabled Windows Defender scanning of POE2's local folder, use Volcan, etc. The only thing I don't have is ReBAR because that requires updating the graphics card firmware, which I haven't got around to. Every time I enter a new zone, the game would take around 5-10 seconds with the shader green bar maxed out, and I would just idle there until the green bar goes away. This has mostly allowed me to maintain 90fps gameplay. Until I run into Abyssal Rifts, Derilium and sometimes other situations where there are a lot of spell/skill/ground effects, and my fps would drop in stages, from 90 fps to around 70, to around 50, then 20, and eventually I would get into single digit framerate. And each time the fps drops, it doesn't recover. It just doesn't. I could see the fps drop, finish off the mobs I'm fighting, and just stand there idling, and the framerate would never recover back to my normal 90fps, no matter how long I wait. It will permanently be stuck at a lower fps. And it would be stuck there no matter where I go, even to new maps. So no it's not too much stuff in existing maps that my hardware can't handle. The lowered framerate would persist into my hideout, into newly loaded campaign zones, into newly opened maps using a new waystone etc. Until I exit the game (back to Windows desktop) and launch the game again. Then go back to the same map and I would have 90fps again. So on average I probably restart the game every 3 maps (currently in the endgame), but often I would be forced to do it every map. So no I do not believe it's a hardware issue. If it is just hardware, there's no reason why my framerate wouldn't recover after the action has finished and there's nothing to process. There is something in the game, in the software, that is causing the degradation of performance. Make no mistake, I do agree that performance has improved a lot since the launch of 0.3; early on 0.3 it was so bad that I was on the brink of writing off this league and just stop playing. Now it's playable but with annoying restarts. Last edited by kumogakure#7381 on Sep 24, 2025, 2:27:27 AM
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" I'd not recommend having it all the time, yet try disabling window defender: virus and threat protection -> real time protection. If that helps check where your shader cache is and add it to the defender, usually "%appdata%/Path of Exile 2", also add "PathOfExileEGS.exe". In any case reenable defender realtime protection (on my work machine this thing is the total performance killer) |
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" I am actually already doing that: the poe2 folder under appdata is what I meant by "local folder" for POE2. Not sure about the technical name for it. In fact I have it junctioned to a separate SSD on a second disk controller separate to my system disk. I will probably never disable Windows Defender protection across the board, not even just to test. If that means I can't play a game then I'll probably just ditch the game. In any case, performance has improved vastly since 0.3 launch but it's still in a bad place. Hope we continue to see more performance fixes within this league. At least the degrading issue needs to be fixed. |
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For now there isn't much you can do and yeah that Intel Core Ultra 5 245KF is not great for gaming but it's not an excuse, just the reason why you reach such low fps (I don't think I ever saw 15fps ever in PoE2, 25-30 sure but not 15).
Back in like 2015 PoE1 had that same problem...performance was very bad and at somepoint the game received an optimization pass and performance was decent again. They have to do that again. Tech guy Last edited by Warrax#2850 on Sep 24, 2025, 4:39:46 AM
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" I idle at 220fps+, average ~140fps in combat and occasionally dip to ~100fps during especially heavy crowds. CPU utilization is ~15% when I'm not running my video capture software. Like no question the game needs optimized but it runs fine on "next gen" hardware. You guys seem real desperate to accuse them of incompetence but, like, I think we're going to be okay. https://youtu.be/MowJtAh3WOM |
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