My Map Run/Drop Log (Updated for patch 1.0.2).
First night of mapping completed for those interested. Will post more after work tomorrow. Map drops seem to be improved, both in terms of number and level. Sample size too small to make stronger conclusions at this point.
Another factor is that my last map was really well rolled. Usually takes a lot of currency for that. The key is if it pays off, then I don't mind spending the currency. It sucks when you roll it well and still get no good maps. Also got this from the Dry Peninsula boss, lucky I guess: Last edited by cloudblade70#2117 on Nov 13, 2013, 12:40:59 AM
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Ran some more maps today, didn't bother linking them (69-72, decently rolled).
1. +1 2. NO MAPS 3. +0, +0 4. +0, -3 5. +0 6. -3, -1, +1 7. +1 8. NO MAPS 9. -3 10. -1 As a whole, I'd say it is slightly easier to move up a level or to stay at the same level. |
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More maps for today (70-72). My mapping buddy is coming back tonight so we hopefully will be doing some high level maps.
1. -1 2. -3 3. +0 4. NO MAPS 5. +1, -5 6. NO MAPS 7. +0 8. +1, -1 9. NO MAPS 10. -3, -1, +1, +0 11. -5, +1 12. +0 13. +1 Note that the above list contains alch'ed maps ONLY. No chisels, no chaos; I only chisel and chaos 73+ maps now. The listed returns are pretty good for the invested currency. Not overpoweringly strong, but much better than pre 1.0.1. More low maps: 14. +2 15. -4 16. -2, +0 17. NO MAPS 18. -4/-2/-6 19. +0 20. NO MAPS 21. -2 22. +1 23. +0 24. -1 25. NO MAPS Meh kind of a bad run. 26. Map: Drops:
Spoiler
Shitty :(
Last edited by cloudblade70#2117 on Nov 15, 2013, 12:58:02 AM
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Some high level maps:
1. Map: Drops:
Spoiler
Shitty as hell :(
2. Map: Drops:
Spoiler
Average.
3. Map: Drops:
Spoiler
Really?
4. Map: Drops:
Spoiler
Average.
Last edited by cloudblade70#2117 on Nov 15, 2013, 7:20:54 PM
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Feel like I've been having a string of reallly bad luck here.
1. Map: Drops:
Spoiler
Decent, Bazaar > Plateau
2. Map: Drops:
Spoiler
You...fucking...kidding...me?
3. Map: Forgot to post, Dry Peninsula 77% with larger area and more rare monsters. Drops: Thicket x 1 I really feel like something has changed :/ Last edited by cloudblade70#2117 on Nov 20, 2013, 1:24:43 AM
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In light of the new changes to map size/layout, going to run some saved maps before 1.0.2
1. Map: Drops:
Spoiler
Very very good.
Last edited by cloudblade70#2117 on Nov 25, 2013, 1:15:36 AM
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A few more pre-path maze maps.
1. Residence 100+ Maze with more rare monsters, drops: -2. 2. Map: Drops:
Spoiler
Meh...could have been worse.
Last edited by cloudblade70#2117 on Nov 28, 2013, 6:16:07 PM
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Patch 1.0.2 has been deployed!
Just trying to get a feel for the new map sizes/drop rates, nothing special about today's maps. 1. Map: Drops:
Spoiler
Pretty good given the low quantity roll, and a lot of currency dropped. It felt comparable to/larger than previous mazed Catacombs.
2. Map: Drops:
Spoiler
Nice!
3. Map: Keep getting these lackluster alchs Drops:
Spoiler
Size of this map was insane, loving it! Three maps is good, terrible rolls on the levels
4. Map: Drops:
Spoiler
Nada
5. Map: Drops:
Spoiler
Good sized, meh drops
6. Map: Fingers crossed! Drops:
Spoiler
Hot damn! New Academy is massive, but sad to see Bandits go :(
7. Map: Drops:
Spoiler
Mmmmmkkayyyy
8. Map: Drops:
Spoiler
Terrible!
9. Map: Drops:
Spoiler
+1!
Last edited by cloudblade70#2117 on Nov 29, 2013, 8:38:24 PM
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1. Map:
Drops:
Spoiler
2. Map: Drops:
Spoiler
NOTHING!
3. Map: Legacy map! Drops:
Spoiler
Double trouble
4. Map: Drops:
Spoiler
Hawwwwttt
5. Map: Wonder how massive maze will work with new layouts? :P Drops:
Spoiler
6. Map: Drops:
Spoiler
+222222!
Last edited by cloudblade70#2117 on Dec 1, 2013, 2:42:47 AM
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7. Map: 142%??!
Spoiler
Shitty
8. Map: Drops:
Spoiler
+1!!!
Last edited by cloudblade70#2117 on Dec 1, 2013, 3:37:32 AM
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